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CS137 / ILLUS 5303 Virtual Reality Design for Science. Fritz Drury David Laidlaw Sharon Swartz Daniel Acevedo Dan Keefe. Scientific Method. Visualize Validate Evaluate Explore!. Insight Prediction. Measure. Hypothesize. Goals. Explore design process
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CS137 / ILLUS 5303Virtual Reality Design for Science Fritz Drury David Laidlaw Sharon Swartz Daniel Acevedo Dan Keefe
Scientific Method Visualize Validate Evaluate Explore! Insight Prediction Measure Hypothesize
Goals • Explore design process • Train new practitioners • New VR medium • Artists/designers that can work with scientists • Computer scientists that can work with artists • New visualization and interaction designs • Scientific advances • RISD/Brown bridge
Goals • Explore design process • Train new practitioners • New VR medium • Artists/designers that can work with scientists • Computer scientists that can work with artists • New visualization and interaction designs • Scientific advances • RISD/Brown bridge • ???
What we’ll do • Design and technical lectures • Visuals, demos • Readings: visual, design, technical • Design and implementation assignments • All targeted at the cave, many realized • Group crits • Final project • Field trips, guest lectures
Assignments • Natural Force and Form • Gradients and 2D Visualization of Multiple Variables • Anatomy, Kinematics and Aerodynamics: Design the Perfect Wing! • 3D Visualization of Multiple Variables • Interactivity and Selection • Final Project
Some Rules and an Estimate • Read e-mail • Handouts on the web • Nothing late • Damages collaborations • Misses the crit • Something due almost every class • Classes not redundant • ~ 15 hours per week
and a Caveat • This is an experiment • Exciting • Fun • No one should get hurt… • Questions?
Some things you’ll need to know • What can you do in the Cave • Cave Painting (we’ll go see it) • What 3D stereo immersion can do for you
Cave Medium: Painted Form ulna radius Healthy Injured
Interaction • User-controlled motion • Model-specific motion • Selection and visibility • Different frames of reference • Scale • Point of view
Interaction • User-controlled motion • Model-specific motion • Selection and visibility • Different frames of reference • Scale • Point of view
Interaction • User-controlled motion • Model-specific motion • Selection and visibility • Different frames of reference • Scale • Point of view
Design Space Summary • Painted form, changing over time • Interaction – POV, visibility, relativity • Virtual interaction – self-motion, stereo • Context – scale, space, support • Virtual tools • Gestural interfaces