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Household Management Mobile Application. Antonius Hermawan David Vidal Nga Nguyen. 1. 2. 3. 4. on. Project Overview & Demo. Prototype Development . Usability Test Results. Lessons. Contents. High Fidelity Prototype. Low Fidelity Prototype. User & Task Analysis.
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Household Management Mobile Application AntoniusHermawan David Vidal NgaNguyen
1 2 3 4 on Project Overview & Demo Prototype Development Usability Test Results Lessons Contents DNA
High Fidelity Prototype Low Fidelity Prototype User & Task Analysis Problems & Scenario Overall Project Process 3rd Interview 3rd Analysis & Improvement 4th Interview 4th Analysis 1st Interview 1st Analysis & Improvement 2nd Pilot Interview 2nd Analysis & Improvement Observation & Interview Elaborate task scenario Identify Problems Solution Proposed DNA
Problems & Scenario Checkingfridge Whattobuy? Checking expense Shopping
Shopping Menu Finance HMM Tasks Fridge Health User & Task Analysis Company Logo
Prototype Development Company Logo
Navigation Map Finance Health
Demo Company Logo
Analysis Problems Reported Company Logo
Low Fidelity- 1st Interview • 7 subjects. • System usability scale • 6problems reported. Company Logo
Low Fidelity- 1st Interview • High numbers of steps Company Logo
Low Fidelity– 2nd pilot test • 2 subjects • 1st subject: new user & outside class- Using System usability scale • 2nd subject: expert in usability- Observation • 5 problems reported. Company Logo
Low Fidelity– 2nd pilot test Inconsistency Inflexible in comparing Inconsistency Company Logo
Low Fidelity– 2nd pilot test Inflexible in comparing Company Logo
High Fidelity – 1nd Interview • 6 subjects • 5 new users • 1 old user • System usability scale • 5 problems reported. Company Logo
High Fidelity – 1nd Interview Company Logo
High Fidelity – 2nd Interview • 3 subjects • 2 new users • 1 old user • System usability scale • 2 problems reported. Company Logo
Analysis Measurements & Satisfactions Company Logo
Measurements DNA
Specification • Not yet available • DAVID’s task Company Logo
Satisfaction Questionnaire Results Company Logo
Satisfaction Questionnaire Results Company Logo
Analysis • Tabbing can help user to • Understand their position in the system • Decrease learning curve of the user • Tabbing can help usability design on • Help reduce steps of page to achieve our goals • Make our system more integrated • We infer this by comparing low and high fidelity measurement result Company Logo
Future Work • Implement the finance and meal modules • To test the system with a more diverse population. For example, to include more housewives Company Logo
Lessons Learned • The paper prototype was a useful tool to discover a good interface design taking little effort in its creation • The use of the usability heuristics and the scenarios help a lot to discover usability problems of an application • A navigation map helps to develop system with high-complex workflows Company Logo
Course Lesson Learn • Develop product concept • Understand context use of product • User behavior analysis that use the product • How to design interaction based on heuristic, product concept, context of use, and user behavior • Create prototype • Create specification as our target for usability • Evaluate our design to userbased on time, many errors, heuristic Company Logo
Q & A Company Logo