170 likes | 185 Views
Explore Nicholas Townsend's faithful 3D rendition of Ajani Vengeant from Magic: The Gathering. Sculpted in ZBrush and optimized for gaming, showcased in Unreal Engine. Follow his journey into character creation, storytelling through appearances, and mastering anatomy. Discover his influences from MTG art style, anatomy references, and the quest for a strong foundation in character design.
E N D
3D Character Design By: Nicholas Townsend
Of What? • Faithful 3d rendition of a Magic The Gathering character. • Fully sculpt in ZBrush, retopologized for game use, displayed in Unreal. • Ajani Vengeant, game ready.
Stretch • To have a High poly model of Liliann, The Last Hope.
Why? • When I am modeling I don’t feel like I’m working. • I like creating a story through a character’s appearance. • I’m a fan of the art style of the MTG card game.
The Plan • This semester was all about practicing my anatomical understanding. • Having a strong foundation is crucial. • Sloppy foundation compiles imperfections.
References • Proko-youtube personality • Anatomy for 3D: Understanding the Human Figure by UldisZarins and SandisKondrats • http://www.jasonchanart.com/#/mtg/ - Jason Chans Ajani Vengeant Promo Art • http://www.annasteinbauer.com/ - Anna Steinbauer’s Lilianna, the last hope (stretch goal) • Countless anatomy studies from google images • Never enough
Journey Thus Far • Many sculpts, though I wish it was more • Progress. • Most of my research is through doing. • Rough semester of balancing.
Over Break • More practice! • Making sure I have a solid foundation. • Constantly get feedback on work.
Next Semester? • High poly model done by February. • Re-topo, textured and rigged by April (Auto-Rig just for posing). • Painted(Substance Painter), in Engine, and reviewed by May.