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Advanced Learning Technologies

Explore the rapidly evolving landscape of Advanced Learning Technologies with insights on collaborative platforms, immersive experiences, game-based learning, and ubiquitous access to information. Discover how physical spaces are transforming into hubs of creativity and productivity, leveraging cutting-edge tools like ambient internet, multimedia, and robotics. Join the shift towards interactive, multimedia-rich online collaboration through platforms like Second Life, Adobe Connect, and Elluminate, while embracing the growing trend of game-based learning and realistic simulations facilitated by new programming tools. Witness the democratization of information and the integration of data into learning resources, opening up a world of personalized, interconnected knowledge networks.

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Advanced Learning Technologies

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  1. Advanced Learning Technologies Stephen Downes October 29, 2008

  2. Learning Approach • http://apsblog.com/site/learning-architecture/learning-approaches

  3. Co-Location Physical spaces will become work and creativity spaces, not presentation spaces. New technology includes: ambient internet, multimedia, robotics, capture tools, more… Eg. MIT Media Lab Coaching Mentoring Interaction Play Creation

  4. Collaboration Online collaboration becoming more immersive, more multimedia. Eg. Second Life, Adobe Connect, Elluminate; capture tools more prevalent. Collaboration more mobile as well – don’t forget recording and capture. Conferencing Meeting Conversation Co-creation Teaming Networks

  5. Interaction Game-based learning becoming widely accepted; games and simulations becoming more realistic; new tools and mod kits to help people program their own environments. Multi-user environments become huge. Games Simulations Training Learning Objects

  6. Information Information becomes free and ubiquitous; easily found via personalized semantic social networks; data becomes embedded into learning resources. Lectures Books Conferences Pages Video

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