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Fasten your seatbelts!!! An accelerated ride through some ed -tech landscapes. Daniel Christian Title II Conference | 8/11/11. Goals of this ride!. Not meant to overwhelm, rather to: Help you connect with other teachers and administrators
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Fasten your seatbelts!!!An accelerated ride through some ed-tech landscapes Daniel Christian Title II Conference | 8/11/11
Goals of this ride! Not meant to overwhelm, rather to: Help you connect with other teachers and administrators Take a pulse check of what’s going on both now and in the near future Present a variety of ideas, options, possibilities,and resources Focus on the ones you think might help you and/or your students – and discard the rest
The ride begins as we zoom down… Connections Avenue
Some tools for connecting w/ others Blogs powerful! Online-based communities such as: Learn Central edWeb.net Yammer-based Skype Twitter Facebook Google +
Connecting with other teachers/admins: Blogs A blend of the term web log Often individuals posting w/ invites for comments Key pt: You’re subscribing to streams of content To create your own WordPress To gather/read postings Google Reader To get started: See RSS in Plain Englishand/or this resource Then get Google Reader oranother “feed” aggregator
Connecting with other teachers/admins: Blogs Langwitches.org By Silvia Rosenthal Tolisano Free Technology for TeachersRichard Byrne SteveHargadon.comBy Steve Hargadon AngelaMaiers.comBy Angela Maiers K12MobileLearning.comBy Johnny Kisko NovemberLearning.comBy Alan November, others Edutopia.orgVarious
Connecting with other teachers/admins: Blogs TheJournal.comVarious EdWeek.org’sblogsVarious EduTecher.orgBy Adam Bellow Learning EcosystemsBy Daniel Christian edWebnetVarious iLearn TechnologyKelly Tenkely
Coming up to an intersection… … we now need to take a right on Trends Blvd.
Trends: The pace of change has changed Choose your metaphor…
Trends: Changes in “Textbooks” Books e-Books Apps Increasing levels of interactivity, engagement, functionality Multitouch Multimedia-based (UDL) Highly-accessible (UDL) Digital learning that’s constantly updated over the web Helpful in illustrating abstract concepts 24 x 7 x 365
Trends: Some innovative startups/publishers Touch Press Flat World Knowledge Moonbot Studios Inkling
Trends: Changes in “Textbooks” http://morrislessmore.com -- Moonbot Studios
Trends: Cloud-based computing Basically refers to things coming from or being stored out on the Internet, such as: Applications Content Data
Trends: Quick Response (QR) Codes Somewhat like a bar code, but has information embedded into it Connects the physical world w/ the virtual world QR readers can be downloaded to smart phones (RedLaser, Neoreader, etc.) QR generators (SparqCode, Maestro, etc.)
Trends: QR Codes Here’s one idea:
Trends: Near Field Communications (NFC) A short-range wireless standard that allows devices to communicate securely and perform transactions Some believe NFC will be much more prevalent and popular than QR codes Heavily transactions-based; retail, banking, etc.
Trends: Augmented Reality Definition: Augmented reality (AR) is a field of computer research which deals with the combination of real world and computer generated data. Often used in entertainment, military training, engineering design, robotics, manufacturing and other industries.
Trends: Augmented Reality From t-immersion.com
Trends: Augmented Reality From K12MobileLearning.com – by Johnny Kisko
Trends: Convergence Growth of digital video
Trends: Convergence/Multiple Devices Growth of digital video
Trends: Convergence/Multiple Devices Growth of digital video
Trends: Transmedia Storytelling Telling stories across multiple platforms and formats Commercial& entertainment-oriented for now;but educational applications may soon follow
Trends: Convergence Growth of digital video asdfsdaf
Trends: Convergence Convergence
Trends: Growth of digital video Growth of digital video
Trends: Growth of digital video Growth of digital video Video traffic surpassed global peer-to-peer traffic in 2010 Internet video is 40% of consumer Internet traffic; 62% by the end of 2015 Internet video to TV tripled in 2010 Video-on-demand traffic will triple by 2015 5+ years to watch the amount of video that will cross global IP networks every second in 2015
Merging… … onto Resources Street
Resources: New Media Consortium (NMC) Time-to-Adoption: One Year or Less Electronic Books Mobiles Time-to-Adoption: Two to Three Years Augmented Reality Game-Based Learning Time-to-Adoption: Four to Five Years Gesture-Based Computing Learning Analytics
Resources: New Media Consortium (K-12) Time-to-Adoption: One Year or Less Cloud Computing Mobiles Time-to-Adoption: Two to Three Years Game-Based Learning Open Content Time-to-Adoption: Four to Five Years Learning Analytics Personal Learning Environments
Resources: Khan Academy K-12 math, science (biology, chemistry, physics) K-12 humanities (finance, history) ~ 10 minutes long videos Best viewed on a computer Free of charge 2400 video tutorials 67+ million views
Resources: Make Khan Academy-style videos If using a PC: A Wacom Bamboo Tablet with Smooth Draw to create the doodles on the computer screen and Camtasia Studio(or similar) to record those doodles If using an iPad: TechSmith’sScreenChompapplication Also see iPad Stylus roundup • From Digital Inspiration blog
Resources: Communities of Practice (COP) … a self-governed learning partnership among people, who: share challenges, passion or interest interact regularly learn from and with each other improve their ability to do what they care about -- Etienne Wenger | April 5, 2011
Resources: Communities of Practice (COP) Also see: Etienne Wenger: Learning in and across landscapes of practice (April 2011) Jenny Mackness’ notes on Etienne’s presentation (above) Communities of Practice (from Informal Education)
Resources: Communities of Practice (COP) Along these lines, might want to follow the work of Dr. David Smith at Calvin College Director, Kuyers Institute for Christian Teaching & Learning Recently gave a workshop entitled Teaching as a Christian Practice that featured Wenger’s work