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CS137 / ILLUS 5303 Virtual Reality Design for Science

CS137 / ILLUS 5303 Virtual Reality Design for Science. Fritz Drury David Laidlaw Sharon Swartz Daniel Acevedo Dan Keefe. Scientific Method. Visualize Validate Evaluate Explore!. Insight Prediction. Measure. Hypothesize. Goals. Explore design process

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CS137 / ILLUS 5303 Virtual Reality Design for Science

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  1. CS137 / ILLUS 5303Virtual Reality Design for Science Fritz Drury David Laidlaw Sharon Swartz Daniel Acevedo Dan Keefe

  2. Scientific Method Visualize Validate Evaluate Explore! Insight Prediction Measure Hypothesize

  3. Goals • Explore design process • Train new practitioners • New VR medium • Artists/designers that can work with scientists • Computer scientists that can work with artists • New visualization and interaction designs • Scientific advances • RISD/Brown bridge

  4. Goals • Explore design process • Train new practitioners • New VR medium • Artists/designers that can work with scientists • Computer scientists that can work with artists • New visualization and interaction designs • Scientific advances • RISD/Brown bridge • ???

  5. What we’ll do • Design and technical lectures • Visuals, demos • Readings: visual, design, technical • Design and implementation assignments • All targeted at the cave, many realized • Group crits • Final project • Field trips, guest lectures

  6. Assignments • Natural Force and Form • Gradients and 2D Visualization of Multiple Variables • Anatomy, Kinematics and Aerodynamics: Design the Perfect Wing! • 3D Visualization of Multiple Variables • Interactivity and Selection • Final Project

  7. Some Rules and an Estimate • Read e-mail • Handouts on the web • Nothing late • Damages collaborations • Misses the crit • Something due almost every class • Classes not redundant • ~ 15 hours per week

  8. and a Caveat • This is an experiment • Exciting • Fun • No one should get hurt… • Questions?

  9. Sharon

  10. Fritz

  11. Some things you’ll need to know • What can you do in the Cave • Cave Painting (we’ll go see it) • What 3D stereo immersion can do for you

  12. Cave Medium: Painted Form ulna radius Healthy Injured

  13. Paint Detail

  14. Form Detail

  15. Stencils – and beyond

  16. Interaction • User-controlled motion • Model-specific motion • Selection and visibility • Different frames of reference • Scale • Point of view

  17. Interaction • User-controlled motion • Model-specific motion • Selection and visibility • Different frames of reference • Scale • Point of view

  18. Interaction • User-controlled motion • Model-specific motion • Selection and visibility • Different frames of reference • Scale • Point of view

  19. Interaction – Context, Space, Scale

  20. Interaction – Virtual/Gestural Tools

  21. Design Space Summary • Painted form, changing over time • Interaction – POV, visibility, relativity • Virtual interaction – self-motion, stereo • Context – scale, space, support • Virtual tools • Gestural interfaces

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