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Engineering 245 The Lean Launch Pad. Session 5: Channels Professors Steve Blank, Ann Miura-Ko, Jon Feiber http://e245.stanford.edu. Channels. How does each customer segment want to be reached? Through which interaction points?. Test Hypotheses: Channel.
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Engineering 245The Lean Launch Pad Session 5: Channels Professors Steve Blank, Ann Miura-Ko, Jon Feiber http://e245.stanford.edu
Channels • How does each customer segment want to be reached? • Through which interaction points?
Two Critical Questions about Channels 1 Second one is subtle, but more important than the first: How does your customer want to buy your product? 2 First one is obvious: How do you want to sell your product?
How Do You Want to Sell Your Product? ü ü ü ü ü Yourself Through someone else Retail Wholesale Bundled with other goods or services
How Does Your Customer Want to Buy Your Product? ü ü ü ü ü ü Same day Delivered and installed Downloaded Bundled with other products As a service …
Nature of Product Impacts Channel: Atoms or Bits? • Access to customers changes dramatically • Logistics related to product complexity • People as products
The Sales “Channel” Web System Integrators Your Company Your Customers Direct Sales Force Value-Added Resellers (VARs) Dealers Distributors Retail/Mass Merchants
Types of Channels Direct Indirect Licensing • OEM • VAR • Reseller • Distributor
The Channel as a Customer • Some products are embedded in others (OEM) • Some products are resold by others (VARs) • Some products are distributed by others • Who’s the customer?
Distribution Complexity Evangelists Global Systems Systems Integrators WANs Mainframes Direct Sales Higher Volume Minis LANs VARs Marketing Complexity PC Servers Higher Value Added Desktop PCs Retail Printers Keyboards ServiceTechnicians Web, Telesales Toner Solution Complexity
How Are Channels Compensated? • Commission • Percentage of sales price • Discounted pre-purchase
How Are Channels Motivated or Incented? • Money! – what makes them the most? • Training • Marketing to the channel • SPIF
Channel Economics: “Direct” Sales ListPrice Revenue Cost of Goods(Supply Chain) Profit + SG&A + R&D EU Discounts End Consumer Source: Mark Leslie, Stanford GSB
Channel Economics: Resellers ListPrice Revenue Cost of Goods(Supply Chain) Profit + SG&A + R&D Reseller EU Discounts End Consumer Source: Mark Leslie, Stanford GSB
Channel Economics: Distributors/Resellers ListPrice Revenue Cost of Goods(Supply Chain) Profit + SG&A + R&D Reseller Distributor EU Discounts End Consumer Source: Mark Leslie, Stanford GSB
Channel Economics: OEM or IP Licensing ListPrice Revenue Cost of Goods(Supply Chain) Profit + SG&A + R&D Master Distributor Distributor Reseller EU Discounts End Consumer Cost of Goods(Supply Chain) Profit + SG&A + R&D Reseller Source: Mark Leslie, Stanford GSB Your Product Becomes Your Customer’s COGs
Example: Book Publishing Publisher National Distributor Printer Wholesaler Retailer Customer
Book Publishing Publisher National Wholesaler Distributor Retailer Customer 35% 15% 10% 40% $7.00 $3.00 $2.00 $8.00 $20.00 For their efforts, distributors take an additional 10% of retail. That means you get 35% of retail, the distributor gets 10%, the wholesaler gets 15% and the retailer gets 40% less any discount they offer the end customer Percent of Retail
Book Publishing Economics Publisher National Distributor Wholesaler Retailer Customer Allowances Wholesale costs Bills Markup Credit guarantees Payment guarantees Payment guarantees Return rights Credits Payments
Book Publishing Delivery Publisher National Distributor Printer Wholesaler Retailer Prepare film (content) • Receive • Schedules • Print orders • Bundle counts • Film Determine allocations Merchandise titles Deliver orders Sell magazines • Establish identity • Create demand Prepare galleys Print and ship magazines Dispose of returns Acknowledge returns
Bits vs. Atoms • Channel • Web • Physical • Bits • Product • Physical
Product and Channel Are Bits • Channel • Web • Physical • Rapid Agile and Customer development • Fastest to acquire early customers and scale • Bits • Product • Physical
Web 2.0 – Product and Channel Are Bits • Channel • Web • Physical • Google • Twitter • Facebook • Zynga • Cloud Services • Bits • Product • Physical
Product Is Bits, but Channel Is People • Channel • Web • Physical • Rapid Agile and Customer development • Fastest to acquire early customers and scale • Rapid Agile and Customer development • Traditional sales channel • May require installation • Bits • Product • Physical
Traditional Enterprise Software • Channel • Web • Physical • Google • Twitter • Facebook • Zynga • Cloud Services • Microsoft • SAP • Oracle • Bits • Product • Physical
Physical Products Sold Over the Web • Channel • Web • Physical • Rapid Agile and Customer development • Fastest to acquire early customers and scale • Rapid Agile and Customer development • Traditional sales channel • May require installation • Bits • Product • Rapid Customer development • Logistics, shipping and manufacturing critical • Customer service • Physical
Killing Traditional Storefronts • Channel • Web • Physical • Google • Twitter • Facebook • Zynga • Cloud Services • Microsoft • SAP • Oracle • Bits • Product • Physical • Zappos • Amazon • Cafepress • Netflix • Consumer electronics
The Factories May Be in China • Channel • Web • Physical • Rapid Agile and Customer development • Fastest to acquire early customers and scale • Rapid Agile and Customer development • Traditional sales channel • May require installation • Bits • Product • Rapid Customer development • Logistics, shipping and manufacturing critical • Customer service • Longer customer feedback cycle • May require large capital requirements for scale • Physical
We Still Make Things that Need Salespeople • Channel • Web • Physical • Google • Twitter • Facebook • Zynga • Cloud Services • Microsoft • SAP • Oracle • Bits • Product • Cars • Solar panels • Wind turbines • Bookstores • Consumer electronics • Physical • Zappos • Amazon • Cafepress • Netflix • Consumer electronics