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Learn about importing OpenSim models into Autodesk Maya, including strategies for body mapping, visible objects, markers, joints, custom joints, and more. Explore the workshop results, future work, and upcoming developments. Code will be released online for further exploration.
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Jacky Bibliowicz’s Results OpenSim Workshop
Importing OpenSim Models into Maya • Background on Autodesk Maya: • 3D surface modeler built for procedural animation. • Graph of nodes interconnected by attributes. • Flexible, extensible. • Goal for workshop: • Correctly import visible geometry, markers, and joints. • Reached about 85% of the way there.
Importing OpenSim Models into Maya • Strategy: • Body: maps to “transform” node with extra attributes for mass, center of mass, and inertia. • VisibleObject: another transform node with “shape” nodes beneath • Markers: sphere shapes, children of Body node. • Joints: transform node under parent body with child body beneath. • CustomJoints • Translation axes: network to compute function. Outputs added together. • Rotation not yet implemented.
Importing OpenSim Models into Maya • Future work • Finish implementation Function types and Joint types. • Continue with Wrap objects, Force objects. • Develop an exporter. • Develop a user interface. • Code will be released online. • Visit our websites! • http://www.autodeskresearch.com • http://www.parametrichuman.org