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How to Give Good UI!?

How to Give Good UI!?. Wayne Weibel Interface/Web/Drupal Developer LII / Legal Information Institute. Why Another Usability Talk?. Debunk the Buzz Words “This is not good enough: we need the USP for the UX not the UI”

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How to Give Good UI!?

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  1. How to Give Good UI!? • Wayne Weibel • Interface/Web/Drupal Developer • LII / Legal Information Institute

  2. Why Another Usability Talk? • Debunk the Buzz Words • “This is not good enough: we need the USP for the UX not the UI” • “The user experience of the site is increasing the usability of users to interact through our interface”

  3. Why Another Usability Talk? • Debunk the Buzz Words • UI vs. UX vs. Usability

  4. Why Another Usability Talk? • Debunk the Buzz Words • UI vs. UX vs. Usability • Interface [ UI ]

  5. Why Another Usability Talk? • Debunk the Buzz Words • UI vs. UX vs. Usability • Interface [ UI ] • Experience [ UX ]

  6. theoatmeal.com theoatmeal.com

  7. theoatmeal.com Jim Crow Museum theoatmeal.com

  8. Why Another Usability Talk? • Debunk the Buzz Words • UI vs. UX vs. Usability • Interface [ UI ] • Experience [ UX ] • Usability

  9. Usability is NOT ... • Design

  10. Usability is NOT ... • Design • Programming

  11. Usability is NOT ... } • Design • Programming • Accessibility affects Usability

  12. Usability is NOT ... } • Design • Programming • Accessibility • Marketing affects Usability

  13. Usability is NOT ... } • Design • Programming • Accessibility • Marketing • Marketing affects Usability

  14. Usability is NOT ... } • Design • Programming • Accessibility • Marketing • Marketing • did I mention ... Marketing affects Usability

  15. Usability IS ... • “Make everything as simple as possible, but not simpler” - Einstein • “Whenever possible, substitute constructions out of known entities for inferences to unknown entities.” - Bertrand Russel, Occam’s razor • K.I.S.S

  16. Usability IS ... • “Make everything as simple as possible, but not simpler” - Einstein • “Whenever possible, substitute constructions out of known entities for inferences to unknown entities.” - Bertrand Russel, Occam’s razor • K.I.S.S = Keep It Simple Stupid • ... optimizing a user’s ability to complete a task

  17. How about some examples: • University of Chicago - Flu VaccinationMalcolm Gladwell’s Tipping Point • NASA Space Pen10 years and $12 Billion dollars

  18. How about some examples: • University of Chicago - Flu VaccinationMalcolm Gladwell’s Tipping Point • NASA Space Pen10 years and $12 Billion dollars • The MOST usable interface:

  19. theoatmeal.com

  20. Rules of Thumb • Jakob Nielsen - useit.com • Don Norman => Nielsen/Norman Group - nngroup.com • 10 Heuristics for Usability with Rolf Molich

  21. Rules of Thumb • Jakob Nielsen - useit.com • Don Norman => Nielsen/Norman Group - nngroup.com • 10 Heuristics for Usability with Rolf Molich... boil down to 3 varieties: • Familiarity • Feedback • Flexibility

  22. On The Internet • Section 508 • Workforce Investment Act of 1998 • 21st Century Communications and Video Accessibility Act of 2010

  23. On The Internet • Section 508 ... • Guides (not rules) • W3C Accessibility • Web Content Accessibility Guidelines 2.0 • WebAIM (Accessibility In Mind)

  24. On The Internet • Section 508 ... • Guides ... • Tools • Visicheck (color blindness check)

  25. Color Blindness how about some numbers • Protanopia/Deuteranopia= red/green • Tritanopia= blue/yellow (rare) • ~ 10% Males • < 0.5% Females

  26. Color Blindness how about some numbers • Protanopia/Deuteranopia= red/green • Tritanopia= blue/yellow (rare) • ~ 10% Males • < 0.5% Females • ~ 5% of populationor 1 in 20 • 1000 ~= 50 people

  27. On The Internet • Section 508 ... • Guides ... • Tools • Visicheck (color blindness check) • UI Patterns (examples and forum) • Dead Link Checker (lots of em)

  28. Usability Artifacts • Personas == Stakeholders / User Groups- primary, secondary, tertiary

  29. Usability Artifacts • Personas == Stakeholders / User Groups- primary, secondary, tertiary • use proper names • give personal traits • what reason to use interface • scenario/schema of use

  30. Usability Artifacts • Personas == Stakeholders / User Groups- primary, secondary, tertiary • Wireframes- fancy word for sketches

  31. Usability Artifacts • Personas == Stakeholders / User Groups- primary, secondary, tertiary • Wireframes- fancy word for sketches • Prototypes- even just glue and paper, stub out functions

  32. Usability Artifacts • Personas • Wireframes • Prototypes • Conceptual / Mental Models • how the developer thinks it works • how the system actually works • how the user thinks it works

  33. User Testing • ANYone can do it (yes, even you!)

  34. User Testing • ANYone can do it (yes, even you!) • You set the cost (depending on data) *

  35. User Testing • ANYone can do it (yes, even you!) • You set the cost (depending on data) * • 30 - 60 min; more often == less time needed

  36. User Testing • ANYone can do it (yes, even you!) • You set the cost (depending on data) * • 30 - 60 min; more often == less time needed • One Catch - must have specific tasks/features

  37. User Testing • ANYone can do it (yes, even you!) • You set the cost (depending on data) * • 30 - 60 min; more often == less time needed • One Catch - must have specific tasks/features • During Testing: • Have designers and programmers watch

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