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Software Engineering. CIS 375 Bruce R. Maxim UM-Dearborn. What is CIS 375 about? . Project Management Structured Methodology Object Oriented Analysis / Object Oriented Design User Interface Design Testing and Validation. Why is software engineering important?.
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Software Engineering CIS 375 Bruce R. Maxim UM-Dearborn
What is CIS 375 about? • Project Management • Structured Methodology • Object Oriented Analysis / Object Oriented Design • User Interface Design • Testing and Validation
Why is software engineering important? To avoid costly errors caused by software: • Lost Voyager Spacecraft (one bad line of code caused failure) • 3 Mile Island (poor user interface design) • Several people killed by a radiation machine (no means of catching operator errors) • Commercial aircraft accidentally shot down during Gulf War (poor user interface)
Software Designer Characteristics • Studies have found that many designers tend to suffer from the “not invented here” syndrome • 80% of most software errors can be discovered by peer review (proof reading) the code or document
Software Characteristics • Software is both a product and a vehicle for developing a product. • Software is engineered not manufactured. • Software does not wear out, but it does deteriorate. • Most software is still custom-built.
Failures Over Time Hardware Software
Software Crisis • Software failures receive a lot more publicity than software engineering success stories. • The software crisis predicted thirty years ago has never materialized and software engineering successes now outnumber the failures. • The problems that afflict software development are more likely to be associated with how to develop and support software properly, than with simply building software that functions correctly.
Software Myths – Part 1 • Software standards provide software engineers with all the guidance they need. • People with modern computers have all the software development tools they need • Adding people is a good way to catch up when a project is behind schedule. • Giving software projects to outside parties to develop solves software project management problems.
Software Myths – Part 2 • A general statement of objectives from the customer is all that is needed to begin a software project. • Project requirements change continually and change is easy to accommodate in the software design. • Once a program is written, the software engineer's work is finished.
Software Myths – Part 3 • There is no way to assess the quality of a piece of software until it is actually running on some machine. The only deliverable from a successful software project is the working program. • Software engineering is all about the creation of large and unnecessary documentation not shorter development times or reduced costs.
Software Evolution – Part 1 • Law of continuing change • Systems must be continually adapted or they become progressively unsatisfactory • Law of increasing complexity • As system evolves its complexity increases unless work is done to reduce the complexity • Law of self-regulation • System evolution is self-regulating with its process and product measures following near normal distributions
Software Evolution – Part 2 • Law of conservation of Organizational Stability • Average effective global activity rate for an evolving systems is invariant over the product lifetime • Law of conservation of familiarity • As system evolves all stakeholders must maintain their mastery of its content and behavior to achieve satisfactory evolution
Software Evolution – Part 3 • Law of continuing growth • Functional content of system must be continually increased to maintain user satisfaction over its lifetime • Law of declining quality • System quality will appear to decline unless the system is rigorously maintained and adapted to environment changes • Feedback system law • System evolution processes must be treated as multi-level, multi-loop, multi-agent feedback systems to achieve significant improvement
Software Engineering • A strategy for producing high quality software. • Software engineering encompasses a process, management techniques, technical methods, and the use of tools.
What is high quality software? • It must be useful (to the original customer). • It must be portable (work at all of the customer’s sites). • It must be maintainable. • It must be reliable. • It must have integrity (produces correct results, with a high degree of accuracy).
What is high quality software? • It must be efficient. • It must have consistency of function (it does what the user would, reasonably expect it to do). • It must be accessible (to the user). • It must have good human engineering (easy to learn and easy to use).
Software Engineering Phases • Definition phase • focuses on what (information engineering, software project planning, requirements analysis). • Development phase • focuses on how (software design, code generation, software testing). • Support phase • focuses on change (corrective maintenance, adaptive maintenance, perfective maintenance, preventative maintenance).
Systems Approach • A set of entities. • A set of activities. • Descriptions of entity relationships. • System boundaries. • Distinguish between activities (processes, methods) and objects (data). • Determine the relationships between the objects.
Engineering Approach • The art of producing a system involves the craft of software production • Engineers think that computer scientists should be able to fabricate software systems out of off the shelf components like hardware designers do.
Why doesn’t this approach work? • Customers are not capable of describing their needs completely or precisely. • Customers or programmers change the specifications as development proceeds
Software Life Cycle Phases • Requirements, analysis, and design phase. • System design phase. • Program design phase. • Program implementation phase. • Unit testing phase. • Integration testing phase. • System testing phase. • System delivery. • Maintenance.
Umbrella ActivitiesPart 1 • Software project tracking and control (allows team to assess progress and take corrective action to maintain schedule) • Risk management (assess risks that may affect project outcomes or quality) • Software quality assurance (activities required to maintain software quality) • Formal technical reviews (assess engineering work products to uncover and remove errors before they propagate to next activity)
Umbrella ActivitiesPart 2 • Measurement (define and collect process, project, and product measures to assist team in delivering software meeting customer needs) • Software configuration management (manage effects of change) • Reusability management (defines criteria for work product reuse and establish mechanisms to achieve component reuse) • Work product preparation and production (activities to create models, documents, logs, forms, lists, etc.)
Comparing Process Models Part 1 • Overall flow and level of interdependencies among tasks • Degree to which work tasks are defined within each framework activity • Degree to which work products are identified and required • Manner in which quality assurance activities are applied • Manner in which project tracking and control activities are applied
Comparing Process Models – Part 2 • Overall degree of detail and rigor of process description • Degree to which stakeholders are involved in the project • Level of autonomy given to project team • Degree to which team organization and roles are prescribed
Specialized Process Models • Component-Based Development • spiral model variation in which applications are built from prepackaged software components called classes • Formal Methods Model • rigorous mathematical notation used to specify, design, and verify computer-based systems • Aspect-Oriented Programming • provides a process for defining, specifying, designing, and constructing software aspects like user interfaces, security, and memory management that impact many parts of the system being developed
Unified Process • Use-case driven, architecture centric, iterative, and incremental software process • Attempts to draw on best features of traditional software process models and implements many features of agile software development
Unified Process Phases • Inception phase • customer communication and planning • Elaboration phase • communication and modeling • Construction phase • Transition phase • customer delivery and feedback • Production phase • software monitoring and support
Unified Process Work ProductsInception Phase • Vision document • Initial use-case model • Initial project glossary • Initial business case • Initial risk assessment • Project plan (phases and iterations) • Business model • Prototypes
Unified Process Work ProductsElaboration Phase • Use-case model • Functional and non-functional requirements • Analysis model • Software architecture description • Executable architectural prototype • Preliminary design model • Revise risk list • Project plan (iteration plan, workflow, milestones) • Preliminary user manual
Unified Process Work ProductsConstruction Phase • Design model • Software components • Integrated software increment • Test plan • Test cases • Support documentation (user, installation, increment)
Unified Process Work ProductsTransition Phase • Delivered software increment • Beta test reports • User feedback
Capability Maturity Model Level 1: Initial Process • Ad-hoc approach to software design. • Inputs are ill defined. • Outputs are expected (transitions not defined or controllable).
Capability Maturity Model Level 2: Repeatable Process • Requirements are input. • Code is output. • Constraints are things like budget & time. • Metrics - project related: • Software size. • Personnel effort. • Requirement validity. • Employee turnover.
Capability Maturity Model Level 3: Defined Process • The activities of the process have clearly defined entry & exit conditions. • Intermediate products - well defined and easily visible. • Metrics: • Requirements complexity. • Code complexity. • Failures discovered. • Code defects discovered. • Product defect density. • Pages of documentation.
Capability Maturity Model Level 4: Managed Process • Information from early process activities can be used to schedule later process activities. • Metrics are defined and analyzed to suit the development organization: • Process type. • Producer reuse. • Consumer reuse. • Defect identification mechanism. • Defect density - model for testing. • Configuration management scheme. • Module completion rate over time.
Capability Maturity Model Level 5: Optimizing Process • Measures from activities are used to improve processes • Continuous process improvement is enabled by quantitative feedback from the process and testing innovative ideas • Metrics are selected to enhance feedback into evaluation mechanism
Using Metrics • Assess the process level. • Determine metrics to use. • Recommend metrics, tools, techniques. • Estimate project costs and schedule. • Collect metrics at the appropriate level. • Construct a project database. • Evaluate cost and schedule. • Evaluate productivity and quality. • Form a basis for future estimates.
Benefits of Using Metrics • Enhanced understanding of the process. • Increased control over the process. • Clear migration path to a more mature process. • More accurate estimates of cost and scheduling of staff. • More objective evaluation of changes needed (techniques, tools, methods, ect.). • More accurate estimation of changes on project cost and schedule.
Software Patterns • Templates or methods for describing important characteristics of software processes • Software teams can combine software patterns to construct processes that best meet the needs of specific projects • Task pattern (defines engineering action or work task) • Stage pattern (defines framework activity for the process) • Phase pattern (defines sequence or flow of framework activities that occur within process)