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Learn about shells, system calls, and signals in Unix systems. Explore different shells like Bourne Shell, C Shell, tcsh, BASH, and Korne Shell. Understand processes, the current working directory, process attributes, creating processes, and switching programs. Discover the importance of shells in managing operating systems efficiently.
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What is a Shell? • A shell is a command line interface to the operating system • Fetch a command from the user and execute the command • Sometimes the commands are built-in to the shell • Other times the commands are external system programs or user programs • There are lots of different shells available in UNIX
Bourne Shell • Historically the sh language was the first to be created and goes under the name of The Bourne Shell • It has a very compact syntax which makes it obtuse for novice users but very efficient when used by experts • It also contains some powerful constructs built in
Bourne Shell • On UNIX systems, most of the scripts used to start and configure the operating system are written in the Bourne shell • It has been around for so long that is virtually bug free
C Shell • The C Shell (csh) • Similar syntactical structures to the C language • The UNIX man pages contain almost twice as much information for the C Shell as the pages for the Bourne Shell, leading most users to believe that it is twice as good
C Shell • Actually, there are several compromises within the C Shell which makes using the language for serious work difficult • (Check the list of bugs at the end of the man pages!).
C Shell • The real reason why the C Shell is so popular is that it is usually selected as the default login shell for most users • The features that guarantee its continued use in this arena are aliases and history lists
tcsh – An Enhanced C Shell • An enhanced but completely compatible version of the Berkeley UNIX C Shell, csh • It is a command language interpreter usable both as an interactive login shell and a shell script command processor • Uses a C-like syntax
tcsh – An Enhanced C Shell • It includes: • Command-line editor • Programmable word completion • Spelling correction • History mechanism • Job control
BASH • GNU Bourne Again Shell • A complete implementation of the IEEE POSIX.2 and Open Group Shell specificaiton with… • Interactive command line editing • Job control on architectures that support it • Csh-like features such as history substitution and brace expansion • …and a slew of other features
Korne Shell • The ksh was made famous by IBM’s AIX version of UNIX • The Korne Shell can be thought of as a superset of the Borne Shell as it contains the whole of the Borne Shell world within its own syntax rules
Processes and the CWD • Every process runs in a directory • The attribute is called the “current working directory” (cwd) • Finding the CWD char *getcwd( char *buf, size_t size ); • Returns a string that contains the absolute pathname of the current working directory • There are functions that can be used to change the current working directory (chdir)
Other Process Attributes • Getting the process id number #include <unistd.h> pid_t getpid( void ); • Getting the group id number gid_t getgid( void ); • Getting the real user ID of a process uid_t getuid( void );
Creating a Process • The only way to create a new process is to issue the fork() system call • Fork() splits the current process into 2 processes, one is called the parent and the other is called the child
Parent and Child Processes • The child process is a copy of the parent process • Same program • Same place in the program • Almost…. • The child process get a new process ID
Process Inheritance • The child process inherits many attributes from the parent including… • Current working directory • User id • Group id
The fork() system call #include <unistd.h> Pid_t fork( void ); • fork() returns a process id (small unsigned integer) • fork() returns twice!!!!!!! • In the parent process, fork returns the id of the child process • In the child, fork returns a 0
Example • #include <unistd.h> • #include <iostream> • using namespace std; • int main( int argc, char *argv[] ) • { • if( fork() ) • cout << "I am the parent" << endl; • else • cout << "I am the child" << endl; • return( 0 ); • }
Bad Example (don’t do this) • #include <unistd.h> // This is called a • #include <iostream> // fork bomb!!!!! • using namespace std; // please don’t do this • int main( int argc, char *argv[] ) • { • while( fork() ) • cout << "I am the parent" << endl; • cout << "I am the child" << endl; • return( 0 ); • }
Switching Programs • fork() is the only way to create a new process • This would be almost useless if there was not a way to switch what program is associated with a process • The exec() system call is used to start a new program
exec() • There are actually a number of exec functions • execlp, execl, execle, execvp, execv, execve • The difference between these functions is the parameters • How the new program is identified and some attributes that should be set
The exec Family • When you call a member of the exec family, you give it the pathname of the executable file that you want to run • If all goes well, exec will never return!!! • The process becomes the new program!!!
Execl() • int execl( char *path, char *arg0, char *arg1, …, char *argN, (char *) 0); execl( “/home/bin/foobar”, “alpha”, “beta”, NULL );
A Complete execl Example • #include <unistd.h> • #include <iostream> • using namespace std; • int main( int argc, char *argv[] ) • { • char buf[ 1000 ]; • cout << "Here are the files in " << getcwd( buf, 1000 ) << endl; • execl( "/bin/ls", "ls", "-al", NULL ); • cout << "If all goes well, this line will not be printed!!!" << endl; • return( 0 ); • }
fork() and exec() Together • The following program does the following: • fork() – results in 2 processes • Parent prints out it’s PID and waits for child process to finish (to exit) • Child process prints out it’s PID and then exec() “ls” and then exits
execandfork.cpp (1) • #include <unistd.h> // exec, fork, getpid • #include <iostream> // cout • #include <sys/types.h> // needed for wait • #include <sys/wait.h> // wait() • using namespace std;
execandfork.cpp (2) • void child( void ) • { • int pid = getpid(); • cout << "CHILD: Child process PID is " << pid << endl; • cout << "CHILD: Child process now ready to exec ls" << endl; • execl( "/bin/ls", "ls", NULL ); • }
execandfork.cpp (3) • void parent( void ) • { • int pid = getpid(); • int stat; • cout << "PARENT: Parent process PID is " << pid << endl; • cout << "PARENT: Parent waiting for child" << endl; • wait( &stat ); • cout << "PARENT: Child is done. Parent returning" << endl; • }
execandfork.cpp (4) • int main( int argc, char *argv[] ) • { • cout << "MAIN: Starting fork system call" << endl; • if( fork() ) • parent(); • else • child(); • cout << "MAIN: Done" << endl; • return( 0 ); • }
execandfork.cpp (output) neptune.cs.kent.edu] {58}% a.out MAIN: Starting fork system call CHILD: Child process PID is 32557 CHILD: Child process now ready to exec ls PARENT: Parent process PID is 32556 PARENT: Parent waiting for child a.out lowcost_DB_NOW.pdf Project 1.pdf asc mail public_html Backup MASC Software bin MPISpawn2 ZephyrDemo hybrid_parallel_system.pdf Parallaxis icp_fall2004_prj4.txt Pictures PARENT: Child is done. Parent returning MAIN: Done neptune.cs.kent.edu] {59}%
A More Concise Example int main() { pid_t pid; /* fork another process */ pid = fork(); if (pid < 0) { /* error occurred */ fprintf(stderr, "Fork Failed"); exit(-1); } else if (pid == 0) { /* child process */ execlp("/bin/ls", "ls", NULL); } else { /* parent process */ /* parent will wait for the child to complete */ wait (NULL); printf ("Child Complete"); exit(0); } }
A Simple Shell while( true ) // repeat forever { type_prompt(); // display prompt read_command( command, parameters ); // input from terminal if( fork() != 0 ) // fork off child process { // parent code waitpid( -1, &status, 0 ); // wait for child to exit } else // child code { execve( command, parameters, 0 ); // execute command } }
Signaling Processes • Signal • A signal is a notification to a process that an event has occurred. Signals are sometimes called “software interrupts”. • Features of Signal • Signal usually occur asynchronously. • The process does not know ahead of time exactly when a signal will occur. • Signal can be sent by one process to another process (or to itself) or by the kernel to a process.
Sources for Generating Signals • Hardware • A process attempts to access addresses outside its own address space. • Divides by zero. • Kernel • Notifying the process that an I/O device for which it has been waiting is available. • Other Processes • A child process notifying its parent process that it has terminated. • User • Pressing keyboard sequences that generate a quit, interrupt or stop signal.
Three Courses of Action • Process that receives a signal can take one of three action: • Perform the system-specified default for the signal • notify the parent process that it is terminating; • generate a core file; • (a file containing the current memory image of the process) • terminate. • Ignore the signal • A process can do ignoring with all signal but two special signals: SIGSTOP and SIGKILL. • Catch the Signal (Trapping) • When a process catches a signal, except SIGSTOP and SIGKILL, it invokes a special signal handing routine.
POSIX-Defined Signals (1) • SIGALRM: Alarm timer time-out. Generated by alarm( ) API. • SIGABRT: Abort process execution. Generated by abort( ) API. • SIGFPE: Illegal mathematical operation. • SIGHUP: Controlling terminal hang-up. • SIGILL: Execution of an illegal machine instruction. • SIGINT: Process interruption. • Can be generated by <Delete> or <ctrl_C> keys. • SIGKILL: Sure kill a process. Can be generated by • “kill -9 <process_id>“ command. • SIGPIPE: Illegal write to a pipe. • SIGQUIT: Process quit. Generated by <crtl_\> keys. • SIGSEGV: Segmentation fault. generated by de-referencing a NULL pointer.
POSIX-Defined Signals (2) • SIGTERM: process termination. Can be generated by • “kill <process_id>” command. • SIGUSR1: Reserved to be defined by user. • SIGUSR2: Reserved to be defined by user. • SIGCHLD: Sent to a parent process when its child process has terminated. • SIGCONT: Resume execution of a stopped process. • SIGSTOP: Stop a process execution. • SIGTTIN: Stop a background process when it tries to read from its controlling terminal. • SIGTSTP: Stop a process execution by the control_Z keys. • SIGTTOUT: Stop a background process when it tries to write to its controlling terminal.
Sending Signals • You may send signals to a process connected to your terminal by typing • ^C SIGINT terminate execution • ^\ SIGQUIT terminate and core dump • ^Z SIGSTOP suspend for later • The terminal driver is a program that processes I/O to the terminal can detect these special character sequences and send the appropriate signal to your interactive shell. • The shell in turn generates an appropriate signal to the foreground process.
Kill • The user can use the csh built-in kill command or use regular UNIX kill command to send a specific signal to a named process. • % kill [-sig] process • If no signal is specified, then SIGTERM (15)(terminate) is assumed • In C/C++ the system call is • #include <signal.h> • int kill( int pid, int sig_id ); • Return values: Success = 0, Failure = -1, Sets errno…YES
Signal Delivery and Processing • When an interrupt or event causes a signal to occur, the signal is added to a set of signals that are waiting for delivery to a process. • Signals are delivered to a process in a manner similar to hardware interrupts.
Signal Delivery • If the signal is not currently blocked by the process, it is delivered to the process following these steps: • The same signal is blocked from further occurrence until delivery and processing are finished • The current process context is saved and a new one built • A handler function associated with the signal is called • If the handler function returns, then the process resumes execution from the point of interrupt, with its saved context restored. Among other things, the signal mask is restored. • Signals have the same priority • But processes can block listening to specific signals via a signal mask
Signal Trapping • The system call signal() is used to trap signals • #include <signal.h> • signal( int sig_id, void * handler() ); • Example: Write a C++ program to count the number of times CTRL-C is pressed at the terminal • cc_counter.cpp
Alarms • Function • The alarm API requests the kernel to send the SIGALRM signal after a certain number of real clock seconds. • #include <signal.h> • int alarm( unsigned int time_interval); • Return: • Success: the number of CPU seconds left in the process timer; Failure: -1; Sets errno: Yes • Argument • time_interval: the number of CPU seconds elapse time. After which the kernel will send the SIGALRM signal to the calling process. • Example: Write a C++ program to set an alarm for signal 5 seconds after process startup and trap the alarm signal. • alarmer.cpp