320 likes | 495 Views
Lecture 6: Multicore Systems. Multicore Computers (chip multiprocessors). Combine two or more processors (cores) on a single piece of silicon Each core consists of ALU, registers, pipeline hardware, L1 instruction and data caches Multithreading is used. Pollack’s Rule.
E N D
Multicore Computers (chip multiprocessors) Combine two or more processors (cores) on a single piece of silicon Each core consists of ALU, registers, pipeline hardware, L1 instruction and data caches Multithreading is used
Pollack’s Rule • Performance increase is roughly proportional to the square root of the increase in complexity performance √complexity • Power consumption increase is roughly linearly proportional to the increase in complexity power consumption complexity
Pollack’s Rule complexitypowerperformance 1 1 1 4 4 2 25 25 5 100s of low complexity cores, each operating at very low power Ex: Four small cores complexitypowerperformance 4x1 4x1 4
Increasing CPU Performance Manycore Chip • Composed of hybrid cores • Some general purpose • Some graphics • Some floating point
Exascale Systems • Boardcomposed ofmultiple manycore chipssharingmemory • Rack composedof multipleboards • A room full of these racks Millions of cores Exascale systems (1018 Flop/s)
Moore’s Law Reinterpreted • Number of cores per chip doubles every 2 years • Number of threads of execution doubles every 2 years
Shared Memory MIMD Shared memory Single address space All processes have access to the pool of shared memory P P P P Bus Memory
Shared Memory MIMD Each processor executes different instructions asynchronously, using different data data CU PE data CU PE Memory data CU PE data CU PE instruction
Symmetric Multiprocessors (SMP) MIMD Shared memory UMA Proc Proc L1 L1 … L2 L2 System bus I/O Main Memory I/O I/O
Symmetric Multiprocessors (SMP) Characteristics: Two or more similar processors Processors share the same memory and I/O facilities Processors are connected by bus or other internal connection scheme, such that memory access time is the same for each processor All processors share access to I/O devices All processors can perform the same functions The system is controlled by an integrated operating system that provides interaction between processors and their programs
Symmetric Multiprocessors (SMP) Operating system: Provides tools and functions to exploit the parallelism Schedules processes or threads across all of the processors Takes care of scheduling of threads and processes on processors synchronization among processors
Multicore Computers Dedicated L1 Cache (ARM11 MPCore) CPU core 1 CPU core n L1-I L1-D L1-I L1-D … L2 I/O Main Memory I/O I/O
Multicore Computers Dedicated L2 Cache (AMD Opteron) CPU core 1 CPU core n L1-I L1-D L1-I L1-D … L2 L2 I/O Main Memory I/O I/O
Multicore Computers Shared L2 Cache (Intel Core Duo) CPU core 1 CPU core n L1-I L1-D L1-I L1-D … L2 I/O Main Memory I/O I/O
Multicore Computers Shared L3 Cache (Intel Core i7) CPU core 1 CPU core n L1-I L1-D L1-I L1-D … L2 L2 L3 I/O Main Memory I/O I/O
Multicore Computers Advantages of Shared L2 cache Reduced overall miss rate Thread on one core may cause a frame to be brought into the cache, thread on another core may access the same location that has already been brought into the cache Data shared by multiple cores is not replicated The amount of shared cache allocated to each core may be dynamic Interprocessor communication is easy to implement Advantages of Dedicated L2 cache Each core can access its private cache more rapidly L3 cache When the amount of memory and number of cores grow, L3 cache provides better performance
Multicore Computers On-chip interconnects Bus Crossbar Off-chip communication (CPU-to-CPU or I/O): Bus-based
Multicore Computers (chip multiprocessors) Combine two or more processors (cores) on a single piece of silicon Each core consists of ALU, registers, pipeline hardware, L1 instruction and data caches Multithreading is used
Multicore Computers Multithreading A multithreaded processor provides a separate PC for each thread (hardware multithreading) Implicit multithreading Concurrent execution of multiple threads extracted from a single sequential program Explicit multithreading Execute instructions from different explicit threads by interleaving instructions from different threads on shared or parallel pipelines
Multicore Computers Explicit Multithreading Fine-grained multithreading (Interleavedmultithreading) Processor deals with two or more thread contexts at a time Switching from one thread to another at each clock cycle Coarse-grained multithreading (Blockedmultithreading) Instructions of a thread are executed sequentially until an event that causes a delay (eg. cache miss) occurs This event causes a switch to another thread Simultaneous multithreading (SMT) Instructions are simultaneously issued from multiple threads to the execution units of a superscalar processor Thread-level parallelism is combined with instruction-level parallelism (ILP) Chip multiprocessing (CMP) Each processor of a multicore system handles separate threads
GPUs (Graphics Processing Units) Characteristics of GPUs GPUs are accelerators for CPUs SIMD GPUs have many parallel processors and many concurrent threads (i.e. 10 or more cores; 100s or 1000s of threads per core) CPU-GPU combination is an example for heterogeneous computing GPGPU (general purpose GPU): using a GPU to perform applications traditionally handled by the CPU
GPUs Core Complexity Out-of-order execution Dynamic branch prediction Larger pipelines for higher clock rates More circuitry High performance
GPUs Complex cores are preferable: Highly instruction parallel numeric applications Floating-point applications Large number of simple cores are preferable: Application’s serial part is small
Cache Performance • Intel Core i7
Roofline Performance Model Arithmetic intensity is the ratio of floating-point operations in a program to the number of data bytes accessed by the program from main memory floating-point operations Arithmetic intensity = --------------------------------------- = FLOPs/Byte number of data bytes
Roofline Performance Model Attainable GFLOPs/second Peak memory bandwidth x Arithmetic intensity = min Peak floating-point performance
Roofline Performance Model Peak floating-point performance is given by the hardware specifications of the computer (FLOPs/second) For multicore chips, peak performance is the collective performance of all the cores on the chip. So, multiply the peak per chip by the number of chips Peak memory performance is also given by the hardware specifications of the computer (Mbytes/second) Maximum floating-point performance that the memory system of the computer can support for a given arithmetic intensity, can be plotted as Peak memory bandwidth x Arithmetic intensity (bytes/second) x (FLOPs/bytes) ==> FLOPs/second
Roofline Performance Model Roofline sets an upper bound on performance Roofline of a computer does not vary by benchmark kernel
Stream Benchmark A synthetic benchmark Measures the performance of long vector operations They have no temporal locality and they access arrays that are larger than the cache size http://www.cs.virginia.edu/stream/ref.html define N 2000000 ... void tuned_STREAM_Copy() { int j; #pragmaomp parallel for for (j=0; j<N; j++) c[j] = a[j]; } void tuned_STREAM_Scale(double scalar) { int j; #pragmaomp parallel for for (j=0; j<N; j++) b[j] = scalar*c[j]; } void tuned_STREAM_Add() { int j; #pragmaomp parallel for for (j=0; j<N; j++) c[j] = a[j]+b[j]; } void tuned_STREAM_Triad(double scalar) { int j; #pragmaomp parallel for for (j=0; j<N; j++) a[j] = b[j]+scalar*c[j]; }