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Simulation Driven Virtual Reality

Simulation Driven Virtual Reality. Andrew Strelzoff Ph.D., School of Computing Tulio Sulbaran Ph.D., School of Construction The University of Southern Mississippi. Trends in VR I Client-Server VR. Single-person CAD simulation Design, Presentation Visualization. Multi-person

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Simulation Driven Virtual Reality

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  1. Simulation Driven Virtual Reality Andrew Strelzoff Ph.D., School of Computing TulioSulbaran Ph.D., School of Construction The University of Southern Mississippi

  2. Trends in VR IClient-Server VR Single-person CAD simulation Design, Presentation Visualization Multi-person Client-server VR Collaborative Design, Training and Decision Making

  3. Trends in VR IILarge Scale Projects Development of Large Scale Client-Server VR Environments

  4. Trends in VR IIIReal Time Data Internet Port Crane Training Simulator – Real Time Wind from RSS feed

  5. Trends in VR IVOpen Source Port Crane Training Simulator – Coded in RealXTend Open Source

  6. Collaborative Interests Recent Papers Conceptual Processes for Integration of a BIM software and a Cost Estimating Software, Strelzoff & Sulbaran, SETP 2009 An Approach to Develop a Collaborative Virtual Reality Environment for Construction Sequencing, Strelzoff & Sulbaran, EISWT 2009 Collaborative Technology in Virtual Reality for Plant Shutdown Planning, Strelzoff, Sulbaran, RAITA 2009 Virtual Reality Simulation Objects for Plant Shutdown Training and Visualization, Strelzoff, Sulbaran, Duckworth TACS 2009 Knowledge Management for Plant Shutdown in Collaborative Virtual Reality,, Strelzoff, Sulbaran, International Journal of Virtual Reality, TO APPEAR, 2009 Delivery of Multimedia Education Content in Collaborative Virtual Reality Environments, Strelzoff and Sulbaran, ASEE_SE 2009 Simulación de la parada de planta usando ambientes virtuales de colaboración de la realidad, Sulbaran, Strelzoff and Ross, ACIEM 2009 – KEYNOTE ADDRESS • LargeScale VR Environments • CollaborativeDesign • Training • DecisionMaking • Real Time Data in VR • External Data Sources • DAQ fromusers • Open Source VR development • Communication in/out of VR • Security

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