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This conceptual framework explores the use of learning objects to mediate active, contextual, and social learning experiences. It emphasizes ownership, critical thinking, problem-solving, and varied assessment methods.
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A Pedagogical Conceptual Framework Patricia McGee 1
A definition “learning object” is “any digital resource that can be reused to mediate learning” (Wiley & Edwards, 2002) 2
Active 5
Active 6
Active • Contextual 7
Active • Contextual 8
Active • Contextual • Social 9
Active • Contextual • Social 10
Active • Contextual • Social • Engaged 11
Active • Contextual • Social • Engaged 12
Active • Contextual • Social • Engaged • Ownership 13
Active • Contextual • Social • Engaged • Ownership 14
Thinking • Problem solving • Analyzing 15
Assignments • Discovery • Experiential and field-based • Apprenticeship 17
Projects • Group • Case studies • Products 19
Projects • Group • Case studies • Products • Assessment • Formative • Self 21
Learning Outcomes • Assessment 24
Learning Outcomes • Assessment • Usability 25
Learning Outcomes • Assessment • Usability • Diverse Materials and Formats 26
Learning Outcomes • Assessment • Usability • Diverse Materials and Formats • Responsive Environments and Practices 27
Learning Outcomes • Assessment • Usability • Diverse Materials and Formats • Responsive Environments and Practices • Feedback and Interaction 28
Learning Outcomes • Assessment • Usability • Diverse Materials and Formats • Responsive Environments and Practices • Feedback and Interaction • Varied and open problems 29
References & Resources • A Learning Object on Learning Objectshttp://people.cohums.ohio-state.edu/dagefoerde2/NLII_LO/examples.htm • Learning Objects Key Theme Pagehttp://www.educause.edu/nlii/keythemes/learningObjects.asp • Learning Object Glossary http://educ3.utsa.edu/pmcgee/nlii/glossary/ 30