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Hertfordshire Hockey JDC Plan 13-14. Assessment Criteria. Coachability – T he desire to be successful, a willingness to listen and try to apply coach input Speed – Raw speed over 5 – 25 metres – in comparison with the centre
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Assessment Criteria Coachability– The desire to be successful, a willingness to listen and try to apply coach input Speed – Raw speed over 5 – 25 metres – in comparison with the centre Agility – Ability to change direction very quickly with good control, footwork and balance Endurance – Ability to perform high intensity work for a prolonged period of time Comfort on the ball – This should include ball carry position, close skills in the tight, first touch, V drag etc Hit – The ability to hit with power, pace, consistency, use of correct grip and ball position in relation to body Passing – Ability to see passes and to execute with a range of skills e.g. long hit passes, forward push passes on the move, in the tight etc 1 v 1 Elimination –Ability to beat a player and break a line with evidence of change of pace and good angles of running Attacking Circle work – Awareness and use of space, understanding of deflections and 2nd phase, body position etc Defending – Evidence of Defending skills and responsibilities relevant to their position Mental Toughness – Evidence of error recovery, ability to stay in the game and concentrate, not over react etc. Game Decision Making – Evidence of understanding of shape, system, use of space, coachability, recognition of core game principles – e.g. when to stretch v when to post, when to hold space v when to step up, and how frequently does this player make the right decision? Aerial Reverse Stick Deflections Penalty Corners – Inject, Trap, Drag General, Fitness, Core Skill, Specific Skills 1 = Weak 2 = Inconsistent 3 = Competent 4 = Highly Competent
Session 1 Welcome and Intro Warm-Up Ball Warm-Up Dribble Relays Ball Retention Skills L/R Hand Side Ball Carry Aerial Game Play Cool-Down
Session 2 Welcome Warm-Up Ball Warm-Up Hitting and Goal Scoring (including reverse stick hitting / dink) Passing Patterns Outletting Game Play Cool-Down
Session 3 Welcome Warm-Up Ball Warm-Up 1v1 in the D / 25 Defence in the D / 25 Penalty Corner skills Game Play Cool-Down
Session 4 Welcome Warm-Up Endurance Assessment Ball Warm-Up Attacking the Circle, including finishing skills Deflections Game Play Cool-Down
Technical Language • Forehand/ Reverse side • Strong/ reverse • Ball Carry • Dribble position • Passing/ Dribble Lanes • Area we want the ball to travel down • Usually direct route to goal • Avoiding contact • Attack space on the pitch rather than running directly at players • Pointing at pressure • Facing directly towards the defender as you get close to contact • Opens up more dribble and passing lanes • Getting Ahead • Pass and follow • Post Up • Leading back to the ball • Screen Leading • Leading in front and across a defender to receive the ball and eliminating them on receipt