430 likes | 689 Views
E N D
2. “What is chiefly needed is skill rather than machinery” Wilbur Wright, 1902
3. CENTRAL QUESTIONS FOR ENGINEERING EDUCATION What knowledge, skills and attitudes should students possess as they graduate from university?
How can we do better at ensuring that students learn these skills?
4. THE NEED Desired Attributes of an Engineering Graduate
Understanding of fundamentals
Understanding of design and manufacturing process
Possess a multi-disciplinary system perspective
Good communication skills
High ethical standards, etc. Underlying Need
Educate students who:
Understand how to conceive- design-implement-operate
Complex value-added engineering systems
In a modern team-based engineering environment
5. TRANSFORM THE CULTURE CURRENT
Engineering Science
R&D Context
Reductionist
Individual
6. GOALS OF CDIO To educate students to master a deeper working knowledge of the technical fundamentals
To educate engineers to lead in the creation and operation of new products and systems
To educate all to understand the importance and strategic impact of research and technological development on society
7. VISION We envision an education that stresses the fundamentals, set in the context of Conceiving – Designing – Implementing – Operating systems and products:
A curriculum organised around mutually supporting disciplines, but with CDIO activities highly interwoven
Rich with student design-build projects
Featuring active and experiential learning
Set in both classrooms and modern learning laboratories and workspaces
Constantly improved through robust assessment and evaluation processes
8. PEDAGOGIC LOGIC Most engineers learn from the concrete to the abstract
Manipulate objects to understand abstractions
Students arrive at university lacking personal experience
We must provide dual impact authentic activities to allow mapping of new knowledge - alternative is rote or “pattern matching”
Using CDIO as authentic activity achieves two goals --
Provides education in the creation and operation of systems
Builds the cognitive framework to understand the fundamentals more deeply
9. CDIO Is a set of common goals
Is a holistic integrated approach that draws on and integrates best practice
Is a set of resources that can be adapted and implemented for national, university and disciplinary programs
Is a co-development approach, based on engineering design
Is not prescriptive
Is a way to address the two major questions:
What are the knowledge skills and attitudes?
How can we do a better job?
10. APPROACH Our approach is to design (in the engineering sense) an improved educational model and implementable resources.
Analyze needs, and set a clear, complete and consistent set of goals
Design and prototype in parallel programs with partner universities
Original collaborators: Chalmers, KTH, LiU, MIT
Recently joined by: 18 others world wide
Compare results,evaluate, iterate and develop improved models and materials
Create as open source of resources, not a prescription
11. NEED TO GOALS Educate students who:
Understand how to conceive- design-implement-operate
Complex value-added engineering systems
In a modern team-based engineering environment
And are mature and thoughtful individuals
12. THE CDIO SYLLABUS 1.0 Technical Knowledge & Reasoning:
Knowledge of underlying sciences
Core engineering fundamental knowledge
Advanced engineering fundamental knowledge
2.0 Personal and Professional Skills & Attributes
Engineering reasoning and problem solving
Experimentation and knowledge discovery
System thinking
Personal skills and attributes
Professional skills and attributes
3.0 Interpersonal Skills: Teamwork & Communication
Multi-disciplinary teamwork
Communications
Communication in a foreign language
4.0 Conceiving, Designing, Implementing & Operating Systems in the
Enterprise & Societal Context
External and societal context
Enterprise and business context
Conceiving and engineering systems
Designing
Implementing
Operating
13. CDIO SYLLABUS Syllabus at 3rd level
One or two more levels are detailed
Rational
Comprehensive
Peer reviewed
Basis for design and assessment
14. CDIO-ABET
15. CDIO-UK SPEC
16. CDIO-UK SPEC
17. SYLLABUS LEVEL OF PROFICIENCY 6 groups surveyed: 1st and 4th year students, alumni 25 years old, alumni 35 years old, faculty, leaders of industry
Question: For each attribute, please indicate which of the five levels of proficiency you desire in a graduating engineering student:
1 To have experienced or been exposed to
2 To be able to participate in and contribute to
3 To be able to understand and explain
4 To be skilled in the practice or implementation of
5 To be able to lead or innovate in
19. DEVELOPMENT OF CDIO
20. HOW CAN WE DO BETTER? Re-task current assets and resources in:
Curriculum
Laboratories and workspaces
Teaching, learning, and assessment
Faculty competence
21. RE-TASK CURRICULUM
22. CDIO AS A MATRIX STRUCTURE Conventional engineering education replicates a stove piped disciplinary organization
CDIO uses disciplines as the organizing principle, but interweaves personal, interpersonal and project experiences – a lightweight project organization
Problem Based Learning uses projects as the organizing principle, and interweaves disciplinary education in a just in time model – a heavyweight project organization
23. OVERLAY DESIGN For each Syllabus topic, need to develop an appropriate cognitive progression
For example, for design:
Design process
Design by redesign
Disciplinary design
Design for implementation
Multidisciplinary design
Then identify where content will be taught
24. INTRODUCTORY COURSE
To motivate students to study engineering
To provide early exposure to system building
To teach some early and essential skills (e.g., teamwork)
To provide a set of personal experiences which will allow early fundamentals to be more deeply understood
25. RE-TASK LABS AND WORKSPACES
27. DESIGN-BUILD RESOURCES Multidisciplinary Design Projects (EE/MechE) development of standard design kits; new course materials on CD-ROM
Hardware-Software Co-Design modern control and software; development of design kits and standard lab stations (spin-dude pictured)
28. RE-TASK TEACHING AND ASSESSMENT
29. EDUCATION AS ANINPUT-OUTPUT PROCESS
30. Looking in more detail at Kolb’s learning cycle
Concrete experience – reflective observation – abstract generalisation – active experimentation - concrete experience, etc
Deliberately general language so we can add our own words to increase the relevance to engineering
Abstract generalisation – ‘form or acquire a theory’
Active experimentation – ‘apply that theory’Looking in more detail at Kolb’s learning cycle
Concrete experience – reflective observation – abstract generalisation – active experimentation - concrete experience, etc
Deliberately general language so we can add our own words to increase the relevance to engineering
Abstract generalisation – ‘form or acquire a theory’
Active experimentation – ‘apply that theory’
31. ACTIVE AND EXPERIENTIAL LEARNING ACTIVE LEARNING
Engages students directly in manipulating, applying, analyzing, and evaluating ideas
Examples:
Pair-and-Share
Group discussions
Debates
Concept questions EXPERIENTIAL LEARNING
Active learning in which students take on roles that simulate professional engineering practice
Examples:
Design-build projects
Problem-based learning
Simulations
Case studies
Dissections
32. CONCEPT QUESTIONS A black box is sitting over a hole in a table. It is isolated in every way from its surroundings with the exception of a very thin thread which is connected to a weight.
You observe the weight slowly moving upwards towards the box.
1) This situation violates the First Law of Thermodynamics
2) Heat must be transferred down the thread
3) The First Law is satisfied, the energy in the box is increasing
4) The First Law is satisfied, the energy in the box is decreasing
5) The First Law is satisfied, the energy in the box is constant
33. REAL-TIME PRS RESPONSE
34. RE-TASK FACULTY COMPETENCE
35. FACULTY COMPETENCE IN SKILLS
36. THE CDIO STANDARDS: BEST PRACTICE FRAMWORK
37. DEVELOPMENT OF CDIO
38. CENTRAL QUESTIONS FOR ENGINEERING EDUCATION What knowledge, skills and attitudes should students possess as they graduate from university?
Syllabus
Stakeholder engagements
How can we do better at ensuring that students learn these skills?
Standards - guide to adopting good practice
Resources
39. Understanding of need, and commitment
Leadership from the top
Nourish early adopters
Quick successes
Moving off assumptions
Involvement and ownership
Appeal to professionalism
Students as agents of change
Adequate resources
Faculty learning culture
Faculty recognition and incentives
CHANGE PROCESS
40. CDIO RESOURCES www.cdio.org
Published papers and conference presentations
Implementation Kits (I-Kits)
Start-Up Guidance and Early Successes
Instructor Resources Modules (IRM’s)
CDIO Book (forthcoming)
CDIO Conference in Linköping in June
41. TO LEARN MORE ABOUT CDIO …
42. Approaches for more effective curricular design
Inventory of concept questions across a range of disciplines
Design implement experiences in “other” fields of engineering and applied science
Learning assessment techniques for comparative evaluation
Models of incentives from leading universities APPARENT CHALENGES
43. AN INVITATION The CDIO Initiative is creating a model, a change process and library of education resources that facilitate easy adaptation and implementation of CDIO
Chalmers had been a leader in creating this approach
Many of you are developing important resources and approaches that we could all learn from
Please consider working more closely with us