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Targeting Quality 2019 24 September 2019 Canada. Gamify your Agile Workplace. -By Nishi Grover Garg Product Evangelist & Trainings Head, Sahi Pro. Challenges in Agile Teams. Agile ceremonies become mere chores Don’t utilize the practices to their real advantage
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Targeting Quality 2019 24 September 2019 Canada Gamify your Agile Workplace -By Nishi Grover Garg Product Evangelist & Trainings Head, Sahi Pro
Challenges in Agile Teams • Agile ceremonies become mere chores • Don’t utilize the practices to their real advantage • Concern ourselves only with our tasks • Fail to involve the entire team • Don’t have equal voice • Skip out on discussions because of lack of time @testwithnishi
Innovation Games • Creator Luke Hohmann • Set of directed games • Played to generate feedback, collaborate • Visual, fun and effective • Being adopted widely • Various Innovation games have been coined https://en.wikipedia.org/wiki/Innovation_game @testwithnishi
Speed Boat @testwithnishi
Agile Retrospectives • Retrospectives are an integral part of every project we undertake, as well as a key ceremony in the Scrum lifecycle. • Periodic meeting to reflect on the functioning of the team, processes and actions & try to improve the shortcomings • The team gets to look back on their work and answer three key questions: What went well? What did not go well? How can we improve? @testwithnishi
Speed Boat Objective: • To find the impeding and the helping factors in achieving any goal. • Fun way of doing retrospectives, engages entire team Method: • Let’s take one iteration or sprint for retrospective. • Draw a boat with a Sail on front end and Anchors pulling it down at the back end. • All participants are given post-its to write down the factors that they think helped them move faster and post them on the sails; the factors that impeded their speed in that iteration and post them on the anchors. • We may also look for the desired factors which may help more in future and label them as the wind. @testwithnishi
Speed Boat @testwithnishi
Let’s Play and Learn! @testwithnishi
Analysis and Result • The take-away would be to • Minimize the anchors • Maximize the Sailing factors • Try and bring in the wind factors in the next iterations • Maximum benefit would come when comparing the previous sprint’s wind to this sprint’s sail factors, and previous sprint’s anchors should be removed, transitioning to sails! @testwithnishi
Real life Examples @testwithnishi
Thanks!@testwithnishitestwithnishi.comgrover.nishi@gmail.com
Let’s Play! Volunteers Please..
Analysis and Result Top-left corner of the graph will be the items with high priority and low effort, so automatically be the first items to be picked. • The top-left section of the chart will be at the top of your work/product backlog, as they are high priority and low-effort tasks. Top-right corner, on the other hand, will be items with high priority and high complexity, so will be picked next. • Items in the top-right are high priority and large. Players should look for ways to divide these items into smaller tasks to make them more manageable. These may then be separated to different areas depending on their size and priority level. When all the notes are in their appropriate places, order them in a to-do list by starting with those in the top-left corner and moving clockwise. • By placing the ideas in the 2D space, it gives a clear visual representation of the next logical steps for the team, and also answers the vital question “What should we do that will generate maximum value with minimum effort and complexity?”
Benefits of Gamification • Encourage more collaboration, reduce singular monopoly decisions • Gather better ideas, brainstorm • Reduce time spent in that meeting/activity • 1+ hour spent on a retrospective vs 15 mins using speed boat • Get everyone’s opinions • Anonymity • Writing down points rather than speaking • Internal to the team