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Dan Hood Information Literacy Fellow LOEX of the West 2008 Las Vegas, NV

Explore how gaming can revolutionize information literacy education. Discover projects, benefits, challenges, and future directions in this dynamic field.

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Dan Hood Information Literacy Fellow LOEX of the West 2008 Las Vegas, NV

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  1. Carnegie Mellon University Libraries Dan HoodInformation Literacy Fellow LOEX of the West 2008 Las Vegas, NV

  2. "..don't use force in training the children in the subjects, but rather games.”Plato, The Republic (421 BCE)

  3. Why Games Project Overview Play!

  4. Why Games?

  5. 2 Distinct Uses • Public Libraries • Marketing • Academic Libraries • Teaching

  6. Other Library Gaming Projects • UNC Greensboro • The Information Literacy Game • Arizona State • Quarantined • University of Calgary • Hardplay (Future)

  7. Everyone’s a Gamer 33 Average Game Player Age is: 25% -- 50+ yrs. 44% -- 18-49 yrs. 31% -- under 18 yrs From Entertainment Software Assocation, 2007.

  8. Is This Our Audience?

  9. Why (not) Edu-gaming? • Cons • Integration • Traditional assessment is boring • Development tools • The "Lame Factor“ • Pros • Learning = Fun?! • No consequence for failure • Master skills in demand by today’s employers • Games offer attributes important for learning

  10. Gaming & Culture • History • Progress • New Audiences

  11. As Easy as Pong

  12. World of Information

  13. Virtually Physical

  14. Mental Health

  15. http://media.ds.ign.com/media/740/740437/img_3448533.html http://media.ds.ign.com/media/899/899492/img_4819084.html

  16. Arcade @ Home

  17. What About the Web?

  18. The Library Arcade Project

  19. The Grant • $50,000 • “to develop and promote engaging, web-based information literacy tutorials for students throughout Southwestern Pennsylvania and beyond” • Build on momentum from Eden Hall $168,000 grant • Stipulations • Must be an Outreach Component • Open Source/Customizable/Easily Modded

  20. The Team • Librarians • Biomedical, Chemical, Materials Engineering • Software Engineering • Information Literacy • ETC Faculty Advisor • ETC Students • Computer Science • Electronics/Communication • Fine Art • Psychology • Journalism

  21. ETC • Entertainment Technologies Center • Masters of Entertainment Technology, 2 year degree • Semester-long project • Team is design firm

  22. Project Timeline March 2006 to Present [Phase 1] Decide to make games/team forms (March 2006 ~ August 2006) [Phase 2] Design and Production of Games (September 2006 ~ February 2007) [Phase 3] Testing and Marketing Begins (March 2007 ~ August 2007)

  23. User Testing & Feedback • In Library and Student Union • Assessment • Survey Monkey

  24. Game One

  25. Game Two

  26. Game Three

  27. Game Four

  28. Problems • Library Centricity! • Working with an inexperienced team • META Problem – ACRL Standards • Bandwidth…have some on hand

  29. Future Directions • Get more $$$ • Complete games 3 & 4 • Track players’ progress • Add storyline (wrapper) • Create a new team • Marketing plan

  30. Recommendations • Overestimate budget • Overestimate time investment • Have a champion (project manager, leader) • If outsourcing, be strict with designers • Learn Flash?!

  31. Planning Blog cmlibrarygaming.wordpress.com/ • Find references on gaming • See the survey results • Share your research on gaming Our Sites Library Arcade www.library.cmu.edu/Libraries/etc • Play the games • Learn about the developers • Take the survey

  32. U Haz Questions?

  33. References • Game Player Data- Fact Sheet, Entertainment Software Association, http://www.theesa.com/facts/gamer_data.php (Accessed November 5, 2007). • UNC Greensboro, The Information Literacy Game (2004). • Arizona State, Quarantined (2005). • University of Calgary, Hardplay (2007). • Pong Screenshot, http://upload.wikimedia.org/wikipedia/en/f/f8/Pong.png , (2007). • Pokemon Trading Card image taken from Ebay sale reference, http://mollybol.50megs.com/Mollyweb/Book/Diary%20Pics/pokthur.JPG , (2007). • Big Brain Academy Screenshot, IGN.com, http://wiimedia.ign.com/wii/image/article/795/795126/big-brain-academy-wii-degree-20070608011557637.jpg , (Accessed 11/05/2007). • Flash Focus Screenshot, IGN.com, http://media.ds.ign.com/media/899/899492/img_4819084.html , (Accessed November 5, 2007). • Brain Age Screenshot, IGN.com, http://media.ds.ign.com/media/740/740437/img_3448533.html , (Accessed November 5, 2007). • All other images taken from their respective Wikipedia.com entries

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