1 / 40

Transactions and Reliability

This article explores metadata handling in file systems and the implementation of transactions, including atomicity, serializability, and durability. It also discusses the use of logging and two-phase locking for reliability. Additionally, it examines the log-structured file system (LFS) and touches on RAID and reliability.

Download Presentation

Transactions and Reliability

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Transactions and Reliability Andy Wang Operating Systems COP 4610 / CGS 5765

  2. Motivation • File systems have lots of metadata: • Free blocks, directories, file headers, indirect blocks • Metadata is heavily cached for performance

  3. Problem • System crashes • OS needs to ensure that the file system does not reach an inconsistent state • Example: move a file between directories • Remove a file from the old directory • Add a file to the new directory • What happens when a crash occurs in the middle?

  4. UNIX File System (Ad Hoc Failure-Recovery) • Metadata handling: • Uses a synchronous write-through caching policy • A call to update metadata does not return until the changes are propagated to disk • Updates are ordered • When crashes occur, run fsck to repair in-progress operations

  5. Some Examples of Metadata Handling • Undo effects not yet visible to users • If a new file is created, but not yet added to the directory • Delete the file • Continue effects that are visible to users • If file blocks are already allocated, but not recorded in the bitmap • Update the bitmap

  6. UFS User Data Handling • Uses a write-back policy • Modified blocks are written to disk at 30-second intervals • Unless a user issues the sync system call • Data updates are not ordered • In many cases, consistent metadata is good enough

  7. Example: Vi • Vi saves changes by doing the following 1. Writes the new version in a temp file • Now we have old_file and new_temp file 2. Moves the old version to a different temp file • Now we have new_temp and old_temp 3. Moves the new version into the real file • Now we have new_file and old_temp 4. Removes the old version • Now we have new_file

  8. Example: Vi • When crashes occur • Looks for the leftover files • Moves forward or backward depending on the integrity of files

  9. Transaction Approach • A transaction groups operations as a unit, with the following characteristics: • Atomic: all operations either happen or they do not (no partial operations) • Serializable: transactions appear to happen one after the other • Durable: once a transaction happens, it is recoverable and can survive crashes

  10. More on Transactions • A transaction is not done until it is committed • Once committed, a transaction is durable • If a transaction fails to complete, it must rollback as if it did not happen at all • Critical sections are atomic and serializable, but not durable

  11. Transaction Implementation (One Thread) • Example: money transfer Begin transaction x = x – 1; y = y + 1; Commit

  12. Transaction Implementation (One Thread) • Common implementations involve the use of a log, a journal that is never erased • A file system uses a write-ahead log to track all transactions

  13. Transaction Implementation (One Thread) • Once accounts of x and y are on a log, the log is committed to disk in a single write • Actual changes to those accounts are done later

  14. Transaction Illustrated x = 1; y = 1; x = 1; y = 1;

  15. Transaction Illustrated x = 0; y = 2; x = 1; y = 1;

  16. begin transaction Commit the log to disk before updating the actual values on disk old x: 1 new x: 0 old y: 1 new y: 2 commit Transaction Illustrated x = 0; y = 2; x = 1; y = 1;

  17. Transaction Steps • Mark the beginning of the transaction • Log the changes in account x • Log the changes in account y • Commit • Modify account x on disk • Modify account y on disk • <delete the transaction log entry>

  18. Scenarios of Crashes • If a crash occurs after the commit • Replays the log to update accounts • If a crash occurs before the commit • Rolls back and discard the transaction • A crash cannot occur during the commit • Commit is built as an atomic operation • e.g. writing a single sector on disk

  19. Two-Phase Locking (Multiple Threads) • Logging alone not enough to prevent multiple transactions from trashing one another (not serializable) • Solution: two-phase locking 1. Acquire all locks 2. Perform updates and release all locks • Thread A cannot see thread B’s changes until thread A commits and releases locks

  20. Transactions in File Systems • Almost all file systems built since 1985 use write-ahead logging • Windows NT, Solaris, OSF, etc + Eliminates running fsck after a crash + Write-ahead logging provides reliability - All modifications need to be written twice

  21. Log-Structured File System (LFS) • If logging is so great, why don’t we treat everything as log entries? • Log-structured file system • Everything is a log entry (file headers, directories, data blocks) • Write the log only once • Use version stamps to distinguish between old and new entries

  22. More on LFS • New log entries are always appended to the end of the existing log • All writes are sequential • Seeks only occurs during reads • Not so bad due to temporal locality and caching • Problem: • Need to create contiguous space all the time

  23. RAID and Reliability • So far, we assume that we have a single disk • What if we have multiple disks? • The chance of a single-disk failure increases • RAID: redundant array of independent disks • Standard way of organizing disks and classifying the reliability of multi-disk systems • General methods: data duplication, parity, and error-correcting codes (ECC)

  24. RAID 0 • No redundancy • Uses block-level striping across disks • i.e., 1st block stored on disk 1, 2nd block stored on disk 2 • Failure causes data loss

  25. Non-Redundant Disk Array Diagram (RAID Level 0) open(foo) read(bar) write(zoo) File System

  26. Mirrored Disks (RAID Level 1) • Each disk has a second disk that mirrors its contents • Writes go to both disks + Reliability is doubled + Read access faster - Write access slower - Expensive and inefficient

  27. Mirrored Disk Diagram (RAID Level 1) open(foo) read(bar) write(zoo) File System

  28. Memory-Style ECC (RAID Level 2) • Some disks in array are used to hold ECC + More efficient than mirroring + Can correct, not just detect, errors - Still fairly inefficient • e.g., 4 data disks require 3 ECC disks

  29. Memory-Style ECC Diagram (RAID Level 2) open(foo) read(bar) write(zoo) File System

  30. Error Correcting Code Example

  31. Error Correcting Code Example

  32. Bit-Interleaved Parity (RAID Level 3) • Uses bit-level striping across disks • i.e., 1st bit stored on disk 1, 2nd bit stored on disk 2 • One disk in the array stores parity for the other disks + More efficient than Levels 1 and 2 - Parity disk doesn’t add bandwidth

  33. Parity Method • Disk 1: 1001 • Disk 2: 0101 • Disk 3: 1000 • Parity: 0100 = 1001 xor 0101 xor 1000 • To recover disk 2 • Disk 2: 0101 = 1001 xor 1000 xor 0100

  34. Bit-Interleaved RAID Diagram (Level 3) open(foo) read(bar) write(zoo) File System

  35. Block-Interleaved Parity (RAID Level 4) • Like bit-interleaved, but data is interleaved in blocks + More efficient data access than level 3 • Parity disk can be a bottleneck • Small writes

  36. To update just one block • Do we need to read in the entire stripe?

  37. To update just one block • Do we need to read in the entire stripe? • parity = block1  block2  block3 • parity’ = block1’  block2  block3 • Xor two equations • (anything  anything = 0) • (anything  0 = anything) • parity  parity’ = block1  block1’ • Xor both sides with parity • parity’ = block1’  block1  parity

  38. Block-Interleaved Parity Diagram (RAID Level 4) open(foo) read(bar) write(zoo) File System

  39. Block-Interleaved Distributed-Parity (RAID Level 5) • Sort of the most general level of RAID • Spreads the parity out over all disks • No parity disk bottleneck • All disks contribute read bandwidth • Requires 4 I/Os for small writes

  40. Block-Interleaved Distributed-Parity Diagram (RAID Level 5) open(foo) read(bar) write(zoo) File System

More Related