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CS4455: Video Game Design and Architecture

CS4455: Video Game Design and Architecture. Blair MacIntyre blair@cc.gatech.edu. Topics. Video Game Design and Architecture Themes: Some things about elements of games Formal elements, dramatic elements, balance, rules Design fun experiences that feel good The core of a game

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CS4455: Video Game Design and Architecture

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  1. CS4455: Video Game Design and Architecture Blair MacIntyre blair@cc.gatech.edu CS4455

  2. Topics • Video Game Design and Architecture • Themes: • Some things about elements of games • Formal elements, dramatic elements, balance, rules • Design fun experiences that feel good • The core of a game • Game technology • 3D graphics, audio, physics, AI, game engines etc. CS 4455

  3. My Learning Objectives for You • Game Architectures • How games and game engines work • Interactive Programming • Creating Compelling and Fun Interactive Experiences • That “Feel” Good • And some game design along the way CS 4455

  4. Text: Game Feel • Steve Swink • Focused on how to create experiences that feel good to play CS 4455

  5. Texts (optional) • Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games (Paperback), Tracy Fullerton, Christopher Swain, Steven Hoffman (1st Edition: : Game Design Workshop: Designing, Prototyping, and Playtesting Games) • The Art of Game Design: A book of lenses (Paperback), Jesse Schell CS 4455

  6. Unity3D • Unity3d.com • LEARN IT, NOW! • Leverage forums, IRC, tutorials, examples, wikis, etc. • DGML or buy • Asset server is very valuable CS 4455

  7. Introductions • Instructor • Blair MacIntyre • blair@cc.gatech.edu • Augmented and Mixed Reality (“interactive 3D in the world”), AR/MR Games • Associate Professor, Coc/IC; Adjunt Professor, LCC • Design of MR/AR experiences (3D in the world) • Background in math, CS, 3D graphics • PhD research in distributed interactive 3D software design CS 4455

  8. Some Games • From my lab and company • Nerdherder • Rock’em Sock’em Robots • From some previous classes • Cure • Matics CS 4455

  9. Introductions • TA • Afshin Mobramaein (CS MS) • Interested in Game AI • Yan Xu (HCC PhD) • Social and multi-player co-located gaming CS 4455

  10. Useful Background Knowledge • PROGRAMMING! This is NOT a design class • CS Classes • Computer Graphics • Artificial Intelligence • Networking • Human-Computer Interaction • Software Engineering • Visual Arts • 3D Modeling • Music and Sound Design CS 4455

  11. What you will do • Think about games • Think about what makes a game feel good, and play well • Design • Learn what it means to prototype game elements, and do it • Create a game CS 4455

  12. Class Structure and Grading • http://ael.gatech.edu/cs4455f12 CS 4455

  13. Final Group Project • Design and build a game “toy” • Unity3D appropriate for all types of games! • Everyone must make a significant technical contribution • EVERYONE WRITES CODE CS 4455

  14. Group Project • Build a team • Teams of 3 • Build a game • Must include range of technology • 3D game • Non-completely-trivial AI • Network (2 player) • Physics • Audio CS 4455

  15. Resources • Know what’s going on! • Grades on Tsquare • Annoucements, syllabus and schedule on blog • Please check often • DML/Mac Lab • Lots of software (Unity3D, Maya, Creative Suite) • Free models, cheap models • Don’t spend a lot of time modeling! • Audio Libraries CS 4455

  16. Annoying Warnings • You are responsible for anything we talk about in class. If you miss class, talk to classmates. • I’ve had too many complaints about students distracting others by goofing around on laptops. So: NO OPEN LAPTOPS in class, unless we ask you to take them out • If you like to take notes on your laptop, fine. But, we may ask you to submit them after each class. CS 4455

  17. One More Thing: Game Jams • VERY worthwhile if you want to learn how to build games! • http://www.ludumdare.com • http://globalgamejam.org • http://www.spsu.edu/games/gamejam/ CS 4455

  18. Game Feel • http://game-feel.com CS 4455

  19. What is Game Feel? • What does it mean for a game character to feel • Floaty? Heavy? Loose? Twitchy? • Three parts • Real-Time Control • Simulated Space • Polish CS 4455

  20. What is Game Feel? • A definition “Real time control of virtual objects in a simulated space, with interactions emphasized by polish.” CS 4455

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