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Explore the rapidly evolving landscape of Advanced Learning Technologies with insights on collaborative platforms, immersive experiences, game-based learning, and ubiquitous access to information. Discover how physical spaces are transforming into hubs of creativity and productivity, leveraging cutting-edge tools like ambient internet, multimedia, and robotics. Join the shift towards interactive, multimedia-rich online collaboration through platforms like Second Life, Adobe Connect, and Elluminate, while embracing the growing trend of game-based learning and realistic simulations facilitated by new programming tools. Witness the democratization of information and the integration of data into learning resources, opening up a world of personalized, interconnected knowledge networks.
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Advanced Learning Technologies Stephen Downes October 29, 2008
Learning Approach • http://apsblog.com/site/learning-architecture/learning-approaches
Co-Location Physical spaces will become work and creativity spaces, not presentation spaces. New technology includes: ambient internet, multimedia, robotics, capture tools, more… Eg. MIT Media Lab Coaching Mentoring Interaction Play Creation
Collaboration Online collaboration becoming more immersive, more multimedia. Eg. Second Life, Adobe Connect, Elluminate; capture tools more prevalent. Collaboration more mobile as well – don’t forget recording and capture. Conferencing Meeting Conversation Co-creation Teaming Networks
Interaction Game-based learning becoming widely accepted; games and simulations becoming more realistic; new tools and mod kits to help people program their own environments. Multi-user environments become huge. Games Simulations Training Learning Objects
Information Information becomes free and ubiquitous; easily found via personalized semantic social networks; data becomes embedded into learning resources. Lectures Books Conferences Pages Video