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A Multisensory and Multimodal Game for Children with Cochlear Implants. Maria Carmela Sogono Supervisor: Dr. Deborah Richards ITEC810 Information Technology Project Department of Computing, Macquarie University. Agenda. Problem Related work Methodology Outcomes Design principles
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A MultisensoryandMultimodal GameforChildrenwithCochlear Implants Maria Carmela Sogono Supervisor: Dr. Deborah Richards ITEC810 Information Technology Project Department of Computing, Macquarie University
Agenda • Problem • Related work • Methodology • Outcomes • Design principles • Instructional design • Game evaluation • Conclusion
Problem Even with hearing aids, quality is still not the same as with normal hearing Problems in areas such as sound localisation Can affect brain development in children Can a multimodal, multisensorygame be used to test, train, and improve soundlocalisation acuity? Photo source: http://www.flickr.com/photos/adwriter/1305191984/
Why focus on children? MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM • 35:10000 children • Normal hearing is important for brain development
Why focus on SSD? There is less help available for children with SSD. Photo source: http://www.firefliesandjellybeans.com/2012/05/can-you-hear-me-now.html
What is sound localisation? The ability to identify where sound has come from Photo source: http://www.flickr.com/photos/reverses/5098858054/
Baha Processes sound from the impaired side and sends it to the hearing ear Bone anchored hearing aid Photo source: http://products.cochlearamericas.com/diagram/baha-system
Would it be possible to improve sound localisation acuity forchildren with SSDandBahas?
How? Multisensory Multimodal • Supported by perceptual motor training theory • Supported by technological advancements Games • To appeal to the target audience • To make it easier to track, collect, then analyse data
Would it be possible to improve sound localisation acuity forchildren with SSDandBahas? Can we design games to improve sound localisation acuity forchildren with SSDandBahas?
Relevant work • Research studies testing sound localisation acuity • Existing sound localisation games developed at Macquarie University • Other games developed for children with SSD Photo source: http://www.flickr.com/photos/driek/5412231453/
Methodology 1. Review of relatedliterature
Methodology 2. Analysis of existing work
Methodology 3. Development of design principles
Methodology 4. Development of instructional design template
Methodology 5. Development of game evaluation guidelines
Design principles • The learning environment shall be realistic. • The stimulus shall be meaningful. • The game shall start at an easy level. • When the game level of difficulty increases, the increase shall be incremental. • The game shall incorporate motivational elements. • The game shall provide feedback after each trial.
Design principles • The game shall propose a challenge. • The game shall make use of fantasy. • The game shall incorporate sensory and cognitivecuriosity. • The game shall adapt to the user’s progress. • The game shall allow for the repetition of tasks. • The game shall track user data. • The game shall use bright colours.
Design principles • The game shall be visually appealing to the target audience. • The game shall make use of high-quality audio. • The game shall allow for sound to originate from at least 2 distinct sources. • A non-accented, trained voice shall be used. • The game shall make use of multiple modalities.
Sample game modules Bug Killer Treasure Hunt Wild Animal Evasion Dance Beat Shooter, sound identification Adventure, sound tracking Maze, sound evasion Rhythm action, sound training
Game evaluation “Does the game follow design principlesand best practices?” • Game design • Usability • Content “Is the game usable?” “Does the game teach what it’s supposed to?”
Game modules evaluated Bug Killer Treasure Hunt Wild Animal Evasion Dance Beat 4 3.22 3.89 3.11
Recommendations • Augmented reality • Multiplayer games • Haptic, large scale mats • Games for adults
Thank you! For questions, contact maria-carmela.sogono@students.mq.edu.au