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MMORPG-SIM. Massively Multiplayer Simulation Game Creation Main Feature: Uniqueness. Game Concepts. Massively Multiplayer Platform based with server connection Combines elements of familiar games The Sims, Everquest, Morrowind, RuneScape, Animal Crossing, NeverWinter Nights
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MMORPG-SIM Massively Multiplayer Simulation Game Creation Main Feature: Uniqueness
Game Concepts • Massively Multiplayer • Platform based with server connection • Combines elements of familiar games • The Sims, Everquest, Morrowind, RuneScape, Animal Crossing, NeverWinter Nights • Houses, skill-based advancement, sub-world creation • Fun to make – fun to play
Architecture • Playable “seed” world of basics for players and developers to build on • Client side: • Character and world tool creation • Game view with character controls and chat • Server side: • Character and world state managed by database • Game Rules • NPCs
Framework • Game engine collected from GPL free software • Nevrax Library or WorldForge, maybe others • 3D • Pros: eye candy, proven commercial game powered by Nevrax, well-documented • Cons: does not work with MSVC7.1 • 2D • Pros: simpler for game creation, choices of clients and servers • Cons: poorer graphics, no game completed since 1998
Reality Check • Current game ideas are malleable • New ideas welcome • We don’t expect a fully developed world • Minimum required for basic gameplay • Long list of optional fun features • What can be done in four weeks?
Needed • Developers • C++, OpenGL, multithreaded programming, graphics, databases and networking a plus • Testers • Test world, report/fix bugs • Artists • Create objects, scenery and textures • Technical lead • Big project, lots of inherited engine code