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User Interfaces. CS 414, Software Engineering I Mark Ardis Rose-Hulman Institute December 10, 2002. Outline. Psychology of interfaces Task analysis User interface testing methods Measurement techniques. User Interface Spiral. Evaluation. Analysis. Design. Implementation.
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User Interfaces CS 414, Software Engineering I Mark Ardis Rose-Hulman Institute December 10, 2002
Outline • Psychology of interfaces • Task analysis • User interface testing methods • Measurement techniques
User Interface Spiral Evaluation Analysis Design Implementation
Psychology and Design • Understand human side of interfaces • Perception • Attention • Performance • Memory
HumanInformationProcessor OutputDevices InputDevices Computer Human and the Machine
Long Term Memory Short Term Memory Short TermSensory Store Effectors Sensors Eyes Fingers Ears Human Information Processor elaboration retrieval attention performance
Attention • Works as a filter for information • Affected by expectations • Multi-modal presentations allow more information processing
Performance • Pointing (selecting) can be predicted by Fitts's Law • Practice leads to automatic behavior • need for attention drops • Action slips • caused by inattention
Fitts's Law Movement Time = a + b ID ID = log2 ( 2A / W ) A = amplitude (size of movement) W = width of target ID is the index of difficulty a, b are constants
Memory • Short Term Sensory Store - 100 msec • Short Term Memory - 15 sec 7 2 chunks • Long Term Memory • proactive interference • hard to learn a new system • retroactive interference • hard to return to an old system
Working Memory • Users need to retain several different types of information in order to accomplish a task • There is a limit to amount of information that can be recalled easily • Designers need to break up complicated tasks into sequences of simpler tasks
Conceptual Models • Abstraction of system • Simple enough for non-technical users • Often described by analogy • clipboard for copied text • folder for collection of files • Should be made explicit
Outline • Psychology of interfaces • Task analysis • User interface testing methods • Measurement techniques
Task Analysis • Observe users in their natural habitat • Interview users • Write down sequences of actions required to accomplish tasks • Refine and categorize actions
Example Task Analysis Example: Correcting a manuscript • Find location of change • Scroll document • Move cursor • Delete old text • Insert new text
Screen Layout • Collect a set of scenarios (use cases) • Describe each scenario with sequence of tasks from task analysis • Identify actions (verbs) and objects (nouns) • Draw screen layouts showing objects • Simulate actions
Guidelines • Several good books available • Some guidelines in Pressman: • Place the user in control • Reduce the user's memory load • Make the interface consistent
Place the User in Control • Provide for flexible interaction • Allow interruption and undo • Allow customization • User direct manipulation of screen objects
Prototyping • Useful for creating screen layouts • Allows feedback from users • Provides starting point for User Manual
Outline • Psychology of interfaces • Task analysis • User interface testing methods • Measurement techniques
UI Testing Methods • Experiments • Interviews • Observation • Heuristic evaluation • Focus groups • Input logging • Surveys
Experiments • Useful for testing alternatives • Requires expert to construct • need to use appropriate experimental design • need to control variables • Used during design
Interviews • Useful for collecting requirements and for spot-checking other results • Require planning • use a standard list of questions • allow open-ended questions • Analysis may be hard
Observation • Useful for learning about "real environment" use • Should be planned • identify behaviors of interest • use multiple observers to categorize behaviors • May be intrusive or blind
Heuristic Evaluation • Experts examine a product and produce scores for each principle of good design • Cheap and easy to perform • Biased by expert opinions
Focus Groups • Moderated interview of several potential users (1-2 hours) • Useful when product is unavailable, or its use is uncommon • Moderator presents scenarios, or descriptions of a product, or only a concept
Input Logging • Instrumentation used to collect data from use • Many types of measurements: • frequency • time • errors
Surveys • Useful for longitudinal studies • Depends on accuracy of sampling • volunteer surveys tend to be more positive than general population • rewards may be used to encourage participation • Good method for collecting attitudinal data
Users Needed • Experiments: > 10 • Interviews: 5-10 • Observation: 3-5 • Heuristic evaluation: 0 (need experts) • Focus groups: 6-9/group • Input logging: > 20 • Surveys: 100s
Outline • Psychology of interfaces • Task analysis • User interface testing methods • Measurement techniques
Measurement Techniques • Questionnaires • Performance measures • Thinking aloud • Audio-video recording
Questionnaires • Cheap to implement, may be reused • Require careful design • need to be of appropriate length • need to calibrate scales • may duplicate questions to check validity • Useful for surveys, experiments and interviews
Performance Measures • Objective measures • reaction time • accuracy • frequency • Useful for input logging and experiments
Thinking Aloud • Subject thinks out loud while using product • May also be done as a coaching session • Useful for experiments and interviews
Audio-video Recording • Videotape user in action • Collects a lot of important information • May collect too much information • Useful for experiments and observation
Good and Bad Examples Yale Web Style Guide: http://info.med.yale.edu/caim/manual Interface Hall of Shame: http://www.iarchitect.com/mshame.htm