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Group Storytelling Through Role-Playing Games: Dread. Andrew Plait, Medicine Hat Public Library. Group Storytelling: What it Fulfills. Library Mandate Mission Statement Vision Statement. Group Storytelling: What it Improves. Self-education Self-enrichment
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Group Storytelling Through Role-Playing Games: Dread Andrew Plait, Medicine Hat Public Library
Group Storytelling: What it Fulfills Library Mandate Mission Statement Vision Statement
Group Storytelling: What it Improves Self-education Self-enrichment Oral and written literacy skills Knowledge
Role-Playing Games: What Needs They Fulfill Personal Interests Recreation / Entertainment Enrichment Escapism By RalfHuels (photographer), AnjaArenz, Chris Kunz, Dossmo, Niamh, Paolo Tratzky, SvenjaSchoenmackers, CC BY-SA 4.0, https://commons.wikimedia.org/w/index.php?curid=32354396
Role-Playing Games: What Skills They Improve Literacy Numeracy Critical Thinking Teamwork By RalfHuels (photographer), AnjaArenz, Chris Kunz, Dossmo, Niamh, Paolo Tratzky, SvenjaSchoenmackers, CC BY-SA 4.0, https://commons.wikimedia.org/w/index.php?curid=32354396
Created in 2005 by The Impossible Dream 2006 ENnie Innovation Award Winner Labelled as a horror game
Preparing a Dread Program Decide on a setting Incorporate complications Write an outline Break the story up into 3-4 sections Create player questionnaires
Hosting a Dread Program Set up a Jenga tower on a table Set up player tables Provide questionnaires & pencils Provide light refreshments
Playing Dread Introduce the Story Character Introductions Introduce Complications Have players pull Jenga blocks Rinse & Repeat
How to Run a Dread Program Supernatural Suspenseful Mysterious Mad / Psychological
Supplies and Equipment Time (2 hours) Room Tables Players (3-6) Jenga Set, Questionnaires & Pencils Mood lighting / Ambient music