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Warm-ups

Warm-ups . BY: Leila D yashia A pril K aylin B re. Theater 1. -think of a pose that describes your personality

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Warm-ups

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  1. Warm-ups BY: Leila DyashiaApril KaylinBre

  2. Theater 1

  3. -think of a pose that describes your personality -to start the teacher will pick someone to go first then after the first person the next person has to do the pose that the people before them and repeat it until everyone has gone. Runway model Theater 1 Mental

  4. ABCs Draw the alphabet in the air with different body parts: ankle, elbow, top of the head, shoulder, knee. Physical

  5. Tongue Twisters vocal

  6. Theater 2

  7. Coin it -Separate the group into two even teams. Each team stands in a line, holding hands. Opposing teams should be facing each other. At one end of the two teams, place a table and on the table stand a marker upright. A facilitator stands at the other end of the two teams, opposite the table and marker. The facilitator is the coin flipper. If the coin lands on heads, the team members begin to squeeze their partners hands, until the hand-squeeze reaches the other end. When the last person's hand is squeezed, he/she grabs the marker. The two teams race to see which one will grab the marker first. If the coin lands on heads, the first team to grab the marker wins a point. -Only the two team members beside the coin-flipper can look at the coin. Everyone else must direct their attention towards the marker. If the coin lands on tales and a team member accidentally squeezes his/her teammate's hand and the team grabs the marker, a point is lost. Anytime the marker is knocked on the floor or does not end up in someone's hand, it is a foul. Neither team gains or loses a point. The teams race to see who can squeeze hands and grab the marker the first. -Before beginning the game, set a point limit. Otherwise you could end up playing all night. This game is addictive!

  8. Yoga Sun salute Forward pose Wide leg pose Cobra pose physical

  9. Vocal call • Steps to Vocal Landing • 1. Get in thebasic stance. Complete exercise 8,opening the sound. • 2. Go into the hum. Pick a spot on the floor. Let your lips fall open and let the • sound pour out of you and onto that spot as you say, “m-uh-uh-uh . . .” • 3. Go back into the hum. Pick a spot on the ceiling. Let your lips fall open and let • the sound pour out of you and onto that spot as you say, “m-uh-uh-uh . . .” • 4. Go back into the hum. Pick a spot across the room, as far away as you can. Let • your lips fall open and let the sound pour out of you and onto that spot as you say, • “m-uh-uh-uh . . .” • If you have a problem with overshooting or undershooting the ears of the jurors, • please add the following steps: • 5. Go to a wall in the room. Stand one foot away from the wall. Go back into the • hum. Pick a spot on the wall in front of you, let your lips fall open and let • the sound pour out of you and onto that spot. Feel the vibrations bounce off the • wall and back at you, but not past you. • 6. Repeat step 5 taking one step back each time until you get to the other side of • the room.

  10. All with face • Mental Warm-Ups: • 1.Non-Verbal greetings: After physical and vocal warm-ups, walk around to all members of the class and say good morning without words. Say it first as if you are angry then sad, then excited, then happy. • 2.Find a spot in the room. Then each day, try to find something which you want to do, something to make you feel happy. Be sure that what you do does not interfere with others, including other classes. This is a private exercise. Do not violate school rules or damage school property. • 3.Walk around, greeting each member of the class quickly. Then sit prepared to begin class.

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