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Deforming Objects. CGDD 4113. Jeff Chastine. It always starts with a primitive…. Right-click on the object Select Vertex Vertex Face Object Mode Highlight and then Translate Rotate Scale Etc…. For example. Soft selection. Double- click. Look here.
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Deforming Objects CGDD 4113 Jeff Chastine
It always starts with a primitive… • Right-click on the object • Select • Vertex • Vertex Face • Object Mode • Highlight and then • Translate • Rotate • Scale • Etc…
Soft selection Double-click Lookhere
Extruding • Use the Polygon main menu, then Edit Mesh • Often only extrude one face at a time • Example: plane->box • Edit Mesh->Keep Faces Together
Insert Edge loop • Good way to subdivide polygon surfaces • Edit Mesh->Insert Edge Loop Tool • Drag on an edge • Works on all outer edges
Split Polygon • Edit Mesh -> Split Polygon • Creates additional faces
Bevel VS. Chamfer • Select a Face or edge • Edit Mesh -> Bevel or Edit Mesh -> Chamfer
Poke Face(can pull too) • Edit Mesh -> Poke Face • Creates new faces in the process!
Deformers • Can assign different deformers to meshes, such as: • Lattice • Sine • Squash • Flare • Twist • Use Deformation tab Lattice Squash Sine
Duplicating • Same as Copy and Paste (CTRL-C and CTRL-V) • New copy is in the exact location of original, so move it!
Edit Mesh-> • For gamers • Reduce • Triangulate 760 triangles 374 triangles 180 triangles
In case you were wondering… • 18 triangles