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Explore the development strategy and necessity of Disabled e-Sports organization through the presentation of KyungDong University Professor, Sok-Rok Song. This session will also discuss the International Disabled e-Sports Federation and its goals.
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Disability isan opportunity to find new ability! The development strategy of Disabled e-Sports - The necessity and structure of Disabled e-Sports organization- Presenter : KyungDong University Professor, Sok-Rok Song Translator : Ayana Jimin Ahn International Disabled e-Sports Federation
Contents IV. Korea Disabled e-Sports Federation VI. International Disabled e-Sports Federation and its Organization • Contents I. Outline of Disabled e-Sports Development V. Environmental Analysis of Disabled e-Sports related associations II. Social and cultural environment analysis of Disabled e-Sports III. The present condition andanalysis of Disabled e-Sports
I. Outline of Disabled e-Sports Development 1. Prospect andObjective • ○ Build Disabled e-Sportspromotion foundation • Build Disabled e-Sportsorganization • Foster national and localculturecluster • Expand the base of the number of participants in e-Sports • ○ Hub of Disabled e-Sportsculture • Human peace and realization of welfare in society • Provide new cultural contents • Improvement of international disabled sports • prestige • ○ National future growth engine • Job creation/ Establishment of branches, • facility, development, instructor, etc. • Increase in national interest / • International federation, e-Sportspromotion and • developmentof allied industries • Improvement of national dignity/ • unity of the people, global responsibility and • diplomacy cultural heritage of E-Sports Disabled e-Sports We make in our generation • ○ Harmony of mankind and a place for peace • Borderlessnetwork • Social, cultural and sustainable space to • communicate among disabled / non-disabled people • Spreading the message of functionale-Sports The upswing Internationalization International coordination and Cooperation systematization E-Sports tournament Disabled e-Sports Base for development Preparation Disabled e-Sports 2014 2013 2012 2011 Before 2010
II. Social and cultural environment analysis of Disabled e-Sports 1. Development of social and cultural environment
II. Social and cultural environment analysis of Disabled e-Sports 2. Category of disabled peopleandthe number of disabled people
II. Social and cultural environment analysis of Disabled e-Sports 3. Disability types inmajor sports ★ In accordance with types of disability sports
III. The present condition and analysis of Disabled e-Sports 1. The present of Generale-Sports
III. The present condition and analysis of Disabled e-Sports 2. Disablede-Sports • Definition of disabled e-Sports From “The disabled”(incompetent, handicap)to a Person with disabilities (including personality), ora person who is capable in a different way Combined gameand sports, Online sports, various games with competition factors, e-Sports is to compete by using your physical or mental abilities through a specific game in virtual space,online • Meaning and worth of Disabled e-Sports • Newculturalcontents in knowledge-based society • Provide the change for new cultural enjoyment by solving the problem of movementand access • Increase opportunity for use of spare time / leisure • Increase in opportunities to communicate not to feel alienated • Increase in mingling between disabled and non-disabled people • Confidence, motivation for life • Motivatefrom online to offline activities • Fun, entertainment, pleasure, standardization, rule, etc.
III. The present condition and analysis of Disabled e-Sports 3. The present condition of Disablede-Sports tournament ★ The most popular sports for disabled people ★ Lack of Disablede-Sportstournament/ Recognizedas an invitational tournament ★ Lack of social awareness / negative perception ★ Need to increase in project budgetconsistently
III. The present condition and analysis of Disabled e-Sports 4. Disablede-Sports Tournament Scenes
IV. Korea Disabled e-Sports Federation 1. Korea Disabled e-SportsFederation
IV. Korea Disabled e-Sports Federation 3. MainBusiness Plan
IV. Korea Disabled e-Sports Federation 4. MainTournament Scenes
V. Environmental Analysis of Disabled e-Sportsrelated Associations 1. Ministry of Culture, Sports and Tourism / Korea Creative Content Agency (KOCCA)
V. Environmental Analysis of Disabled e-Sportsrelated Associations 2. KOSAD (Korea Sports Association for the Disabled)
V. Environmental Analysis of Disabled e-Sportsrelated Associations 2.1 KOSAD (Korea Sports Association for the Disabled) ★ Interest in development of functional (customized) e-Sports equipment, rehabilitation and healing purpose
V. Environmental Analysis of Disabled e-Sportsrelated Associations 3. International e-Sports Federation / Korea e-Sports Association
V. Environmental Analysis of Disabled e-Sportsrelated Associations 3.1 TournamentScenesof International e-Sports Federation and Korea e-Sports Association
VI. International e-Sports Federation establishment andits organization (Agenda) 1. Environmental SWOT Analysis of Disablede-Sports - Need to strengthen International solidarity for e-Sports Development -
VI. International e-Sports Federation establishment andits organization (Agenda) 2. The need of organization to strengthen International solidarity - International solidarity of Sports associations - - Strengthen international solidarity through e-Sports-
Multilateral VI. International e-Sports Federation establishment andits organization (Agenda) 3. The fundamental condition to establish International Disabled e-SportsFederation (Agenda) Equality Standards Principle E-Sports Prosperity of Humankind Pursuit of Peace Spontaneity Horizontality Mediation Cooperation Trust Among Countries
VI. International e-Sports Federation andits organization (Agenda) 4. The basic direction of International Disabled e-sports Federation Establishment Strengthen expertise E-Sportsexpert, scholar, developer,etc. Secure transparency (ex: IOC, FIFA) Strengthen support Support rather than controlor supervise, mediativefunction Aim for Independence Nonprofit/NGO/ Non-politics Aim for Accessibility Awareness/Closeness/Reliability Aim for Openness Secure autonomy/ The open door
VI. International e-Sports Federation establishment andits organization (Agenda) 5. Organization of International Disabled e-Sports Federation(Agenda)
VI. International e-Sports Federation andits organization (Agenda) 6. Development strategy of International Disabled e-SportsFederation (Agenda) Internationalized Disabled e-Sports Systemized organization • Active participation/internationalcooperation /Forming a bond of sympathy • Build international networkand share information • Popularity: Project development/ Support underdeveloped countriessuch as games, equipment, know-how, etc. through cooperation. • Access stage by stage: 3 stages • Establishment and organization of secretariat: place, expert, etc. • Expansion of member countries: • Executive Committee, Full member or associate member • International Disabled e-Sports regular tournaments Contribute to the development of Disabled e-Sports Corporative Disabled e-Sports invigoratedcooperative • Collaborative model linked in Multinational corporations • Invigoration of sponsorship and marketingtool • Development of e-Sports content/ to be Financed by The Ministry of Culture, Sports and Tourism • Building and support of Korean e-Sports Model • Master plan of Disabled e-Sports • Articles of association andregulationdevelopment and systematization • International standardization of • Disabled e-Sports • Administrative Support (The Ministry of Culture, Sports and Tourism)
Thank you. Disability is an opportunity to find new ability!