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Educational Technology: An Instructional Designer’s Perspective. George Hack, Ph.D. http://www.hscl.ufl.edu/George/MEME/MEME.ppt. Educational Technology Defined. What is Education? What is Technology?. The Ed. Tech. Debate.
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Educational Technology:An Instructional Designer’s Perspective George Hack, Ph.D. http://www.hscl.ufl.edu/George/MEME/MEME.ppt
Educational TechnologyDefined What is Education? What is Technology?
The Ed. Tech. Debate “…mere vehicles that deliver instruction but do not influence student achievement any more than the truck that delivers our groceries causes changes in our nutrition” Richard Clark
Learning Paradigms • Behaviorist • Information Processing • Constructivist
Name the behavioral scientist most known for his salivating dog. • Name the behavioral scientist most known for coining the term “reinforcement”. • Name the behavioral scientist known for his work on the “Little Albert” experiment.
Behaviorist • Classical Conditioning • Operant Conditioning • Schedules of Reinforcement • Concerned with reactions to external reality • Flow Theory
Information Processing Paradigm Long-Term Memory Sensory Register Input Short-Term Memory Lost Lost Lost
Information Processing • Uses the computer as an analogy • Concerned with how stimulus is processed • Still concerned with an external reality
Constructivist • Concerned with how learners construct unique realities • Elevates the role of Hermeneutics • Promotes grounded or situated learning activities • Recognizes the gaps
Paradigm Continuum BEHAVIORIST CONSTRUCTIVIST INFORMATION PROCESSING
Instructional Design • Highly influenced by Systems theory • Bridges theory with practice • Takes an Engineering type of approach to the design of instruction or instructional technologies
Core Components of ID • Students • Objectives • Methods • Evaluation
Students • Experiential Level • Motivational Level • Content Knowledge • Learning Styles
Students Learning Styles • Visual, Auditory, Kinesthetic • Peers, Authority, Individual • Reasoning • Factual • Differences • Relationships • Appraisal • Deductive
Objectives • Describe a proposed change in a learner • Should be observable • Are either Terminal or Enabling
Objective Domains • Cognitive • Psychomotor • Affective
Methods • Presentations • Small Group Interactions • Independent Study
Methods • Gain Attention • Stimulate Recall • Model • Provide Feedback
Methods • Distributed Practice • Address Prerequisite Knowledge • Case Study • Simulation
Evaluation • Diagnostic • Formative • Summative
Evaluation With Technology • Computer Adaptive Testing • Simulation Interactions • Asynchronous Assessment • Self Assessment • Formative Assessment of Virtual Discussions
Instructional Design Model Design Strategies Establish Goals State Objectives Evaluate Analyze Learners Revise
Curricular Development Model Logistics Task Analysis Needs Analysis Curricular Goal Management Institutional Req. Instructional Design FacultyDevelopment Evaluation
A Technology Story TOW (Tube-launched, Optically-tracked, Wire-guided) missile developed by Hughes Aircraft.
Lessons Learned • Educators are best positioned to determine technology’s use in academic settings • An environment of shared decision making must exist when major technology decisions are made • Technology must serve instruction and not vice versa
Thank You. George Hack, Ph.D. hackg@ufl.edu 273-8437