300 likes | 415 Views
Displays. Chapter 8. Key Components in Display Design. Display Design Tasks. Determine nature of tasks that the display needs to support Perform detailed information analysis that identifies what the operator needs to know to carry out task
E N D
Displays Chapter 8
Display Design Tasks • Determine nature of tasks that the display needs to support • Perform detailed information analysis that identifies what the operator needs to know to carry out task • Determine the characteristics of the human user who must perform the tasks
Tools & Variables That The Designer Can Manipulate • Location – XY space or superimposed (heads-up) • Color – color versus monochrome • Dimensionality – planer vs perspective, mono vs stereo • Motion – what moves, how it moves • Intensity – what is bright, what is dim • Coding – physical dimensions assigned to variables, analog vs digital, analog/icons vs text • Modality – vision vs audition • What to display – information analysis
Thirteen Principles of Display Design (4 categories) • Those that directly reflect perceptual operations • Those that can be traced to the concept of the mental model • Those that relate to human attention • Those that relate to human memory • Note that principles sometimes conflict and trade-offs must be considered
Principles That Directly Reflect Perceptual Operations • Avoid absolute judgment limits • Use top-down processing • Take advantage of redundancy gain • Discriminability: similarity causes confusion
Principles That Can Be Traced To The Concept Of The Mental Model • Principle of pictorial realism • Principle of the moving part • Principle of ecological interface design
Principles Based On Attention • Principle of minimizing information access cost (search time) • Principle of proximity compatibility • Principle of multiple resources (presenting information from both visual and auditory)
Principles Related To Memory • Principle of predictive aiding • Principle of knowledge in the world (placing visible reminders that will trigger appropriate action) • Principle of consistency
Alerting Displays • Warnings – most critical, auditory when time is of essence. Can be enhanced with visual display (flashing light) • Cautions – Usually softer auditory and/or visual • Advisories – mostly visual
Label/Sign Displays • Generally static unchanging • Must be visible and legible • Must be able to discriminate from other labels • Must be meaningful • Must be in conspicuous location and associated with purpose
Monitoring Displays • Must be legible • Determine if analog or digital is most appropriate • Analog form should follow the principle of pictorial realism • Must be predictive in sluggish or slowly environments
Multiple Display Considerations • Display layout – frequency of use, relationship to sequence of use, consistency with other displays, and organized grouping • Head-up displays • Head-mounted displays • Configurable displays
Navigation Displays & Maps • Route Lists (directions) & Command Displays (Garmin, Magellan, Tom Tom, etc.) • Maps – legibility, clutter, position representations, map orientation, & scale • 3-D Maps – mainly valuable to pilots • Planning Maps & Data Visualization – satellite maps used for city planning, zoning, tax assessment, farming, etc.
Quantitative Information Displays(Tables & Graphs) • Legibility • Clutter • Proximity • Format