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Tafl. Game Art Design. Game Board. Game Rules. The king and his men are usually the dark pieces (according to the sagas but white in Tablut) and are always outnumbered by the attackers. The king may not assist in captures. Usually the king's side moves first.
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Tafl Game Art Design
Game Rules • The king and his men are usually the dark pieces (according to the sagas but white in Tablut) and are always outnumbered by the attackers. • The king may not assist in captures. • Usually the king's side moves first. • All moves are orthogonal (the move of the rook in chess). • Pieces may not jump other pieces, nor occupy the same square. • A piece is captured when the opponent moves a man to either side of it in either row or column (no diagonal captures) except for the king, which must be surrounded on all four sides by attackers in order to be captured. • The king's side wins when the king escapes to the edge of the board. The attackers win by capturing the king.
Strategy • The king's forces usually possess a slight advantage, despite being outnumbered. Tactically, the defender (king's men) must arrange for the king to escape to the edge of the board. Therefore, the defender should try to capture as many attackers as possible to clear an escape route, while not trying too hard to protect his own men since they, too, can block the king's escape. The attacker's object is not only to prevent the king's escape, but also to capture him. The best way to do this is to avoid making captures early in the game, instead scattering the attackers to block possible escape routes.[17]