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Fantasy-Style Chess Game Dialog Chart

Fantasy-Style Chess Game Dialog Chart. Fantasy-Style Chess Game Dialog Chart. Team 22: Guy Kasimov Mark Paruzel Trevor Park. Dialog Chart. 1 Main Menu. 1.1 New Game 1. 1.2 Load Game 1. 1.3 Gallery 1. 1.4 View Scores 1. 1.1.1 Load Army 1.1. 1.1.1.1

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Fantasy-Style Chess Game Dialog Chart

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  1. Fantasy-Style Chess GameDialog Chart Fantasy-Style Chess Game Dialog Chart Team 22: Guy Kasimov Mark Paruzel Trevor Park

  2. Dialog Chart 1 Main Menu 1.1 New Game 1 1.2 Load Game 1 1.3 Gallery 1 1.4 View Scores 1 1.1.1 Load Army 1.1 1.1.1.1 Balance Teams 1.1.1 1.1.1.1.1 Play Game 1, 1.4 End Show >>

  3. Main Menu Screen << BACK Medi-Chess Main Menu Medi-Chess Main Menu New Game New Game Load Game Load Game Gallery Gallery Continue Game Continue Game View Scores View Scores Exit Exit V 1.0

  4. Checkmate Death Match New Game Screen << BACK Medi-Chess Start New Game Main Menu OK

  5. Load Army Screen << BACK Medi-Chess Load Army Select White Army Select Black Army Default White Army Evil Fez Army 1 Default White Army White Army1 Good Fez Army 1 Default Black Army BlackArmy1 Evil Fez Army 1 Back OK

  6. Balance Teams Screen << BACK Medi-Chess Balance Teams Back Start

  7. Play Game Screen << BACK GAME SCENARIO >>

  8. Load Game Screen << BACK Medi-Chess Load Game Select Game to Load Game1 Game1 Fez Game 1 Flag1 Main Menu Load

  9. Gallery Screen << BACK Medi-Chess Gallery Paladin (Bishop Unit) …Some Info about the unit… … This unit can only move diagonally and has a base level of 10. This unit needs to roll at least a 10 on a d20 to be victorious in battle. Etc. << Prev Unit Next Unit >> Main Menu

  10. View Scores Screen << BACK Medi-Chess View High Scores Player Score 5. Fezzy 95 6. Jimmy Beam 90 7. Jack Daniels 85 << Prev Page Next Page >> Main Menu

  11. Game Play

  12. The Game Begins with Two Default Armies and Randomly Generated Terrain

  13. The White Player Moves one of the white pawns. The System Allows This move because it conforms to standard chess movement.

  14. The Black Player moves his pawn. The System Allows This move because it conforms to standard chess movement.

  15. The White Player moves his pawn. The System Allows This move because it conforms to standard chess movement.

  16. The Black Player moves his pawn. The System Allows This move because it conforms to standard chess movement.

  17. The White Player Attacks the Black pawn. The System rolls randomly for the white pawn, the white pawn is lucky enough to score a hit and defeats the Black pawn.

  18. +75 pts. The White pawn takes the place of the Black pawn. The Black pawn is removed. The System gives the pawn a random amount of experience points based on its level and the level of the Black pawn.

  19. The Black Player moves his pawn. The System Allows This move because it conforms to standard chess movement.

  20. The White Player moves his Knight. The System Allows This move because it conforms to standard chess movement.

  21. The Black Player moves his Bishop. The System Allows This move because it conforms to standard chess movement.

  22. The White Player attempts moves his Knight into an obstacle. The System Plays a warning sound and does not allow the player to move the unit.

  23. The White Player moves his pawn. The System Allows This move because it conforms to standard chess movement.

  24. The Black Player moves his bishop into combat. The System rolls randomly for the Black bishop and the White Knight. The Black Bishop is lucky enough to hit first and is awarded the victory.

  25. +30 pts. The Black Bishop takes the place of the White Knight. The White Knight is removed. The System gives the bishop a random amount of experience points based on its level and the level of the White Knight.

  26. The White Player moves his pawn into combat with the bishop. The System rolls randomly for the Black bishop and the White Pawn. The Black Bishop is superior to the pawn and wins the match easily.

  27. +7 pts. The Black Bishop stands ground and the White Pawn is removed from the board. The System gives the bishop a random amount of experience points based on its level and the level of the White Pawn.

  28. The Black Bishop has the White King in check and moves to attack. The System plays a sound warning the player his King is in check and allows the Black Player to attack. It rolls to hit for both pieces with the King winning in the end.

  29. The Black Bishop was defeated and the White King stood ground. The System does not give any points since the King cannot increase in levels.

  30. The White Player moves the Queen. The System allows this move because certain units ignore terrain due to the fact that they can ‘fly’. (The Queen will be represented as a winged angel character).

  31. The Black Player engages the White Queen in combat. The System rolls randomly for the attacking Black Pawn. The pawn hits on the first try and defeats the White Queen.

  32. +100 pts. The Black Player takes the place of the White Queen. The System awards 100 Points to the Black Pawn.

  33. +100 pts. The Black Player’s Pawn leveled up and became a new Unit, a Rook in this case. The System now treats that pawn as a rook allowing it the same movements and attacking strengths.

  34. Main Menu New Game New Game +100 pts. Load Game Load Game Gallery Gallery Continue Game Continue Game View Scores View Scores Exit Exit The White Player presses Escape. The System displays the in-game menu with the ‘Continue Game’ option enabled.

  35. Main Menu New Game New Game +100 pts. Load Game Load Game Gallery Gallery Continue Game Continue Game View Scores View Scores Exit Exit The User Selects Exit. The System clears the screen and the Game Ends.

  36. Fin

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