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Explore the intricacies of voice dubbing for World of Warcraft, covering character design, sound acting skills, recording preparation, hardware/software, post-processing, and FX for creating immersive gaming experiences. Learn how to effectively combine verbal and non-verbal sounds, adjust tone and articulation, and synchronize sound effects with music for a captivating gameplay environment.
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INTRODUCTION Meng PENG
VOICE DIFFERENCE • Issues from Dubbing the World of Warcraft • Approaches of expressing emotion • Sound acting skills—overused? • Difference in tone • place of articulation • back • effect:chest-resonant • front • Effect:labiodental sound
CHARACTER & ACTORS Understand the setting of character in games • Via graphic approach (personality,backgrounds) • Design the general framework of the sound system • Communicating with sound director to choose sound actor • Less play more • Sound acting skills • Digital audio technics
PREPARATION & RECORDING Preparation Character s division Design and produce the dubbing plan Tips Recording • Procedures • Points to note • patience • coordinating
SKILLS Recording Hardware Software The implementation of Sound effect plans Demonstration
Post processing & FX Post processing • Software & Hardware • Technology Difficulties • Build expectation • Shorten the distance between real effect and expectation • The combination of verbal and non-verbal sounds • Generate the pos processing solution
architect the sound environment • Environment sound effect • Emulate the reality with technology • Observation and experience works better • Unreal stage(use imagination) • music • Support the theme • integration • Not merely the piling up of tracks • Coordinate and match the sound effects with music • Sound performance in cinemated Game designing