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Learn how libraries can adapt to meet the learning needs of Net Gen students through interactive tools, multimedia resources, and social engagement strategies.
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Net Gen Learners and Libraries Joan K. Lippincott Coalition for Networked Information
Characteristics of Net Gen Students • Always connected, multitasking • Oriented to working in groups • Experiential learners • Visual • Producers as well as consumers ACRL/NY December 2, 2005
It’s About More than Style… It’s about learning ACRL/NY December 2, 2005
What type of learning? • “Deeper Learning” • Social • Active • Contextual • Engaging • Student-owned ACRL/NY December 2, 2005
Lorcan Dempsey on Libraries "So, unlike the major online presences, our systems have low gravitational pull, they do not put the user in control, they do not adapt reflexively based on user behavior, they do not participate fully in the network experience of their users." http://orweblog.oclc.org/archives/cat_libraries_organization_and_services.html ACRL/NY December 2, 2005
Multi-media Figure it out Work in groups Multi-task Text-based Learn from experts Individually based Logical, linear Net Gen and Libraries: Disconnects Libraries Net Gen Students ACRL/NY December 2, 2005
Net Gen Students Are: Deeper Learning Is: ACTIVE EXPERIENTIAL ACRL/NY December 2, 2005
British Museum website ACRL/NY December 2, 2005
Poll students on your website ACRL/NY December 2, 2005
MOMA Poll ACRL/NY December 2, 2005
Global Probability Lesson ACRL/NY December 2, 2005
U. Alberta Library’s PDA Zone ACRL/NY December 2, 2005
Digital Chemistry at UC Berkeley ACRL/NY December 2, 2005
To encourage active learning, libraries can: • Introduce interactivity on library websites • Exploration via clicking on objects • Taking polls • Partner on national or global initiatives • Provide resources for PDAs or other mobile devices • Connect with interactive curricula being used at your institution ACRL/NY December 2, 2005
Net Gen Students Are: Deeper Learning Is: CONTEXTUAL LOCALLY OWNED PRODUCERS & CONSUMERS ACRL/NY December 2, 2005
Dartmouth Library ACRL/NY December 2, 2005
Student project at Santa Clara U. ACRL/NY December 2, 2005
USC Student Project ACRL/NY December 2, 2005
U. Minnesota Library’s Blog Service ACRL/NY December 2, 2005
GMU History Tools ACRL/NY December 2, 2005
U. Washington Digital Collections ACRL/NY December 2, 2005
To encourage student creation of information products, libraries can: • Provide multimedia production areas and services • Include IP discussions in information literacy programs • Host a blog service • Help users connect with tools for digital production • Help users find quality digital content that they can use in their productions ACRL/NY December 2, 2005
Net Gen Students Are: Deeper Learning Is: ENGAGED VISUAL ACRL/NY December 2, 2005
A different approach to library web pages at LAPL ACRL/NY December 2, 2005
Visual finding aid at the Tate ACRL/NY December 2, 2005
Mechanical Engineering Game at MIT ACRL/NY December 2, 2005
Second Life: Virtual World ACRL/NY December 2, 2005
Visualization tool at U. Hong Kong ACRL/NY December 2, 2005
UC Merced Library “The library will have a café and allow food and beverages in the stacks and reading areas…Large, flat-screen digital monitors may hang like picture frames on the walls, displaying information or images from the digitized special collections.” “The Birth of a Research University,” CHE, v.51, Issue 30, p. A24 ACRL/NY December 2, 2005
Virtual 3-D Models in the Library It is 2012 and most research libraries are now outfitted with real-time, immersive theaters…”Users of the theater feel as if they are right in the middle of the subject of their study - be it ancient Rome, the three stable members of the C2H4O Group of isotomers, the interacting galaxy NBC 4038/9 in Corvus, or the geological stratigraphy of Mars. At will, users can fly over Earth and, moving a time bar, set themselves down at any one of several hundred sites of great importance to humanity’s cultural history.” Bernard Frischer, The Ultimate Internet Café. CLIR, 2005 ACRL/NY December 2, 2005
To encourage engagement and visual orientation, libraries can: • Use more visual cues on library websites • Display images and graphics of digital information resources • Explore creation of or links to multimedia learning games • Get involved in virtual worlds • Provide data for visualization projects • House virtual, 3-D theaters ACRL/NY December 2, 2005
Net Gen Students Are: Deeper Learning Is: SOCIAL ALWAYS CONNECTED GROUP-ORIENTED ACRL/NY December 2, 2005
Dickinson College IC ACRL/NY December 2, 2005
Cox Center - Emory ACRL/NY December 2, 2005
Georgia Tech IC ACRL/NY December 2, 2005
U. Georgia Student Learning Center ACRL/NY December 2, 2005
To promote a social context for learning, libraries can: • Provide comfortable, informal spaces • Provide group study rooms • Install cafes ACRL/NY December 2, 2005
The Net Gen Are Our Future • Assist students with making the transition from the recreational use of technology to academic use of technology • Provide environments, physical and virtual, which engage students • Promote creativity in students’ discipline-related work ACRL/NY December 2, 2005
Comments and Discussion • Is the notion of Net Gen students a myth or hype? • Why shouldn’t students learn to use our sophisticated information systems? • What are some inexpensive ways to adapt to Net Gen preferences? • What examples can you add that illustrate new content, services, and environments tailored to Net Gen students? ACRL/NY December 2, 2005
Resources Educating the Net Gen Edited by Diana G. Oblinger and James L. Oblinger http://www.educause.edu/LibraryDetailPage/666&ID=pub7101 Colleen Carmean & Jeremy Haefner. “Mind Over Matter.” EDUCAUSE Review, vol 37, No. 6, Nov./Dec., 2002 http://www.educause.edu/ir/library/pdf/erm0261.pdf ACRL/NY December 2, 2005