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Understanding Device-Independence with UIML Markup Language

Explore UIML - A User Interface Markup Language for device-independent web authoring. Learn about its key concepts, implementation benefits, and address existing challenges in UI design. Embrace the power of UIML for creating versatile user interfaces across various devices.

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Understanding Device-Independence with UIML Markup Language

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  1. Device-Independence with UIML(User Interface Markup Language) Marc Abrams abrams@harmonia.com uiml.org W3C Workshop on Web Device Independent Authoring October 2000

  2. Quotes from Position Papers • New XML language should • Allow author-once-deploy many scenarios • Achieve clean separation between behavior, content, presentation [Ruud Siebelink] • Issue is interaction not presentation[Paul Smethers, WAP] • Ideal solution: write well-formed code once [Jansen] • Semantics [meaning of Web content] must be made clear at primary design level [William Loughborough] • Must adapt to new devices not envisioned[Ralph Case, Stephane Maes]

  3. Where UIML Fits In Application database Content (XML, audio,…) Device Adaption UIML Using CC/PP XHTML VoiceXML XHTML VoiceXML

  4. UIML… One Part of a Solution • 3+ years in development at Harmonia, Center for HCI at Virginia Tech • Tools downloaded in 40+ countries • Compile to anything • Anyone can freely implement UIML • Objective is open standard • One canonical representation of UI forany device, language, OS, UI-metaphor

  5. Problem with Existing Approaches • Suggested way to annotate existing markup: <card> <select class=“DISPLAY_SMALL”> … </card>

  6. Key Concept:UIML is a “Meta” Language • XML • Doesn’t define tags (<P>,…) • Must add doc type definition to make it useful • No need to change XML as new tag sets invented • UIML • Doesn’t define tool-kit specific tags (<Menu>,…) • Uses a few powerful tags (<part>,<property>,…) • Must add toolkit vocabulary to make it useful • No need to change UIML as new devices invented

  7. Device / Platform UI Metaphor Application Presentation Interface Logic Structure Style Content Behavior 6-way separation of UI description (vs. 3-way MVC) UIML Model Underlying principle of single authoring is MVC [to separate content/structure] [Ralph Case, Stephane Maes]

  8. <interface> <structure> <part class=“Button”> … </part> ... </structure> </interface> UIML Skeleton What parts comprise the UI &what’s their relationship? <?xml version="1.0" ... ?> <uiml version="2.0"> </uiml>

  9. <style>…</style><content>…</content> <style>…</style><content>…</content><behavior>…</behavior> <style>…</style><content>…</content><behavior>…</behavior> <style>…</style><content>…</content> <style>…</style><content>…</content><behavior>…</behavior> What behavior do parts have? <style>…</style> What presentation style for each part? How to connect to outside world?(business logic, UI toolkit object) <style>…</style><content>…</content> <style>…</style><content>…</content> <peers>...</peers> What content for each part?(text, sounds, image, …) UIML Skeleton <?xml version="1.0" ... ?> <uiml version="2.0"> <interface> <structure>…</structure> </interface> </uiml>

  10. <peers> Maps Classesto Targets <d-class name="JButton" … maps-to="javax.swing.JButton"> … </d-class> Versus <d-class name="JButton" … maps-to=“html:input"> … </d-class> This part is written once, like a device driver for an OS. Events and calls to outside world handled similarly.

  11. HTML XML UIML Java ... Reduces to N+M NxM Problem • App composed on • M “pages” • accessed via N devices • requires NxM authoring steps [Ralph Case, Stephane Maes]

  12. Richest user experience Fastest to build UIML PermitsDevelopment Continuum Usedevice-specificvocabulary: <part Class=“JPopupMenu”>versus<part Class=“Select”> Usegenericvocabulary: <part Class=“Menu” >

  13. UIML Permits Families of UIs

  14. Another Perspective… Device-independent markup Device-dependent markup Scripting languages “High-level” language (C++, Java) Assembly language Machine language

  15. Still…UIML is Not a Silver Bullet… Some open problems: • Aid/enforce accessibility guidelines [Jon Wu] • Support auto adaptation/personalization[Ruud Siebelink] • Reorganizing UI: • Many apps will need to be re-designed entirely [Guido Grassel] • 1 page in a desktop Web browser might be split into 2 screens for TV [Peter Ferne]

  16. European Workshop on UIML –January 2001 in Paris(see uiml.org)

  17. Supplemental Slides

  18. Quote • Level 0 represents universal content, level 1 content with knowledge of device capability,… [Jon C.S. Wu]

  19. More Quotes • Assumption that there is primordial content… forming single original document… • These assumptions are false… • A news story in one paragraph in tabloid is not same as an extended column in a broadcast [Miles Sabin]

  20. More Quotes • WML/WMLScript differs significantly from … HTML/JavaScript. Hence format used needs to be expressive enough [Guido Grassel]

  21. Identification of content should be device-independent • Text may be represented … in [either] fully-formated… [or] paraphrased versions [Gimson]

  22. More Quotes • Choice between template-driven & content-driven presentation generation [Sebastian Nykopp] • Issue is interaction not presentation[Paul Smethers on WAP]

  23. Toward N + M

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