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Mini-project of the Security and Cooperation in Wireless Networks course. On the Optimal Placement of Mix Zones: a Game- Theoretic Approach. Mathias Humbert LCA1/EPFL January 19, 2009. Supervisors: Mohammad Hossein Manshaei Julien Freudiger Jean-Pierre Hubaux. Motivations.
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Mini-project of the Security and Cooperation in Wireless Networks course On the Optimal Placement of Mix Zones: a Game-TheoreticApproach Mathias Humbert LCA1/EPFL January 19, 2009 Supervisors: Mohammad Hossein Manshaei Julien Freudiger Jean-Pierre Hubaux
Motivations • Pratical case study on location privacy • Use of the relevant information from Lausanne’s traffic data • Game-theoretic model evaluating agents’ behaviors a priori • Incomplete information game analysis
Outline • Lausanne traffic: a case study • System model and mixing effectiveness • Game-theoretic approach • Game results: • A complete information game • Numerical evaluations • An incomplete information game • Conclusion and future work
Place Chauderon Lausanne downtown Intersections’ statistics stored in 23 matrices (size = 5x5) Place Chauderon: Traffic matrix: 23 intersections
System model mix • Road network with N intersections • Mobile nodes vs. Local passive adversary • Nodes’ privacy-preserving mechanisms (at intersection i): • Active mix zone (cost = cim) • cim = cip + ciq = pseudonyms cost + silence cost • Passive mix zone (cost = cip) • Adversary’s tracking devices:: • Sniffing station (cost = cs) • Mobility parameters: • Relative traffic intensity λi • Mixing effectiveness mi Traffic matrix: mix
Mixingeffectiveness • Mixing: uncertainty for an adversary trying to match nodes leaving the active mix zone to the entering ones => normalized entropy => relative traffic intensity Smallest mixing between Chaudron & Bel-Air: mi = 0 (no uncertainty for the adversary) Greatest mixing at place Chaudron: mi = 0.74
Game-theoreticapproach • G = {P, S, U} • 2 players: {mobile nodes, adversary} • Nodes’ strategies sn,i (intersection i): • Active mix zone (AMZ) • Passive mix zone (PMZ) • Nothing (NO) • Adversary’s strategies sa,i : • Sniffing station (SS) • Nothing (NO) • Payoffs: 0 < λi, mi, cim, cs< 1 Adversary Nodes
Complete information game for one intersection Probabilities: pi = (λi-cs) /λimi 1- pi • Pure-strategy NE [theorem 1]: • Mixed-strategy NE: Probabilities: qi = min(ciq/λimi, 1) mixed-strategy Nash equilibrium 1- qi 0
N intersections-game • Global NE = Union of local NE • Global payoffs at equilibrium defined as • Number of sniffing stations = Ws (upper bound) • Game = two maximisation problems: Nodes Adversary
N intersections-game • Algorithm converging to an equilibrium [theorem 2] As uia = 0 at mixed-strategy NE and assuming (wlos) that m1 < m2 < … < mn Remove sniffing stations at mixed NE first Remove sniffing stations at pure NE (Start with smallest adversary’s payoff) The nodesnormallytakeadvantage of the absence of sniffing station to deploy a passive mix zone
Numericalresults: lowplayers’ costs Fixed (normalized) costs and limited nb of sniffing stations (Ws= 5): Fixed (normalized) costs and unlimited nb of sniffing stations:
Numericalresults: mediumsniffingcost Fixed (normalized) costs and limited nb of sniffing stations (Ws= 5): Fixed (normalized) costs and unlimited nb of sniffing stations:
Incomplete information game for one intersection • Assumptions: • Nodes do not know the sniffing cost • Instead, they have a probability distribution on cost’s type • Theorem 3: one pure-strategy Bayesian Nash equilibrium (BNE) with strategy profile defined by: with (probability that the adversary installs a sniffing station) defined using the probability distribution on cost’s type Suboptimal BNE, such as (AMZ, NO) or (PMZ, SS) for nodes’ payoffcanoccur if nodes’ belief on sniffing station cost’s type isinacurrate
N intersections incomplete information game • Potential algorithm to converge to a Bayesian Nash equilibrium (ongoing work): Complete knowledge for the adversary => remove sniffing stations leading to smallest payoffs at BNE Nodes know Ws => put passive mix zones where adversary’s expected payoffs are the smallest
Conclusion and future work • Prediction of nodes’ and adversary’sstrategicbehaviorsusinggametheory • Algorithmsreaching an optimal (Bayesian) NE in complete and incomplete information games • In incomplete information game, significantdecrease of nodes’ location privacy due to lack of knowledge about adversary’spayoff • Concrete application on a real city network • Nodes and adversaryoftenadoptingcomplementarystrategies • Future work • Evaluation of the incomplete information gamewith the real traffic data and variousprobability distributions on sniffing station cost
Numericalevaluation of optimal strategieswith variable costs 1) Unlimitednumber of SS: 2) Limited number of SS:
Backup: MixingEffectiveness computation • Mixing: uncertainty for an adversary trying to match nodes leaving the active mix zone to the entering ones • => entropy • => relative traffic intensity • Dfdf • Dfdf • dfd
Backup: Bayesian NE for the Incomplete Information Game @ one intersection • Nodes do not know the sniffing cost • Instead, they have a probability distribution on cost’s type • Theorem 3: one pure-strategy Bayesian Nash equilibrium (BNE) with strategy profile defined by: With (probability that the adversary installs a sniffing station) defined using the cdf of the cost’s type: Suboptimal BNE, such as (AMZ, NO) or (PMZ, SS) for nodes’ payoffcanoccur if nodes’ belief on sniffing station cost’s type isinacurrate
Backup: Motivation • Master project [1]: study of mobile nodes’ location privacy threatened by a local adversary • Application of this work on a practical and real example • Collaboration with people of TRANSP-OR research group at EPFL • Lausanne’s traffic data based on actual road measurements and Swiss Federal census (more on this in next slide) • Selection of the relevant information from the traffic data • New game-theoretic model in order to exploit the provided data and evaluate nodes’ location privacy • Incomplete information game to better model the players’ knowledge on payoffs and behaviors of other participants [1] M. Humbert , Location Privacy amidst Local Eavesdroppers, Master thesis, 2009