1 / 28

x aml house Silverlight Exploration

x aml house Silverlight Exploration. Edward A. Baker Kevin Thomas Anna Demas Andrew Carolla Nathanael Wolfe Jess Davis Sarah Merchant Matthew Robinson James Alexander. Project Overview.

kamil
Download Presentation

x aml house Silverlight Exploration

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. xamlhouseSilverlight Exploration Edward A. Baker Kevin Thomas Anna Demas Andrew Carolla Nathanael Wolfe Jess Davis Sarah Merchant Matthew Robinson James Alexander

  2. Project Overview • We have been given the opportunity to explore the Microsoft Expressions software and Microsoft Silverlight plug-in. • First, we have decided to develop a web application using the said technologies, which will help families share their everyday lives, communicate easier, and manage multi-media. • Second, we want to document every step of our exploration, challenges and failures, successes and innovations via our blog, www.xamlhouse.com. We want to craft this blog in such a way that it becomes not only our story, but also a resource for developers and designers alike.

  3. Project Objectives • Research the potential of Microsoft Expressions software and Silverlight plug-in. • Explore basic user interactions from both design and developer perspectives. • Explore development beyond Javascript. Utilize C# programming language and the Visual Studio 2008 environment. • Explore the implementation of Adobe software into both Microsoft Expressions software and Silverlight. • Document explorations via our blog, www.xamlhouse.com. • Develop a web application.

  4. Target Audience Xamlhouse.com Blog • Any designer, developer, or enthusiast who is interested in the potential of these Microsoft technologies. Web Application • Families who use, or wish to use Internet based technologies to communicate at a more integrated level.

  5. Deliverables List Xamlhouse.com Blog • A running deliverable that showcases Microsoft Expressions software and Silverlight plug-in. Web Application • A finished web application that showcases Microsoft Expressions software and Silverlight plug-in.

  6. Blog Outline • Installation • Designer • Developer • General • Widgets

  7. Blog Design

  8. Web Application Features • Customized Family Member Tabs • Family Tree Structure With Individual Member Profiles • Photo Gallery with Commenting Capabilities • Video Gallery with Titling/Text Features • Text Messaging/AOL IM API (optional) • Calendar/Schedule/Alerts • Stories/Gossip/News Bulletin Board

  9. Web Application Usability • Limited sharing with extended family. • Easy and simple to use. Icon Driven. • Easy up to update. • Secure and safe for all ages. • Tool tips for main features.

  10. Moodboard

  11. Design Comp

  12. Equipment & Technologies Operating System • Windows XP/Vista Organizational Tools • Base Camp • Google Docs

  13. Equipment & Technologies Software • Silverlight 1.1 Alpha • Microsoft Expression Design • Microsoft Expression Blend 2 • Microsoft Expression Web • Microsoft Expression Media • Microsoft Visual Studio 2008 • Adobe Creative Suite 3 Languages • XAML • C# • Javascript

  14. Client Responsibilities • Provide Software for exploration past 60-day trial. • Provide found resources and professional contacts to further our research of these Microsoft technologies. • Critique and follow our process on a regular basis. • Inform Xamlhouse team of Effective UI’s projects that potentially explore the said technologies. • Inform Xamlhouse team of how our research and exploration will benefit Effective UI in industry.

  15. Team Organization • Project Manager - Ed • Art Director - Nate • Content Manager - Jim • Head of Technologies – Anna • Developers – Andy, Jess, Anna • Designers – Matt, Kevin, Jim, Ed, Nate, Sarah

  16. Project Schedule Winter – learn, plan • week 1 - “what is silverlight?” • week 2 - waiting for software/ reading blogs • week 3 - installing software • week 4 - exploring software / toolbox and examples • week 5 - brainstorming for project, research • week 6 - research, project plan outline, presentation • week 7 -  further wireframes and comps • week 8 -  refinecomps - explore technologies • week 9 -  refinecomps - explore technologies (examples) • week 10 - refine comps - program components, paper usability testing • week 11 - refine comps - program components, paper usability testing

  17. Project Schedule Spring – execute, refine, launch • week 1 – execute main structure • week 2 – execute user profiles • week 3 – execute family tree/ tabs • week 4 – execute photo gallery • week 5 – execute video gallery • week 6 – execute calendar, begin usability testing • week 7 – execute bulletin board • week 8 – execute live chat • week 9 - tweak and refine, final usability testing • week 10 – tweak and refine • week 11 – tweak, refine, launch live web application.

  18. Critical Success Factors • Showcase the Potential of Silverlight/Expression • Ease of use, simplicity, Icon driven • Cross generation appeal • User attraction/satisfaction

  19. Research Creative • geni.com • myheritage.com Functional • my family.com • thefamilypost.com

  20. What They Do • Cluttered, Rigid, Overwhelming design • Not for the technically challenged • overwhelming amount of features • Membership levels, the better ones cost money • Heavy application look and feel

  21. What We Will Do • Symbol and Icon driven for greater usability • Minimal design to reduce clutter and increase emphasis • Clean, timeless design that isn't trendy. • More emphasis on communicating and sharing as opposed to simply connecting. • Environment based • Free to register

  22. Office Matters • The less offices/posessions signify rank, the happier and more creative employees will be • Give all workers a view • Take room that would have been for executives, and make it common areas that encourage meeting and discussions. • Watch the fine line of filling the space with employees to make a more filling, buisier workspace.  • Make sure not to squeeze everyone in like sardines. • However, to much space is like having to much time for a deadline, we'll gladly take it, but it doesn't necessarily help get the job done • Creativity grows if people are allowed to personalize their space without repercussions. •     Toolboxes with others work, and random items help the starting processes.

  23. Happy Accidents & Misconceptions • Allow your product to go with the flow. Many products become famous for uses that they were not originally intended. • Sometimes accidents create products

  24. Happy Accidents & Misconceptions Cross-Polination • "Subscribe and Surf" • Look at various websites and magazines for new innovative ideas • "Play Director" • Break the world down into scenes like you are a movie director • "Hold an Open House" • Invite people to come in and give you suggestions on what you are doing, with food, pictures and get comments and ideas • "Inspire Advocates" • Have people who have areas where they are passionate, and who you can go to for resources • "Hire Outsiders" • Hire people whose backgrounds are slightly different than what you do. • "Change Hats" • Become the person who will be using your product and see what they would want in the product

  25. Outside The Box Barriers & Bridges • There are many things that keep people from being creative, and many things that help them • Barriers: • Hierarchy-Based • Innovation and structure don't mix • Bureaucracy • Having to fill out forms before every project does not encourage creativity • Anonymous • Places where you have to play it safe do not encourage creativity

  26. Outside The Box Barriers & Bridges • Clean • If you desk has to be clean and restricted, you can't "think outside the box" • Experts • Being an expert may cut you off from learning new things and doing things differently

  27. Outside The Box Barriers & Bridges • Bridges: • Merit-Based • Ideas can come from any source • Autonomy • Being able to control your own destiny means you might take risks. Some of those risks might be great • Familiar • Being close to your co-workers makes a more comfortable area and surroundings to work in • Messy • Having a place that you can make your own, means that you are more comfortable when you create • Thinkers • People who are thinkers are tweaking things and improve themselves and their work and bring projects to new levels

  28. Outside The Box Good Products or services are like generous hosts • Sounds on computers • Record Albums • Aspirin Humans are habitual people • Wine Corks • "Good Rituals don't die, they just get reinvented" • Legos Going beyond typical processes • Running with Al Gore • Isuzus

More Related