240 likes | 386 Views
MULTIMEDIA INSTRUCTIONAL TECHNOLOGY (MIT). “ Multimedia ” - To communicate in more than one way including: text graphics sound motion (http://www.uncg.edu/irc/mm/defined/defined.htm). BASIC EQUIPMENT. Scanner. Computer. Data projector. Digital camera. INSTRUCTIONAL USES OF MT.
E N D
“Multimedia” - To communicate in more than one way including: • text • graphics • sound • motion • (http://www.uncg.edu/irc/mm/defined/defined.htm)
BASIC EQUIPMENT Scanner Computer Data projector Digital camera
INSTRUCTIONAL USES OF MT
Examples • Hardware: data projector • Software: PowerPoint To convey information
Examples • computer - e-mail, message boards, “chat” programs • conferencing - video, audio To communicate
Examples • computer (e.g., Internet, various databases) • video-conference (e.g., guest speakers) To provide access to information
To simulate reality • Examples • computer simulation programs such as are used in pilot and/or military training • video games
To make learning more interactive • Examples • an online, video or audio conferencing course versus a correspondence distance education course • an interactive educational software program or online activity versus paper and pencil tasks
As a support tool • Examples • administrative support such as word processing, desktop publishing, spreadsheet computer programs • “assistive” technologies to help students with learning disabilities
Summary • To present material • To communicate • To provide access to information • To simulate reality • To make learning interactive • As a support tool
Adjunct Mode Technology is only used to support a course • e.g., course outline, assignments, etc., are contained on a web site and e-mail is used for messages between instructor-student and/or student-student, but all material is delivered in the classroom
Mixed Mode MT is used topartially deliver course material outside of the classroom • e.g., a course in which there is a mix of in-class and online sessions
Full Mode Course material is fully delivered outside of the classroom • e.g., an online, video/audio-conference course
Benefits • Multisensory (e.g., overhead projector versus SMART board) • Material can easily and quickly be changed, rearranged (e.g., word processing) • Ease and speed of access to vast amounts of information (e.g., Internet) • Interactive in nature • Increased access and convenience for adult learners (e.g., online learning) • Material is easily stored (i.e., CD’s versus filing cabinets)
Drawbacks • Requires varying degrees of technical knowledge to operate • Financial - initial cost, maintenance, replacement • Fallible - electronic so depends on power source, prone to “glitches” • Access - how much equipment/software is there and when is it available? • Loss of personal attention and face-to-face interaction • Tendency to focus on ‘glitz’ versus substance • Information overload
Considerations • Cost • financial (initial and ongoing cost of hardware, software, training and technical support) • time and energy to learn and use MT • Reliability and availability of hardware, software and technical support • Accessibility • Quality of teaching and learning • Comfort level of students and instructors • Training - initial and ongoing
Getting Started • KISS (keep it simple Sam!) • Take it slowly • Aim for substance versus glitz • Expect, accept and plan for technical glitches
Planning for “Glitches” • Check equipment ahead of time • Don’t rely solely on technology • Have access to technical support • Practise, practise, practise! • Have a Plan “B” • Let learners know there may be “glitches”
Planning • Three basic goals: • develop a technology plan • learn the technology • use the technology to learn