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Discover winning strategies and designs for building competitive manipulators in robotics. Learn about articulating arms, telescoping lifts, grippers, and more. Get expert advice on arm design, control systems, and grip mechanisms. Enhance your knowledge with real-world examples and practical tips.
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Building competitive manipulators Greg Needel DEKA R&D, Rochester Institute of technology Owner, www.midnightinvention.com Mentor teams: 131, 1511
Strategy, Strategy, Strategy! • Read the rules • Outline the game objectives • Look for the “gimmie” robot design • Try small simulators • Whatever you choose STICK WITH IT!
Types of Manipulators • Articulating Arms • Telescoping Lifts • Grippers • Latches • Ball Systems
D Arm: Forces, Angles & Torque • Example #1 - Lifting • Same force, different angle, less torque 10 lbs 10 lbs < D
Power • Power = Force x Distance / Time OR • Power = Torque x Rotational Velocity Power (FIRST def.) – how fast you can move something
Arm: Power Example • Same torque, different speed 10 lbs 10 lbs 0.2 HP, 200 RPM Motor w/ 1” sprocket OR 100 RPM w/ 2” sprocket 0.1 HP, 100 RPM Motor w/ 1” sprocket
Arm Design • “Arm”: device for grabbing & moving objects using members that rotate about their ends • Think of your materials (thin wall is good) • Every Pivot has to be engineered (less is more) • Linkages help control long arms. • Use mechanical advantage (it is your friend) • Think of the drivers (pivots on pivots are hard) • Operator Interface (keep this in mind)
Arm Advice • K.I.S.S. doesn’t mean bad • Feedback Control is HUGE • Potentiometers, encoders, limits • Automatically Take Action Based on Error • Design-in sensors from the start of design • Think outside the box. • Off the shelf components are good (andymark.biz, banebots.com )
Four Bar Linkage • Pin Loadings can be very high Watch for buckling in lower member Counterbalance if you canKeep CG aft
Telescoping Lifts • Extension Lift • Scissor Lift
Extension Lift Considerations • Should be powered down AND up • If not, make sure to add a device to take up the slack if it jams • Segments need to move freely • Need to be able to adjust cable length(s). • Minimize slop / free-play • Maximize segment overlap • 20% minimum • more for bottom, less for top • Stiffness is as important as strength • Minimize weight, especially at the top
Extension - Rigging Cascade Continuous
Slider (Stage3) Stage2 Stage1 Base Extension: Continuous Rigging • Cable Goes Same Speed for Up and Down • Intermediate Sections sometimes Jam • Low Cable Tension • More complex cable routing • The final stage moves up first and down last
Slider (Stage3) Stage2 Stage1 Base Extension: Continuous Internal Rigging • Even More complex cable routing • Cleaner and protected cables
Slider (Stage3) Stage2 Stage1 Base Extension: Cascade Rigging • Up-going and Down-going Cables Have Different Speeds • Different Cable Speeds Can be Handled with Different Drum Diameters or Multiple Pulleys • Intermediate Sections Don’t Jam • Much More Tension on the lower stage cables • Needs lower gearing to deal with higher forces • I do not prefer this one!
Scissor Lift Considerations • Advantages • Minimum retracted height - can go under field barriers • Disadvantages • Tends to be heavy to be stable enough • Doesn’t deal well with side loads • Must be built very precisely • Stability decreases as height increases • Loads very high to raise at beginning of travel • I recommend you stay away from this!
Braking: Prevent Back-driving • Ratchet Device - completely lock in one direction in discrete increments - such as used in many winches • Clutch Bearing - completely lock in one direction • Brake pads - simple device that squeezes on a rotating device to stop motion - can lock in both directions • Disc brakes - like those on your car • Gear brakes - applied to lowest torque gear in gearbox • Note : any gearbox that cannot be back-driven alone is probably very inefficient
Power • Summary • All motors can lift the same amount (assuming 100% power transfer efficiencies) - they just do it at different rates • BUT, no power transfer mechanisms are 100% efficient • Inefficiencies (friction losses, binding, etc.) • Design in a Safety Factor (2x, 4x)
Grippers • Gripper (FIRST def) grabbing game object • How to grip • How to hang on • Speed • Control
How to grip • Pneumatic linkage grip • 1 axis • 2 axis • Motorized grip • Roller grip • Hoop grip • Pneumatic grip
Pneumatic linear grip • Pneumatic Cylinder extends & retracts linkage to open and close gripper • 254 robot: 2004, 1-axis • 968 robot: 2004, 1-axis Recommended
Pneumatic linear grip • Pneumatic Cylinder, pulling 3 fingers for a 2-axis grip • 60 in 2004 Recommended
Motorized Linear Grip • Slow • More complex (gearing) • Heavier • Doesn’t use pneumatics • 49 in 2001 Not recommended
Roller Grip • Slow • Allows for misalignment when grabbing • Won’t let go • Extends object as releasing • Simple mechanism • 45 in 98 and 2004 Recommended
Hoop grip • Slow • Needs aligned • Can’t hold on well • 5 in 2000 Not recommended
Pneumatic Grip • Vacuum: • generator & cups to grab • Slow • Not secure • Not easy to control • Simple • Problematic Not recommended
Hang on! • Friction: High is needed (over 1.0 mu) • Rubber, neoprene, silicone, sandpaper • Force: Highest at grip point • Force = multiple x object weight (2-4x) • Linkage, toggle: mechanical advantage • Extra axis of grip = More control
Speed • Quickness covers mistakes • Quick to grab • Drop & re-grab • Fast • Pneumatic gripper • Not fast • Roller, motor gripper, vacuum
Grip control • Holy grail of gripping: • Get object fast • Hang on • Let go quickly • This must be done under excellent control • Limit switches • Auto-functions • Ease of operation
Latches • Spring latches • Hooks / spears • Speed & Control
Latch example: 267 • Pneumatic Latch • 2001 game • Grabs pipe • No “smart mechanism”
Latch example: 469 • Spring-loaded latch • Motorized release • Smart Mechanism • 2003
Latch example: 118 • Spring-loaded latch • Pneumatic release • Smart mechanism • 2002
Latching advice • Don’t depend on operator to latch, use a smart mechanism • Spring loaded (preferred) • Sensor met and automatic command given • Have a secure latch • Use an operated mechanism to let go • Be able to let go quickly • Pneumatic lever • Motorized winch, pulling a string
Ball Systems • Accumulator = rotational device that pulls objects in • Types: • Horizontal tubes - best for gathering balls from floor or platforms • Vertical tubes - best for sucking or pushing balls between vertical goal pipes • Wheels - best for big objects where alignment is pre-determined
Conveying & Gathering • Conveyor - device for moving multiple objects, typically within your robot • Types: • Continuous Belts • Best to use 2 running at same speed to avoid jamming • Individual Rollers • best for sticky balls that will usually jam on belts and each other
Conveyors Why do balls jam on belts? • Sticky and rub against each other as they try to rotate along the conveyor Solution #1 • Use individual rollers • Adds weight and complexity Solution #2 • Use pairs of belts • Increases size and complexity Solution #3 - Use a slippery material for the non-moving surface (Teflon sheet works great)
Questions? Thanks to: Andy Baker (45) www.chiefdelphi.com www.robotphotos.org www.firstrobotics.net www.firstrobotics.uwaterloo.ca
Extra Stuff • Pneumatics vs. Motors • Materials • Shapes / Weights • Fabrication processes • Environment