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A static depiction and input technique for 2D animations. Shin Takahashi (Univ. of Tsukuba) Yoshikazu Kato (Tokyo Tech) Etsuya Shibayama (Tokyo Tech). Background. 2D-Animation Create attractive presentation slide or webpage PowerPoint, Macromedia Flash, etc. Animation effects
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A static depiction and input technique for 2D animations Shin Takahashi (Univ. of Tsukuba) Yoshikazu Kato (Tokyo Tech) Etsuya Shibayama (Tokyo Tech)
Background • 2D-Animation • Create attractive presentation slide or webpage • PowerPoint, Macromedia Flash, etc. • Animation effects • "slide-in", "slide-out", etc.
Making animations • Keyframe-based creation • keyframes + interpolation • difficult, tedious, hard to learn, … • Library-based creation • applying effects in animation libraries • with menus and dialog boxes
Problem • Hard to imagine the animation from texual representation
Our approach • Visual representation of animation effects • Sketch-based interface • Without menus or dialog-boxes we use “effect lines!”
Effect lines • Used in comics • They depict • motions, feelings, sounds, etc.
Our idea • Creating animations by drawing effect lines
“Move” “2D-Rotation” “Vibration” “Expanding” Examples of our effect lines : direction of drawing
“Move” “2D-Rotation” “Vibration” “Expanding” Examples of setting parameters Vibration width Move length direction direction Rotation degrees Default size direction
Combining animation effects • “2D-Rotation” + “Move”“Rolling” • “Vibration” + “Move” “Undulating”
Definition of effect lines EffectLine<Strks> →Effect<Type,Params> Animation : <Object, Effects> TargetObj, Strks, Type, Params (x1,y1) Move (x1,y1) rotate Θ Θ
effect lines in storyboard • static representation of animation
effect lines and keyframe : keyframe • before or after? : motion Effect lines Path drawing
Prototype system “KO-KA” • Java + SATIN Toolkit
The view of "KO-KA" Edit view Story view
Demo Introduction to "KO-KA"
Related work(1/2) • Researches for static depiction of motions. • Speed lines [M.Masuch et al.99] • Motion lines [A.Lake et al. 2000] • Cartoon blur [Kawagishi et al.03] • They are only to depict motions.
Related Work(2/2) • Drawing paths to create animations • e.g. Motion Doodles: An Interface for Sketching Character Motion, Matthew Thorne et al. SIGGRAPH2004 • specialized to character motion
constraints? • animation effect = temporal/spatial constraints on parameters of graphical objects • effect lines = their visual representation • e.g. vibration(rect(x,y,w,h)) → { rect(x,y,w,h) | x = x0 + vib(t), y = y0, …}
Future Work • more expressive effect lines • spatial constraints • effects for group of objects • combined effect lines • multi-step animation on a picture visual constraint programming?
Summary • effect lines to apply animation effects • The user can easily • set animation effects to the target object • recognize the animation on static view • combine animation effects