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7 5 3 1 2 4 6 8

HOLES ARE AS FOLLOWS: ODDS LEFT/EVENS RIGHT POSITIONS ARE FROM LEFT TO RIGHT: X = SPLIT END, T = TACKLE, G=GUARD, C=CENTER, Y=TIGHT END, Z = SLOT RECEIVER, QB=QUARTERBACK, 3=FULLBACK, 2=TAILBACK . x. X. T. G. C. G. T. Y. 7 5 3 1 2 4 6 8.

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7 5 3 1 2 4 6 8

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  1. HOLES ARE AS FOLLOWS: ODDS LEFT/EVENS RIGHTPOSITIONS ARE FROM LEFT TO RIGHT: X = SPLIT END, T = TACKLE, G=GUARD, C=CENTER, Y=TIGHT END, Z = SLOT RECEIVER, QB=QUARTERBACK, 3=FULLBACK, 2=TAILBACK x X T G C G T Y 7 5 3 1 2 4 6 8 QB Z 3 2

  2. PLAY CALLING: THE PLAY CALL STARTS WITH THE “Y” POSITION, IT IS FOLLOWED BY THE “SLOT” OR ‘Z’ POSITION, THEN THE BALL CARRIER IS DESIGNATED, THEN THE HOLE HE IS RUNNING TO IS GIVEN ALONG WITH THE TYPE OF PLAY. THE “X” POSITION ALWAYS LINES UP OPPOSITE THE “Y”. THEREFORE, A PLAY CALL IN THE HUDDLE WOULD SOUND LIKE; Y RIGHT, SLOT RIGHT, 24 LEAD. THIS MEANS THAT THE “Y” OR TIGHT END POSITION LINES UP ON THE RIGHT SIDE, THE SLOT OR “Z” POSITION LINES UP ON THE RIGHT, THE “X” POSITION LINES UP LEFT, THE TAILBACK WILL BE GETTING THE BALL AND RUNNING TO THE 4 HOLE. IN THE MANY DIAGRAMS THAT FOLLOW YOU CAN SEE THIS ILLUSTRATED.

  3. HUDDLE - LINEMAN STAND WITH THEIR HANDS ON THEIR KNEES, QB GETS PLAY FROM THE COACH, THEN KNEELS AND CALLS THE PLAY TWICE, EVERYONE BREAKS THE HUDDLE AND LINES UP FOR THE PLAY. HUDDLE IS CALLED BY CENTER IMMEDIATELY FOLLOWING PREVIOUS PLAY. Z Y 2 3 X RT RG C LG LT QB LINE OF SCRIMMAGE ______________________________

  4. Y RIGHT SLOT RIGHT 24 LEAD VS. 6-3 – 2 BACK THROUGH THE 4 HOLE. 3- BACK BLOCKS THE FIRST PLAYER INSIDE OR OUTSIDE THE HOLE. BASIC RULE OF THUMB ON ALL LEAD PLAYS IS POSITION OF DT. IF DT IS HEAD UP OR OUTSIDE OF PLAYSIDE OT THEN THE PLAY IS RUN INSIDE THE TACKLE, IF DT IS INSIDE OT PLAY IS RUN OUTSIDE OF TACKLE. ONLY EXCEPTION IS THE RARE 5-2 DEFENSE THEN THE PLAY IS RUN THROUGH THE 2 HOLE AND THE NOSE IS DOUBLE-TEAMED. REMEMBER FB DOES NOT HAVE TO DESTROY DEFENDER, IF TB IS GOING FULL SPEED MERELY MAKING CONTACT SHOULD BE ENOUGH TO ALLOW TB TO BREAK FREE, BUT HE MUST MAKE CONTACT. x Y X Z X AND Z STALK BLOCK 3 2

  5. WE CAN RUN THE SAME PLAYS OUT OF A ‘SPLIT BACK’ FORMATION AS SHOWN BELOW. WE CALL THIS FORMATION ‘PRO’. THE BLOCKING ASSIGNMENTS REMAIN THE SAME. EX: PRO, Y RIGHT, SLOT RIGHT 24 LEAD x Y X Z 2 3

  6. ANOTHER FORMATION WE RUN IS ‘DOUBLE TIGHT’. IN DOUBLE TIGHT THE ‘X’ MOVES IN TIGHT TO THE LINE AS SHOWN. EX: PRO, DOUBLE TIGHT RIGHT, SLOT RIGHT 24 LEAD x X Y Z 2 3

  7. WE ALSO CAN PUT THE SLOT RECEIVER IN MOTION TO THE OPPOSITE SIDE BY CALLING ‘ZOOM’. EX: PROY RIGHT, SLOT RIGHT ZOOM, 24 LEAD x X Y Z Z Z 2 3

  8. Y RIGHT SLOT RIGHT 24 LEAD VS. 6-2 (DT IN GAP)–NOTE DT IS INSIDE THEREFORE; PLAY WIDENS AND IS RUN OUTSIDE THE OT. 3- BACK BLOCKS THE FIRST PLAYER INSIDE OR OUTSIDE THE HOLE. x Y X Z X AND Z STALK BLOCK 3 2

  9. Y RIGHT SLOT RIGHT 24 LEAD VS. 5-3 – 2 BACK THROUGH THE 4 HOLE. 3- BACK BLOCKS THE FIRST PLAYER INSIDE OR OUTSIDE THE HOLE. TACKLE CAN BRUSH BLOCK INSIDE DEFENDER AND GO AFTER MLB. x X Y Z 3 X AND Z STALK BLOCK 2

  10. Y RIGHT SLOT RIGHT 24 LEAD VS. ALL LINEMAN COVERED – 2 BACK THROUGH THE 4 HOLE. 3- BACK BLOCKS THE FIRST PLAYER INSIDE OR OUTSIDE THE HOLE x Y X Z X AND Z STALK BLOCK 3 2

  11. Y RIGHT SLOT RIGHT 24 LEAD VS. 6-3 – 2 BACK THROUGH THE 2 HOLE. PLAYSIDE GUARD AND CENTER DOUBLE TEAM THE NOSE. x Y X Z X AND Z STALK BLOCK 3 2

  12. Y RIGHT, SLOT RIGHT 28 PITCH VS. 6-3 x X Y Z 3 2

  13. PRO Y RIGHT, SLOT RIGHT 28 PITCH VS. 6-3 NOSEGUARDS IN GAPS x X Y Z 3 2

  14. PRO Y RIGHT, SLOT RIGHT 28 PITCH VS. 6-3 NOSEGUARDS IN HEAD UP ON GUARDS x X Y Z 3 2

  15. Y RIGHT, SLOT RIGHT 28 PITCH VS. 5-2 x X Y Z 3 2

  16. Y RIGHT, SLOT RIGHT 28 PITCH VS. 6-1 x X Y Z 3 2

  17. Y RIGHT, SLOT RIGHT 28 PITCH VS. 5-3 STACK x X Y Z 3 2

  18. Y RIGHT, SLOT RIGHT 28 PITCH VS. ALL LINEMAN COVERED x X Y Z 3 2

  19. PRO Y RIGHT SLOT RIGHT 33 COUNTER VS. 6-3 NOTE: THE BACKSIDE GUARD PULLS AND THE PLAYSIDE TACKLE BLOCKS DOWN. THE FB TAKES ONE STEP RIGHT AND COMES BACK FOR THE HANDOFF. THE QB FAKES THE PITCH AND HANDS OFF TO FB.FB MUST CUT INSIDE PULLING GUARD. x Y X Z 2 3

  20. Y RIGHT SLOT RIGHT 33 COUNTER VS. 6-3 (I FORMATION) NOTE: THE BACKSIDE GUARD PULLS AND THE PLAYSIDE TACKLE BLOCKS DOWN. THE FB TAKES ONE STEP RIGHT AND COMES BACK FOR THE HANDOFF. THE QB FAKES THE PITCH AND HANDS OFF TO FB.FB MUST CUT INSIDE PULLING GUARD. x Y X Z 3 2

  21. PRO Y RIGHT SLOT RIGHT 34 COUNTER VS. 5 – 3NOTE: WHEN GUARD/CENTER/GUARD ARE COVERED ABANDON THE TRAP x Y X Z 3 2

  22. PRO Y RIGHT SLOT RIGHT 34 COUNTER VS. 5 – 2 x Y X Z 3 2

  23. Y LEFT, SLOT RIGHT – SLOT REVERSE NOTE: QB AND BACKFIELD START RIGHT AS IF DOING A SWEEP, QB HANDS OFF TO SLOT GOING OPPOSITE DIRECTION. BLOCKING IS SAME AS SWEEP. x Y X Z 3 2

  24. PASSING TREE FOR FTW’S - NOTE: ALL ROUTES RUN TOWARD QB EXCEPT ARROW AND 4. PASS PLAYS CALL THE FORMATION FOLLOWED BY THE ROUTE NUMBERS WHICH ARE CALLED FROM LEFT TO RIGHT AS ILLUSTRATED IN THE FIGURES THAT FOLLOW. ALL QB DROPS ARE 3 STEPS EXCEPT THE ROLLOUT. 9 9 7 7 8 steps 8 steps 6 6 ARROW 5 steps 5 steps ARROW 5 5 4 4 1 3 steps 1 3 steps 0 0 QB RB - CHECK SWING

  25. ‘FLEX’ MEANS Y SPLITS AWAY FROM THE LINE 4 YARDS.PRO, Y RIGHT, FLEX, SLOT RIGHT 9,1,9 x X Y Z 2 3

  26. PRO Y RIGHT, SLOT RIGHT, 666 x X Y Z 3 2

  27. PRO Y RIGHT, SLOT RIGHT, ZOOM - 999 x X Y Z Z 3 2

  28. Y RIGHT, SLOT LEFT FAKE 23 LEAD 75 NOTE: WEAKSIDE GUARD PULLS TO BLOCK AND GIVE EXTRA PROTECTION TO ROLLOUT PASS, FB BLOCKS INTO VACATED HOLE, QB FAKES TO TAILBACK AND ROLES RIGHT. Z RUNS 5 STEPS AND DRAGS TOWARD SIDELINE AND X RUNS 8 STEPS AND DRAGS TOWARD SIDELINE. x X Y Z 3 2

  29. DOUBLE TIGHT RIGHT SLOT RIGHT ZOOM- FB ARROWNOTE: RUN FAKE 24 LEAD PASS TO FB OUT OF DOUBLE TIGHTEND FORMATION (X MOVES TO TIGHTEND) x X Y Z Z 3 2

  30. PRO Y RIGHT, SLOT RIGHT - 999 CHECK SWING NOTE: BACK BLOCKS AND ROLES TO FLATS, IF NO ONE TO BLOCK JUST RUN TO FLAT. x X Y Z 2 3

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