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With Friends Like These: Participation and Protest in Seven Facebook Games

. . . . . . Dictator Wars. . Patient Zero. . Why was the game rejected?. A failure with only at most 120 active users willing to devote time to multiple-choice tests. Yet multiple-choice tests sometimes appeal to large numbers of Facebook game players. And there were already a number of viral games about Vampires, Zombies, and Werewolves that thematized infecting, attacking, and transmitting. But these movie monster games were perceived as more fun. Why did the Patie31449

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With Friends Like These: Participation and Protest in Seven Facebook Games

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    1. With Friends Like These: Participation and Protest in Seven Facebook Games Elizabeth Losh University of California, Irvine

    5. Dictator Wars

    6. Patient Zero

    7. Why was the game rejected? A failure with only at most 120 active users willing to devote time to multiple-choice tests. Yet multiple-choice tests sometimes appeal to large numbers of Facebook game players. And there were already a number of viral games about Vampires, Zombies, and Werewolves that thematized infecting, attacking, and transmitting. But these movie monster games were perceived as more fun. Why did the Patient Zero game fail?

    8. Thinking about design in Facebook games 1) Representation of the social field (Dual player? Multi-player? Non-friends? NPCs?) 2) Kinds of game interaction to accrue points (Attacking? Gifting? Stealing? Swapping?) 3) Nature of the communication channel (Automatic messages? Personalized notes?) 4) Role of surrounding discourses on Facebook (Publicizing bugs? Resisting changes in the status quo?)

    9. Play With Less Identity Play The Example of Alternate Reality Games

    10. The Face of Facebook: Rules for One-to-Many Print Ephemera Private annotations and board game or playing card conversions

    11. On Face Work by Erving Goffman

    12. Face Threatening Acts in Brown and Levinson

    13. Face vs. Trust in Tactical Iraqi

    14. Winning and Losing

    15. Reciprocity and Obligation

    16. Privacy and Security

    17. Sociality as a Design Element

    18. Scrabulous and Scrabble

    19. Debates about etiquette

    20. How (and why) did fans revolt?

    21. Albert-Lszl Barabsi on large hubs

    23. Zombies

    24. Other Blake Commagere Facebook Applications

    25. Parking Wars

    26. Brenda Brathwaite on the virtues of temporality and networked thinking

    28. PackRat

    29. How (and why) did fans revolt? What do you hate most? I hate it all Every ounce/ gram/chosen system of measure. The rats are truly useless! You can't trade between sets or raise the value of the cards you have. They're only purpose in this change was to make money! Greed is the root of all evil!! And the *disturbingly new* Packrat is evil. Im done, thats for sure!!

    30. Debates about etiquette Its not a gift if you ask for it What the heck is up with people asking for tickets to be gifted to them for 25 tx items ?? Ever since this gifting of tickets came out people have just been plain greedy. If you don't like that word too bad because that's what it is. Taking 200 tx for a card that is less than that is greedy. I have seen some horrendous trades lately and frankly Im appalled. I'm with you Michael. For me, the joy of gifting tickets has been in surprising my good friends who would never ask for a thing and are not expecting it in the slightest! I can't believe the people posting threads asking for tickets - most of them don't even do it in a nice way :0\

    31. (Lil) Green Patch

    33. Resistance to cause marketing

    34. Resistance to anti-spam regulation

    35. Resistance to the politics of representation

    36. Lessons for Developers Politeness matters But so does the possibility that users will assert membership rights from the standpoint of an ideology of participatory culture Facebook games can reflect larger conflicts in digital culture such as intellectual property disputes or attempts to monetize the free labor of others So, rhetoric matters and so does civic action, democratic expression, the defense of the social contract, occasions for public speech, and ceremonial observance of rules for deliberation.

    38. In a culture of remix, games may actually meld multiple aspects of recognized affordances of play. The Facebook game Mafia Wars, for example, combines advancement oriented around tasks and virtual currency (like Mob Wars), fighting (like Zombies), gifting with the request to gift back (like Lil Green Path), and collecting sets of objects with an eye toward orderly completion (like Pack Rat).

    39. Mafia Wars

    40. Spymaster

    41. Questions? Comments? lizlosh@uci.edu http://www.virtualpolitik.org

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