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. . . . . . Dictator Wars. . Patient Zero. . Why was the game rejected?. A failure with only at most 120 active users willing to devote time to multiple-choice tests. Yet multiple-choice tests sometimes appeal to large numbers of Facebook game players. And there were already a number of viral games about Vampires, Zombies, and Werewolves that thematized infecting, attacking, and transmitting. But these movie monster games were perceived as more fun. Why did the Patie31449
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1. With Friends Like These: Participation and Protest in Seven Facebook Games
Elizabeth Losh
University of California, Irvine
5. Dictator Wars
6. Patient Zero
7. Why was the game rejected?
A failure with only at most 120 active users willing to devote time to multiple-choice tests.
Yet multiple-choice tests sometimes appeal to large numbers of Facebook game players.
And there were already a number of viral games about Vampires, Zombies, and Werewolves that thematized infecting, attacking, and transmitting. But these movie monster games were perceived as more fun.
Why did the Patient Zero game fail?
8. Thinking about design in Facebook games 1) Representation of the social field
(Dual player? Multi-player? Non-friends?
NPCs?)
2) Kinds of game interaction to accrue points
(Attacking? Gifting? Stealing? Swapping?)
3) Nature of the communication channel
(Automatic messages? Personalized notes?)
4) Role of surrounding discourses on Facebook
(Publicizing bugs? Resisting changes in
the status quo?)
9. Play With Less Identity PlayThe Example of Alternate Reality Games
10. The Face of Facebook:Rules for One-to-Many Print Ephemera Private annotations and
board game or playing card conversions
11. On Face Work by Erving Goffman
12. Face Threatening Acts in Brown and Levinson
13. Face vs. Trust in Tactical Iraqi
14. Winning and Losing
15. Reciprocity and Obligation
16. Privacy and Security
17. Sociality as a Design Element
18. Scrabulous and Scrabble
19. Debates about etiquette
20. How (and why) did fans revolt?
21. Albert-Lszl Barabsi on large hubs
23. Zombies
24. Other Blake Commagere Facebook Applications
25. Parking Wars
26. Brenda Brathwaiteon the virtues of temporality andnetworked thinking
28. PackRat
29. How (and why) did fans revolt?
What do you hate most?
I hate it all Every ounce/ gram/chosen system of measure. The rats are truly useless! You can't trade between sets or raise the value of the cards you have. They're only purpose in this change was to make money! Greed is the root of all evil!! And the *disturbingly new* Packrat is evil. Im done, thats for sure!!
30. Debates about etiquette Its not a gift if you ask for it
What the heck is up with people asking for tickets to be gifted to them for 25 tx items ?? Ever since this gifting of tickets came out people have just been plain greedy. If you don't like that word too bad because that's what it is. Taking 200 tx for a card that is less than that is greedy. I have seen some horrendous trades lately and frankly Im appalled.
I'm with you Michael. For me, the joy of gifting tickets has been in surprising my good friends who would never ask for a thing and are not expecting it in the slightest!I can't believe the people posting threads asking for tickets - most of them don't even do it in a nice way :0\
31. (Lil) Green Patch
33. Resistance to cause marketing
34. Resistance to anti-spam regulation
35. Resistance to the politics of representation
36. Lessons for Developers Politeness matters
But so does the possibility that users will assert membership rights from the standpoint of an ideology of participatory culture
Facebook games can reflect larger conflicts in digital culture such as intellectual property disputes or attempts to monetize the free labor of others
So, rhetoric matters and so does civic action, democratic expression, the defense of the social contract, occasions for public speech, and ceremonial observance of rules for deliberation.
38. In a culture of remix, games may actually meld multiple aspects of recognized affordances of play. The Facebook game Mafia Wars, for example, combines advancement oriented around tasks and virtual currency (like Mob Wars), fighting (like Zombies), gifting with the request to gift back (like Lil Green Path), and collecting sets of objects with an eye toward orderly completion (like Pack Rat).
39. Mafia Wars
40. Spymaster
41. Questions? Comments?
lizlosh@uci.edu
http://www.virtualpolitik.org