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May 8, 2007Seminar: Research on Games in Social Psychology". Limitations of Classical Game Theory" a presentation by Moritz Niehaus. 2. Structure. IntroductionExpected Utility TheoryGame Theory and its LimitationsAssumptions of Game TheoryIndeterminacyNash equilibriumSocial DilemmasPsycho
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1. 1 Limitations of Classical Game Theory A Presentation by Moritz Niehaus
in the Seminar
„Research on Games in Social Psychology“
2. May 8, 2007
Seminar: “Research on Games in Social Psychology” “Limitations of Classical Game Theory”
a presentation by Moritz Niehaus 2 Structure Introduction
Expected Utility Theory
Game Theory and its Limitations
Assumptions of Game Theory
Indeterminacy
Nash equilibrium
Social Dilemmas
Psychological Game Theory
Team Reasoning
Stackelberg Reasoning
Summary and Conclusion
Discussion
3. May 8, 2007
Seminar: “Research on Games in Social Psychology” “Limitations of Classical Game Theory”
a presentation by Moritz Niehaus 3 Introducing Example You are going to have a blind date in Jena…
… but you don’t know where you will meet the other person
Only if you two choose the same location as a meeting point the date will actually take place
To make it a little easier…assume there are only two places to go: „Bier-Eck“ in Lobeda and „Café Stilbruch“ in the Wagnergasse
Where would YOU go?
4. May 8, 2007
Seminar: “Research on Games in Social Psychology” “Limitations of Classical Game Theory”
a presentation by Moritz Niehaus 4 Expected Utility Theory Developed by von Neumann & Morgenstern (1947)
In short: The option with the greatest utility is chosen
Based on the three assumptions (axioms):
Completeness: If there are 2 alternatives, an agent will prefer A or B or is indifferent between A and B
Transitivity: If an agent prefers A over B and B over C, he will also prefer A over C
Context-free ordering: If an agent prefers A over B, he will still do this when additional alternatives (C, D, …) are available
5. May 8, 2007
Seminar: “Research on Games in Social Psychology” “Limitations of Classical Game Theory”
a presentation by Moritz Niehaus 5 Expected Utility Theory Allows to create utility functions
A choice is rational if it yields the maximum utility
Expected Utility Theory is concerned with individual games against nature
For interactive games we need to look at…
6. May 8, 2007
Seminar: “Research on Games in Social Psychology” “Limitations of Classical Game Theory”
a presentation by Moritz Niehaus 6 Structure
7. May 8, 2007
Seminar: “Research on Games in Social Psychology” “Limitations of Classical Game Theory”
a presentation by Moritz Niehaus 7 Game Theory … is an idealized abstraction of reality
… is a normative, not a descriptive theory
It states only how people should behave if they wish to maximize their utility
It does not describe how people actually behave
… can be tested empirically
Experimental gaming experiments
8. May 8, 2007
Seminar: “Research on Games in Social Psychology” “Limitations of Classical Game Theory”
a presentation by Moritz Niehaus 8 Game Theory: Assumptions There are two assumptions of Common Knowledge and Rationality (CKR)
CKR 1: The specification of the game (e.g. number of players, payoff functions) are known to all players
CKR 2: All players are rational in the sense of Expected Utility Theory
? All players will choose strategies that will maximize their individual expected utilities
9. May 8, 2007
Seminar: “Research on Games in Social Psychology” “Limitations of Classical Game Theory”
a presentation by Moritz Niehaus 9 Structure
10. May 8, 2007
Seminar: “Research on Games in Social Psychology” “Limitations of Classical Game Theory”
a presentation by Moritz Niehaus 10 Game Theory: Indeterminacy A simple game: Heads or Tails?
Two combinations (H,H and T,T) yield the maximum utility
Game theory does not predict which strategy is chosen
The theory is indetermined
11. May 8, 2007
Seminar: “Research on Games in Social Psychology” “Limitations of Classical Game Theory”
a presentation by Moritz Niehaus 11 .
In real life there are focal points: a strategy that is more salient than other ones
Example: 86% of players choose heads, only 14% tails
Example: Meet at “Bier-Eck” (B) “Café Stilbruch” (S)
Game Theory fails to predict this coordination without rationality Game Theory: Indeterminacy
12. May 8, 2007
Seminar: “Research on Games in Social Psychology” “Limitations of Classical Game Theory”
a presentation by Moritz Niehaus 12 Structure
13. May 8, 2007
Seminar: “Research on Games in Social Psychology” “Limitations of Classical Game Theory”
a presentation by Moritz Niehaus 13 Game Theory: Nash Equilibrium A Nash equilibrium can be seen as a cell in a payoff matrix and thus a certain combination of players‘ actions
Definition: no player has anything to gain by unilaterally changing his or her strategy
A game can have more than one Nash equilibrium
Note: equilibria are
highlighted by red boxes
14. May 8, 2007
Seminar: “Research on Games in Social Psychology” “Limitations of Classical Game Theory”
a presentation by Moritz Niehaus 14 Example:
Your task: Find the Nash equilibrium / equilibria
Game Theory: Nash Equilibrium
15. May 8, 2007
Seminar: “Research on Games in Social Psychology” “Limitations of Classical Game Theory”
a presentation by Moritz Niehaus 15 Structure
16. May 8, 2007
Seminar: “Research on Games in Social Psychology” “Limitations of Classical Game Theory”
a presentation by Moritz Niehaus 16 Prisoner’s Dilemma Game (PDG)
Where is the Nash equilibrium?
What is the motive structure?
Defection (D) is…
Dominant and rational because C is not the best strategy to reply to C
self-defeatingbecause both players will receive less (2, 2) than they would, if they cooperated (3, 3) Game Theory: Social Dilemmas PDG is a mixed motive structure, heads/tails is not
PDG is a mixed motive structure, heads/tails is not
17. May 8, 2007
Seminar: “Research on Games in Social Psychology” “Limitations of Classical Game Theory”
a presentation by Moritz Niehaus 17 Game Theory: Social Dilemmas Experimental evidence shows that about 50% of strategy choices in PDGs are cooperative (Rapoport & Chammah, 1965)
This is not due to heuristics or other biases
? “Hard-nosed game thoery cannot explain the data. […] that theory has failed.” (Ledyard, 1995)
18. May 8, 2007
Seminar: “Research on Games in Social Psychology” “Limitations of Classical Game Theory”
a presentation by Moritz Niehaus 18 Structure
19. May 8, 2007
Seminar: “Research on Games in Social Psychology” “Limitations of Classical Game Theory”
a presentation by Moritz Niehaus 19 Psychological Game Theory Based on Behavioral Game Theory (Camerer, 1997)
Replaces descriptively inaccurate aspects with plausible explanations
Better match between theory and empirical findings
Psychological Game Theory (PGT)
Is a descriptive theory
Modifies classical game theory by introducing nonstandard reasoning processes
Explains intuitions and empirical observations
Is a collection of suggestions to solve the problems of classical game theory
20. May 8, 2007
Seminar: “Research on Games in Social Psychology” “Limitations of Classical Game Theory”
a presentation by Moritz Niehaus 20 PGT: Team Reasoning Explanation for cooperative behavior in social dilemmas
A team reasoning player…
maximizes the collective payoff
chooses not by individual but by collective preference
violates the second assumption of Common Knowledge and Rationality on which game theory is based upon
CKR 2: “All players will choose strategies that will maximize their individual expected utilities”
21. May 8, 2007
Seminar: “Research on Games in Social Psychology” “Limitations of Classical Game Theory”
a presentation by Moritz Niehaus 21 PGT: Stackelberg Reasoning Proposed by Colman & Bacharach (1997)
Assumes that players share a common sense of reason and can anticipate each other’s choices
Example: Hi-Lo Matching Game
Player 1 knows that maximum payoff is possible by choosing H
Player 2 knows that Player 1 knows this
Player 2 chooses H because he expects Player 1 to choose H as well
22. May 8, 2007
Seminar: “Research on Games in Social Psychology” “Limitations of Classical Game Theory”
a presentation by Moritz Niehaus 22 Structure
23. May 8, 2007
Seminar: “Research on Games in Social Psychology” “Limitations of Classical Game Theory”
a presentation by Moritz Niehaus 23 Summary and Conclusion Classical Game Theory…
is a normative theory based on Expected Utility Theory
is not able to predict decisions in all interactive situations but sometimes remains indetermined and…
predicts self-defeating behavior in social dilemmas
Psychological Game Theory…
Suggests elements to explain empirical data which is contrary to the Classical Game Theory
Conclusion: Classical Game Theory is useful to understand social interactions but needs to be modified
24. May 8, 2007
Seminar: “Research on Games in Social Psychology” “Limitations of Classical Game Theory”
a presentation by Moritz Niehaus 24 Thank you for your attention!
That was the end of my part…
Now it‘s your turn!
25. May 8, 2007
Seminar: “Research on Games in Social Psychology” “Limitations of Classical Game Theory”
a presentation by Moritz Niehaus 25 Structure
26. May 8, 2007
Seminar: “Research on Games in Social Psychology” “Limitations of Classical Game Theory”
a presentation by Moritz Niehaus 26 Discussion Some topics to talk about:
What argues for the mathematical-economical approach to explain behavior and what for the psychological approach?
Is the Expected Utility Theory an adequate basis to describe human behavior?
Is it problematic or even a failure that Classical Game Theory does not explain all kinds of human behavior?
Should Classical Game Theory be abandoned?
What are the positive aspects of Classical Game Theory?
What are the negative aspects of Classical Game Theory?
What are your suggestions for a modification of Classical Game Theory?