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Chapter 3: Simple Graphics Program

Chapter 3: Simple Graphics Program. We will learn. Review coordinate systems Simplest drawing program Graphics API drawing procedure Abstraction of drawing with graphics API. Take a photograph. Paper: cut to right size Position: place at right palce. Coordinate system. The origin

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Chapter 3: Simple Graphics Program

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  1. Chapter 3: Simple Graphics Program Chapter 3

  2. We will learn • Review coordinate systems • Simplest drawing program • Graphics API drawing procedure • Abstraction of drawing with graphics API Chapter 3

  3. Take a photograph • Paper: cut to right size • Position: place at right palce Chapter 3

  4. Coordinate system • The origin • The X/Y Axes • Directions • Units on axes Chapter 3

  5. Paper: size and location Chapter 3

  6. Vertex Positions • Order of specification: • Va  Vb Vc Vd • Clockwise vs Counterclockwise • Either is ok, but consistent ! • Choice of origin • Convenience! Chapter 3

  7. Tutorial 3.1: Computer graphics solution Chapter 3

  8. Tutorial 3.1: Frontend • Main application window and • Drawing Window Chapter 3

  9. Tutorial 3.1: Backend programming • Main window (CTutorialDlg) • Has an instance of drawing window • At runtime: place the drawing window into the application window Chapter 3

  10. Tutorial 3.1: Drawing Window • CGrfxWindowD3D … • A MFC CWnd object • Knows how to replace itself onto an application window • Allows D3D drawing (OnPaint()) … Chapter 3

  11. GrfxWindow: OnPaint() function • Drawing … 4 steps … Chapter 3

  12. GrfxWindow: Drawing … Chapter 3

  13. Lesson learned: • Computer graphics: • Draws geometry: Render • Must measure and design before coding • Coordinate system • Choose a convenient system: • Origin, and units for measurement Chapter 3

  14. Graphics API independent drawing Chapter 3

  15. Graphics objects: Rectangle Chapter 3

  16. Graphics objects: Circle • Center: (0,0) • Radius: r • If center at (xc,yc) • x = xc + r sin(θ) • y = yc + r cos(θ) Chapter 3

  17. Circle: implementation Chapter 3

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