1 / 24

Advanced Program Design with C++

Explore C++ data types including pointers, type checking, type coercion, literals, and dynamic variables. Learn about struct, classes, memory allocation, and type assignment intricacies in C++ programming.

jodyk
Download Presentation

Advanced Program Design with C++

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Advanced Program Design with C++ Part 2: Data types Joey Paquet, 2007-2014

  2. Data types Simple data types Pointers Type checking Type coercion Joey Paquet, 2007-2014

  3. Data types • Highly similar to Java data types • Basic types are not classes (like Java) • Pit trap: different compilers will have different ranges for most basic data types • Some programs potentially will behave differently across different platforms • Hence, lack of portability of C++ programs • User-defined data types using struct(as in C), as well as class(object-oriented programming) • Both are allowed in the same program • In fact, they are almost equivalent, but struct was kept for backward compatibility • A struct can have data members, methods, constructors, destructors, etc • One difference is that a struct sets its members as public by default Joey Paquet, 2007-2014

  4. Data types: simple types size, range and precision Joey Paquet, 2007-2014

  5. Data types: simple types size, range and precision Joey Paquet, 2007-2014

  6. Data types: type checking and type coercion • C++ uses a manifest typing strategy • Variables and values have types • Values can only be assigned to variables declared as having the same type • However, C++ allows type coercion, i.e. implicitly or explicitly changing the type of variables or values • This loophole, among other things, makes C++ a weakly typed language • Type mismatches • General Rule: Cannot place value of one type into variable of another type intVar = 2.99; // 2 is assigned to intVar! • Only integer part "fits", so that’s all that goes • Called "implicit type casting" or "automatic type conversion" • When using pointers or classes, much more problematic! Joey Paquet, 2007-2014

  7. Data types: literals • Literals • 2, 5.75, ‘Z’, "Hello World“ • Considered "constants": can’t change in program • All literals have an inherent type that can be determined during lexical analysis. • Like many other languages, C++ uses escape sequences for string literals: Joey Paquet, 2007-2014

  8. Data types: pointer variables • Variables contain a specific value, e.g., an integer. • Pointer variables hold a memory addresses as their values. • Apointer contains the memory address of a portion of memory that in turn contains a specific value. • For any type T, T* is the type “pointer to T”, i.e. a variable of type T* can hold the address of an object of type T. inti = 99; int* p = &i; cout << *p << endl; • Two operators on pointers: • Dereferencing operator: *, e.g. *p refers to the object pointed to by the pointer. • Address operator: &, e.g. &irefers to the address of the first memory cell holding an object. 99 i (int) &i p (*int) Joey Paquet, 2007-2014

  9. Data types: pointer variables • Consider: int*p1, *p2, v1, v2; • Pointer assignment: p1 = &v1; • Sets pointer variable p1 to "point to" variable v1 • "p1 equals address of v1" • Or "p1 points to v1“ v1 = 0; *p1 = 42; • p1 and v1 refer to same memory cell Joey Paquet, 2007-2014

  10. Data types: pointer variables • Pointer assignment vs value assignment: int v1 = 42; int v2 = 9; int *p2 = &v2; int*p1 = &v1; • Pointer assignment: p2 = p1; • Assigns one pointer to another • "Make p2point to where p1 points“ • Value assignment: *p2 = *p1; • Assigns "value pointed to" by p1, to "valuepointed to" by p2 Joey Paquet, 2007-2014

  11. Data types: pointer variables • Dynamic variables • Allocated with new operator, deallocated with the delete operator • Allocated and destroyed explicitly while program runs • Local variables • Declared within function definition • Not dynamic • Allocated on the stack when code block is entered (e.g. function call) • Destroyed when code block is exited (e.g. function call completes) • Often called "automatic" variables • Allocation and deallocation controlled for you Joey Paquet, 2007-2014

  12. Data types: pointer variables • The operator new creates dynamically allocated values that can then be pointed to by pointer variables. • The value created is a nameless pointer value. • Allocated on the heap, or freestore through the runtime system’s interaction with the operating system. • All dynamically allocated variables need to be carefully managed by the programmer. • C++ does not have garbage collection. • Dynamically allocated variables need to be allocated and deallocated manually • Similar to C’s malloc Joey Paquet, 2007-2014

  13. Data types: pointer variables int *p1, p2; p1 = new int; *p1 = 42; p2 = p1; Joey Paquet, 2007-2014

  14. Data types: pointer variables *p2 = 53; *p1 = new int; *p1 = 88; Joey Paquet, 2007-2014

  15. Data types: pointer variables • If the type used as parameter is of class type: • Constructor is called for new object • Can invoke different constructor with initializer arguments: MyClass *myPtr;myPtr= new MyClass(32.0, 17); • Can still initialize non-class types: int*n; n = new int(17);//Initializes *n to 17 Joey Paquet, 2007-2014

  16. Data types: pointer variables • Pointers are full-fledged types • Can be used just like other types • Can be function parameters • Can be returned from functions • Example: int* findOtherPointer(int* p); • This function declaration: • Has "pointer to an int" parameter • Returns "pointer to an int" Joey Paquet, 2007-2014

  17. Data types: pointer variables • Potential problem if freestore runs out of memory • Older compilers: • Test if null returned by call to new:int *p;p = new int;if (p == NULL){ cout << "Error: Insufficient memory.\n"; exit(1);} • Later compilers (C++98 and after) : • newthrows exception bad_alloc try { int * myarray= new int[1000]; } catch (bad_alloc&) { cout << "Error allocating memory." << endl; } Joey Paquet, 2007-2014

  18. Data types: pointer variables • To deallocate dynamic memory, use the delete operator • When value no longer needed • Returns memory to freestore • Example:int *p;p = new int(5); //allocate memory… //Some processing…delete p; //deallocate memoryp = NULL; //prevents dangling pointer errors • Deallocates dynamic memory "pointed to by pointer p“ • p is then a dangling pointer • If not deleted before the variable goes out of scope, memory is not freed, which creates a memory leak. • Plus, dereferencing a dangling pointer leads to unpredictable results, ranging from getting a seemingly random value to program crash. • Managing dangling pointers and deallocating dynamically allocated memory is a very important aspect of proper C++ programming. Joey Paquet, 2007-2014

  19. Data types: explicit type casting • C++ provides operators for explicit type coercion, or type casting static_cast<double>intVar • Explicitly "casts" intVarto doubletype doubleVar= static_cast<double>intVar1/intVar2; • Casting forces double-precision division to take place among two integer variables. • Equivalent in meaning to the following C syntax, even though the C++ cast operation is checked at compile time and is thus less prone to runtime errors doubleVar= (double)intVar1/intVar2; Joey Paquet, 2007-2014

  20. Data types: explicit type casting • Different kinds of explicit type casting operations: • static_cast<Type>(expression) • General-purpose type casting • const_cast<Type>(expression) • Cast-out “constantness” • dynamic_cast<Type>(expression) • Runtime-checked conversion of pointers and references within a single class hierarchy. Used for downcasting from a superclass to a subclass • reinterpret_cast<Type>(expression) • Implementation-dependent casting, performs a binary copy and assigns the new type to the resulting binary copied value. Highly unsafe and error-prone. Joey Paquet, 2007-2014

  21. Data types: upcasting and downcasting • When dealing with classes and subclasses, one can declare objects of a supertype and manipulate them as one of its subclasses • Problem: subclass members are undefined in superclass GeometricObject ---------------------- area perimeter void displayGeometricObject(GeometricObject& g) { cout << "The radius is " << g.getRadius() << endl; cout << "The diameter is " << g.getDiameter() << endl; cout << "The width is " << g.getWidth() << endl; cout << "The height is " << g.getHeight() << endl; cout << "The area is " << g.getArea() << endl; cout << "The perimeter is " << g.getPerimeter() << endl; } Circle ------------ radius diameter Rectangle ------------- width height Joey Paquet, 2007-2014

  22. Data types: upcastingand downcasting • May want to use static_cast: • This successfully compiles, but will fail at runtime if the object passed was originally of a type that does not contain the members referred to in the code. • static_cast makes a static (compile-time) type cast, but correct runtime behavior is not verified. void displayGeometricObject(GeometricObject& g) { GeometricObject* p = &g; cout << "The radius is " << static_cast<Circle*>(p)->getRadius() << endl; cout << "The diameter is " << static_cast<Circle*>(p)->getDiameter() << endl; cout << "The width is " << static_cast<Rectangle*>(p)->getWidth() << endl; cout << "The height is " << static_cast<Rectangle*>(p)->getHeight() << endl; cout << "The area is " << g.getArea() << endl; cout << "The perimeter is " << g.getPerimeter() << endl; } Joey Paquet, 2007-2014

  23. Data types: upcastingand downcasting • Use dynamic_cast to downcast into a subclass • dynamic_cast works on pointers • Does runtime checking to verify that the cast is successful • Also deals with polymorphic types and the virtual methods table at runtime Joey Paquet, 2007-2014

  24. References • Y. Daniel Liang, Introduction to Programming with C++ (Chapter 1, 11, 13, 15), Peason, 2014. • Bjarne Stroustrup, The C++ Programming Language (Chapter 6, 7, 11, 22), Addison-Wesley, 2013. Joey Paquet, 2007-2014

More Related