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Concise Reference Sheets v10 by hecose. How to use this reference sheet Assumption: This reference sheet assumes that you have read the complete rules of the game and are familiar with how the game works This reference sheet is useful when:
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Concise Reference Sheets v10 by hecose • How to use this reference sheet • Assumption: • This reference sheet assumes that you have read the complete rules of the game and are familiar with how the game works • This reference sheet is useful when: • You have not played the game for some time and do not remember all the rules details (e.g. starting money, scoring methods) • You are teaching the game and want to give a simple and structured overview • The concise reference sheets are submitted to their respective game entries at www.boardgamegeek.com. The complete set is also submitted to the “Hansa Teutonica” game entry, for the convenience of those who wish to download all in one go. • Please send a message to my Boardgamegeek mailbox if you find any errors or have any comments. My username is hecose. • Blog: hiewandboardgames.blogspot.com • Games covered: • 10 Days in Asia • A Game of Thrones • A Game of Thrones: A Clash of Kings • Acquire • Africa • Age of Empires III • Age of Steam (2nd edition) • Agricola • Airships • Aquaretto • Ark • Around the world in 80 days • At the Gates of Loyang • Automobile • Axis & Allies: Battle of the Bulge • Axis & Allies: Guadalcanal • Axis & Allies Pacific 1940 (new in v10) • Babel • Barbarossa • Beowulf • Blue Moon • Bohnanza • Bonnie and Clyde (Mystery Rummy) • Bootleggers • Brass & 2P variant • Britannia
Concise Reference Sheets v10 by hecose • Campaign Manager 2008 (new in v10) • Carcassonne Discovery • Carcassonne The City • Cash a Catch (new in v10) • Caylus • Caylus Magna Carta • Chateau Roquefort • Chicago Express • Chinatown • Citadels • ColorMonsters (new in v10) • Colosseum • Container (enhanced in v10) • Cosmic Encounter • Crusader Rex (rules v1.4) • Cuba • Die Dolmengotter • Die Macher (enhanced in v10) • Dixit (new in v10) • Domaine • Dominion • Downfall of Pompeii • Dschunke • Dune (Descartes edition) • Dungeon Lords • Eastern Front 2 • El Capitan • Elfenland • Fearsome Floors • Felix: the cat in the sack • Fluch die Mumie • Formula De • Frank’s Zoo • Fresh Fish • Funny Friends • Galaxy Trucker • Ghost Stories • Goa • Greed Incorporated • Hannibal: Rome vs Carthage • Hansa • Hansa Teutonica (new in v10) • Hare and Tortoise • Hollywood Blockbuster / Traumfabrik • Homesteaders • Ice Flow • In the Shadow of the Emperor • In the Year of the Dragon • Indonesia (enhanced in v10) • Incan Gold / Diamant • Java • Kayanak • Keltis • Klunker • Le Havre • Loco • Lord of the Rings • Lord of the Rings: Battlefields • Lord of the Rings: Friends & Foes • Lord of the Rings: Sauron • Lord of the Rings: The Confrontation • Louis XIV • Macao (new in v10) • Mamma Mia • Mamma Mia Grande • Manila • Mare Nostrum (new in v10) • Medici • Medici vs Strozzi • Medina • Metropolys • Mexica • Mordred • Mykerinos • Nefertiti • Niagara • Notre Dame • O Zoo le Mio (Zoosim) • Oltremare • On the Underground • Once Upon A Time • Pacific Victory • Pack & Stack (new in v10) • Palazzo • Perikles • Pick Picknic (new in v10) • Planet Steam • Poison • Power Grid • Power Grid – Factory Manager • Puerto Rico • Quo Vadis? • R-Eco • Race for the Galaxy • Rommel in the Desert • Royal Turf
Concise Reference Sheets v10 by hecose • Santiago • Scotland Yard • Settlers of Catan Card Game & 1st expansion • Show Manager • Snow Tails • Sole Mio • Space Alert • Stone Age (new in v10) • Strozzi (enhanced in v10) • Struggle of Empires • Taj Mahal • Tales of Arabian Nights • Tempus • That’s Life • Thebes • Thief of Baghdad • Through the Desert • Thurn and Taxis • Ticket To Ride Card Game • Ticket To Ride series ref chart • To Court The King • Tongiaki • Trias • Tribune • Twilight Struggle • Um Reifenbreite • Uruk – Wiege der Zivilisation • Vinci • Wallenstein • Wasabi • Waterloo • Wilderness War (correction pending) • Witch’s Brew • Yspahan • Zooloretto
Macao • Start: • Board: Goods tiles on light spaces, joker lights on dark spaces. 2 office cards per round space. • Players: $5. Draw #players + 2 building/person cards for drafting, in reverse order of wall disc stack. In player order, draw 1 cube for 1 space of windrose, 2 cubes for 2 space (same colour, but may differ from 1st cube). • 12 Rounds: (turn order is wall position) • Cards • Prepare 2 office cards + 4 b/p cards. • Determine tribute value: spend (yellow total) for (red total) VP. • Remove 2/1/0 last b/p cards for 2/3/4P. • Each player must choose 1 card. • If out of space on tableau, discard a card and -3VP. • Dice • Roll dice. Each player chooses 2 colours. Get # cubes per dice, put on corresponding spaces on windrose. • Turn windrose clockwise. • If no cubes at arrow, -3VP. • Actions (one player does all actions in any order before next player, unused cubes are discarded) • Activate card (unlimited). Move card from tableau to own playing area. • Use activated card function (usually once per card) • Claim quarter (once). Claim goods (considered on ship) • Move ship (unlimited), 1 step per cube. Unload wanted goods for VP. • Advance on wall (once). 1/2/3 etc spaces for 1/3/5 etc cubes • Gain VP (once) according to tribute table. • End: • -3VP per non-activated card. • B/p card functions. • 2VP per city quarter in biggest chain for each player. • Tiebreaker wall position. • Others: • Joker tile can be used any time to get 1 cube or $3. • From Round 8 onwards, some die rolls are treated as 1’s. • No counters are limited. Use substitute if necessary. • Macao • Start: • Board: Goods tiles on light spaces, joker lights on dark spaces. 2 office cards per round space. • Players: $5. Draw #players + 2 building/person cards for drafting, in reverse order of wall disc stack. In player order, draw 1 cube for 1 space of windrose, 2 cubes for 2 space (same colour, but may differ from 1st cube). • 12 Rounds: (turn order is wall position) • Cards • Prepare 2 office cards + 4 b/p cards. • Determine tribute value: spend (yellow total) for (red total) VP. • Remove 2/1/0 last b/p cards for 2/3/4P. • Each player must choose 1 card. • If out of space on tableau, discard a card and -3VP. • Dice • Roll dice. Each player chooses 2 colours. Get # cubes per dice, put on corresponding spaces on windrose. • Turn windrose clockwise. • If no cubes at arrow, -3VP. • Actions (one player does all actions in any order before next player, unused cubes are discarded) • Activate card (unlimited). Move card from tableau to own playing area. • Use activated card function (usually once per card) • Claim quarter (once). Claim goods (considered on ship) • Move ship (unlimited), 1 step per cube. Unload wanted goods for VP. • Advance on wall (once). 1/2/3 etc spaces for 1/3/5 etc cubes • Gain VP (once) according to tribute table. • End: • -3VP per non-activated card. • B/p card functions. • 2VP per city quarter in biggest chain for each player. • Tiebreaker wall position. • Others: • Joker tile can be used any time to get 1 cube or $3. • From Round 8 onwards, some die rolls are treated as 1’s. • No counters are limited. Use substitute if necessary.