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GRAPHIC NOVELS

GRAPHIC NOVELS. Graphic Novels and the Common Core: Using Graphic Novels Across the Middle School Curriculum. Definition. “Fictional story presented in comic strip format and published as a book” (Merriam Webster Dictionary). Curriculum Connections. Connect to all content areas

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GRAPHIC NOVELS

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  1. GRAPHIC NOVELS Graphic Novels and the Common Core: Using Graphic Novels Across the Middle School Curriculum

  2. Definition “Fictional story presented in comic strip format and published as a book” (Merriam Webster Dictionary).

  3. Curriculum Connections • Connect to all content areas • Suitable for all skill levels • Provide introductions to new content and vocabulary • Engage students in challenging curriculum concepts

  4. Curriculum Connections • Give students a chance to explore visual literacy and develop critical thinking skills • Present content information in ways that appeal to reluctant readers

  5. Connecting to the Common Core State Standards • Graphic Novels can be used in classroom to support CCSS Anchor Strands • Reading • Writing • Speaking & Listening • Language

  6. Connecting to the Common Core State Standards • Graphic novels provide and support the following: • Informational texts in a variety of formats • Use information gained from illustrations

  7. Connecting to the Common Core State Standards • Analyze visual elements from graphic novels • Complexity of student reading

  8. Content Area-ELA / Reading

  9. Content Area-ELA / Reading

  10. Content Area-Math

  11. Content Area-Science

  12. Content Area-Social Studies

  13. Activity • What is a Graphic Novel? • Graphic Novels Versus Comic Books? • What are the parts and devices of a graphic novel?

  14. Ticket out the Door • How can you use graphic novels in your classroom to support student learning of performance verbs and mastery of Common Core standards

  15. Questions

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