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POS 371 Week 1 DQs and Summary<br>POS 371 Week 2 DQs and Summary<br>POS 371 Week 3 DQs and Summary<br>POS 371 Week 4 DQs and Summary<br>POS 371 Week 5 DQs and Summary<br>POS 371 Week 2 Mad Cow Disease<br>POS 371 Week 2 Road to Hana<br>POS 371 Week 3 Big 12 Ranking<br>
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POS 371 study Possible Everything/pos371study.com POS 371 study Possible Everything/pos371study.com POS 371 Entire Course FOR MORE CLASSES VISIT www.pos371study.com POS 371 Week 1 DQs and Summary POS 371 Week 2 DQs and Summary POS 371 Week 3 DQs and Summary POS 371 Week 4 DQs and Summary POS 371 Week 5 DQs and Summary POS 371 Week 2 Mad Cow Disease POS 371 Week 2 Road to Hana POS 371 Week 3 Big 12 Ranking POS 371 Week 3 Space Jump
POS 371 study Possible Everything/pos371study.com POS 371 study Possible Everything/pos371study.com POS 371 Week 1 DQs and Summary FOR MORE CLASSES VISIT www.pos371study.com POS 371 Week 1 DQs and Summary
POS 371 study Possible Everything/pos371study.com POS 371 study Possible Everything/pos371study.com POS 371 Week 2 DQs and Summary FOR MORE CLASSES VISIT www.pos371study.com POS 371 Week 2 DQs and Summary
POS 371 study Possible Everything/pos371study.com POS 371 study Possible Everything/pos371study.com POS 371 Week 2 Mad Cow Disease FOR MORE CLASSES VISIT www.pos371study.com Here, you learn basic Alice programming components. You create variables, worlds, characters, and objects. The assignment also teaches various motion, simple repetition, and proper object and character placement commands. o Mad Cow Disease: Create a world with a cow (Animals) and a stretcher (Furniture). The world should start with the cow facing the stretcher. The cow should begin swishing its tail, using the tailSwish method, and at the same time jump up in the air, move over to the stretcher, and come down on top of it. The cow should face the camera, swish its tail five more times, and say something about wanting to see a doctor.
POS 371 study Possible Everything/pos371study.com POS 371 study Possible Everything/pos371study.com POS 371 Week 2 Road to Hana FOR MORE CLASSES VISIT www.pos371study.com Here, you learn basic Alice programming components. You create variables, worlds, characters, and objects. The assignment also teaches various motion, simple repetition, and proper object and character placement commands. o Road to Hana: Create a world with a convertible (Vehicles) and a person of your choice (People) that will determine the drive time to Hana. The user is asked the number of miles between the current location and Hana, and the speed limit for the road to get there. Set up variables for the values. Create a third variable to hold the calculated hours for the trip. The formula for hours is as follows: miles divided by speed limit. At this point, the person should approach the camera, and the convertible should come into view, stopping next to the person.
POS 371 study Possible Everything/pos371study.com POS 371 study Possible Everything/pos371study.com POS 371 Week 3 Big 12 Ranking FOR MORE CLASSES VISIT www.pos371study.com This assignment will take your knowledge of programming and progress it to a new level. Along with creating worlds, objects, and people, you will develop higher levels of motion by creating loops. You also begin using logic, such as Boolean logic. o Big 12 Ranking (former): Create a world that asks the user to enter a rank between 1 and 12 for the former Big 12 college basketball teams. A character of your choice (People) must associate that rank to a team name, using the table below. The person should say the rank and the team name. If the rank is not between 1 and 12, the person should say the number is invalid. The method should end. Rank Team Name
POS 371 study Possible Everything/pos371study.com POS 371 study Possible Everything/pos371study.com POS 371 Week 3 DQs and Summary FOR MORE CLASSES VISIT www.pos371study.com POS 371 Week 3 DQs and Summary
POS 371 study Possible Everything/pos371study.com POS 371 study Possible Everything/pos371study.com POS 371 Week 3 Space Jump FOR MORE CLASSES VISIT www.pos371study.com This assignment will take your knowledge of programming and progress it to a new level. Along with creating worlds, objects, and people, you will develop higher levels of motion by creating loops. You also begin using logic, such as Boolean logic. Submit an Alice A2W file for each of the following projects: o Space Jump: Create a world with an astronaut (Web Gallery). Using the “ask the user for a number” function, have the astronaut jump a specific height. At the top, use a loop to spin the astronaut a specified number of times, using the same function. The astronaut falls down to the surface, raises his or her arm, and says a message. Use variables for the height of the jump and the number of spins.
POS 371 study Possible Everything/pos371study.com POS 371 study Possible Everything/pos371study.com POS 371 Week 4 DQs and Summary FOR MORE CLASSES VISIT www.pos371study.com POS 371 Week 4 DQs and Summary
POS 371 study Possible Everything/pos371study.com POS 371 study Possible Everything/pos371study.com POS 371 Week 4 Helicopter Squadron FOR MORE CLASSES VISIT www.pos371study.com This assignment will develop your programming skills and introduce simple lists and array data structures. o Helicopter Squadron: Create a world with a list containing four Helicopters (Local Gallery). Again, you may have to resize them to fit in the world’s view. One at a time, each helicopter should have its propeller turn, and rise to the same height, still in the camera’s view. A message should appear from each windshield, indicating its readiness for the mission. At that point, all four helicopters should move off the camera’s view in the same direction. Once started, each helicopter’s propeller should turn throughout the story. Reference the objects by its list name
POS 371 study Possible Everything/pos371study.com POS 371 study Possible Everything/pos371study.com POS 371 Week 4 Leaving on a Jet Plane FOR MORE CLASSES VISIT www.pos371study.com Individual Assignment: Basic Alice Programming: Lists and Arrays: Leaving on a Jet Plane This assignment will develop your programming skills and introduce simple lists and array data structures. Submit an Alice A2W file for each of the following projects: o Leaving on a Jet Plane: Create a world with an array containing three Grayjumpjets (Web Gallery). You may have to resize the objects. Have each jet lift off the ground, one at a time. Together, all three should turn and fly off together. Reference the objects by its array name
POS 371 study Possible Everything/pos371study.com POS 371 study Possible Everything/pos371study.com POS 371 Week 5 DQs and Summary FOR MORE CLASSES VISIT www.pos371study.com POS 371 Week 5 DQs and Summary
POS 371 study Possible Everything/pos371study.com POS 371 study Possible Everything/pos371study.com POS 371 Week 5 Recursion FOR MORE CLASSES VISIT www.pos371study.com Basic Alice Programming: Recursion This assignment will help you develop your programming skills in Alice by introducing recursion. Submit an Alice a2w file and either a flowchart or pseudo-code for Exercise 2 in Ch. 8 of Starting Out with Alice. Complete your Learning Team Project. Submit the Alice a2w file and either a flowchart or a pseudo-code. Deliver the 5- to 7-slide Microsoft® PowerPoint® presentation.