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A Nose Gesture Interface Device: Extending Virtual Realities

A Nose Gesture Interface Device: Extending Virtual Realities. Saved the most important for last. “A Nose Gesture Interface Device: Extending Virtual Realities”

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A Nose Gesture Interface Device: Extending Virtual Realities

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  1. A Nose Gesture Interface Device: Extending Virtual Realities

  2. Saved the most important for last “A Nose Gesture Interface Device: Extending Virtual Realities” Tyson R. Henry, Scott E. Hudson, Andrey K. Yeatts, Brad A. Myers, and Steven Feiner, Proceedings of UIST ‘91, November 11 - 13, 1991, Hilton Head, NC, pp. 65-68 • http://www.acm.org/pubs/citations/proceedings/uist/120782/p65-henry/

  3. Some of the most important VR work ever published • Had its own special session at UIST ‘91 • Reprinted in Presence (the main VR journal), April 1992. • Will recreate the presentation here

  4. A Nose Gesture Interface Device: Extending Virtual Realities Tyson Henry* University of New Mexico Scott Hudson* Carnegie Mellon Andrey Yeatts University of Arizona Brad Myers Carnegie Mellon Steven Feiner Columbia University *at the University of Arizona in 1991

  5. Current virtual reality systems are just too limited Goal: improved sense of presence Extensions to other senses Full body interaction Motivation

  6. Rhino-Virtual Realities The potential of the nose has been sorely neglected in previous systems To remedy this we have developed ...

  7. The DATANOSE™

  8. Offers Support for True Multi-Modal Interaction Works with conventional graphical interfaces...

  9. A New Suction Based Dragging Technique: “Hoovering”

  10. Also works with older (text based) interface styles...

  11. Hardware Design The Early Prototypes…

  12. Fully functional Exceeded all specs But unexpectedly did not gain user acceptance First Prototype

  13. Design iteration • Next prototypes miniaturized the olfactory output system and explored new commercially appealing packaging...

  14. Rabbit Nose PlatformWorked better, but whiskers interfered with interaction

  15. Next IterationDidn’t work very well...

  16. Pig Nose PlatformIssues with users squealing

  17. Dog Nose PlatformDrooling problems...

  18. This one didn’t work at allSubjects had an inexplicable urge to tell bad puns

  19. After a few small modifications it worked betterBut pun problem persisted

  20. The final prototype...

  21. Groucho Marx Nose Platform

  22. DATANOSE™ Features • Full featured miniature olfactory I/O system • Fully mobile operation

  23. Works in the lab...

  24. Down the hall...

  25. To places mobile computing has never gone before...

  26. Advanced Interaction Techniques 3D Rotation Task • True User-Centered Rotation

  27. Interacting with Multiple Devices • The DATANOSE™ works smoothly with conventional I/O devices...

  28. Keyboard

  29. Mouse

  30. Valuators (Knobs)

  31. Also has great potential in computer supported cooperative work applications...

  32. Finally, can support fluid interaction with large data sets...

  33. Applications:An Example Virtual World Searched for an appropriate application domain...

  34. Applications:An Example Virtual World Implemented: Dog’s World • A user’s view

  35. CSCW Extensions: The Collaborative Dog’s World...

  36. A New Toolkit • To avoid the high cost of developing rhino-interfaces, a new toolkit was developed • SYSTEM • An acronym standing for...

  37. A New Toolkit • To avoid the high cost of developing rhino-interfaces, a new toolkit was developed • SYSTEM • a System that reallY doeS creaTE user interfaces that have really nice featuMs

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