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The Learning Sciences: Past, Present, and Future. Janet L. Kolodner School of Interactive Computing Georgia Inst. Of Tech. What is a learning scientist, and what do learning scientists do?.
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The Learning Sciences: Past, Present, and Future Janet L. Kolodner School of Interactive Computing Georgia Inst. Of Tech.
What is a learning scientist, and what do learning scientists do? • Harvest our best understandings of learning to design software and environments and ways of educating that promote deep and lasting learning • Study the environments we create to learn more about learning and promoting learning Learning Sciences: Present and Future
Related to but different from activities of lots of other communities • AI & Education -- driven by capabilities of AI technology • Cognitive Science -- focus on studies of cognition • Science Education; Math Education; etc. -- focus on teaching and learning in disciplines • Instructional/Educational Technology -- focus on productivity Learning Sciences: Present and Future
What is/are the Learning Sciences? • interdisciplinary pursuit of • understanding what “learning for use” looks like -- developmental trajectories, manifestations of different gradations of understanding and capability • understanding ways of promoting deep and lasting learning – of skills, practices, content, and dispositions; in the classroom, on the job, informally, and as part of life-long learning endeavors; in person and at a distance • understanding environments (small and large) in which people learn well and in which we want them to learn • design of software, activity structures, curriculum materials, environments, teacher prof. dev., ... to promote such learning • focus on learners and their needs Learning Sciences: Present and Future
Some of my favorites • Ann Brown’s Design Experiments paper • Jeremy Roschelle’s paper on Convergent Conceptual Change (early 90s); Tim Koschmann’s revisit of that data (late 2000s) • Danny Edelson’s analysis of the CoVis/Worldwatcher evolution • A decade of publications about “transfer” • AERA session (2000?) on learning from design • Special issues of JLS on learning from problem solving and on design studies • Gresalfi’s JLS paper on developing dispositions • Na’ilah Nasir’s talks and papers on identity development • A session at 2010 ICLS on bridging learning across formal and informal learning environments Learning Sciences: Present and Future
One science or many?Foundations and Methodologies • Rooted in cognitive, socio-cognitive, and cultural approaches to learning -- learner as a social animal who is part of a community (and learns by active construction of mental models) • Focuses on examining learning “in vivo” -- with all the messiness that involves and requiring methodologies that can nonetheless extract trends and descriptions • Belief that technology can help promote learning, BUT it needs to be designed and integrated carefully taking the needs of the learners and whole social system and environment into account • Belief that we have to work with practitioners as part of our research • Design as an important research methodology Learning Sciences: Present and Future
Learning Scientists have developed shared goals and beliefs • Learning is not just about content; it includes “becoming” -- helping people to grow in capabilities and awareness and disposition (which includes learning content) • We want people to have the understanding, capabilities, and disposition to participate as informed citizens in our democracy and to thrive and contribute to our knowledge society • School is only one environment for learning • By understanding successful learning in natural environments, we’ll be able to effect learning in designed ones Learning Sciences: Present and Future
Which has led to some shared beliefs about the “best” learning environments • E.g., from communities of practice and cognitive apprenticeship literatures • Knowledge societies where informed decision making is valued and practices of inquiry and knowledge building are practiced • Communities of practice where participants have the chance to be legitimate participants, first peripherally and gradually more completely • Experts in these environments are committed to enculturating new members and helping them become more expert participants Learning Sciences: Present and Future
And some working models • Fostering communities of learners • Brown and Campione • Knowledge Building Communities • Scardamalia and Bereiter • Learning by Design; Project-Based Inquiry Science • Kolodner, Starr, Krajcik, Edelson, Reiser, … • Design-based kindergarden • Mioduser and Levy • Each project began with foundations from theories of how people learn and continued to both • Use that understanding to promote learning better • Contribute back to that theoretical foundation • As more was learned, each has evolved in some very sophisticated ways Learning Sciences: Present and Future
What kind of science? • A design science • An integration science • A cognitive science (and a social science) • A descriptive science • An experimental science • A creative science • With the huge strengths and distinctions of carrying out basic research that addresses a real-world need and of imagining technology’s affordances • … and methodologies that can contribute to both theory and practice at the same time Learning Sciences: Present and Future
Includes folks in … • Science education • Educational technology/ learning technology • Educational psychology; developmental psychology; cognitive psychology • Cognitive science • Computer science -- HCI, AI, … • Information science • Anthropology • Targeted disciplines (science, math, history, …) • Plus … • Experts with target populations • Experts at targetted learning environments • … • And includes a lot of folks educated as Learning Scientists Learning Sciences: Present and Future
Past: The first decade (1990s) • Careful descriptions of learning (Chi, Schauble, Ng) • Computational models of learning (Hammond, Ram, Pazzani, Burstein, Van Lehn, Roschelle) • Creating methodology (special issue: Schoenfeld -- dealing with messy data; design experiment -- Ann Brown) • Software proposals, descriptions, evaluations (Schank, Fergusson, Reiser) • Classroom studies (Roseberry, Fernandez, Scardamalia, Williams) Learning Sciences: Present and Future
Present: The past decade (2000s) • Dealing with complexity • Methodology -- design experiments and design studies mature • Understanding complex systems (as a disciplinary focus) • Diversity • A focus on systems (in classrooms, in teacher education, in promoting reform) • What does it/can it/should it look like? • Aiming for transferable learning • Software-realized scaffolding -- principles for design • Bring back a new kind of modeling? • New technologies • Methodology: • Lab experiments and cognitive models mostly dropped out • classroom studies, careful descriptions, software design, integration, and eval are still in • curriculum design was added Learning Sciences: Present and Future
Future: the 2010s • Personal platforms for learning • Integrating technologies • Interactive etextbooks • Construction/expression workbenches • Their integration • Promoting sustained engagement through attention to popular culture • Citizen science • Do it yourself • Serious games Learning Sciences: Present and Future
The Future (continued) • Bridging learning in formal and informal learning environments • More project and problem-based learning, more knowledge building, more communities-of-practice-like culture in classrooms • Possible because of new ways of doing teacher professional development • Taking advantage of opportunities in the community and beyond • Linking assessment and learning • To promote needs-based promotion of mastery • Large-scale collection and analysis of learning data (Educational data mining to link assessment and learning • Transforming Education: Making real change Learning Sciences: Present and Future
From Research to Transformation • Implementation research: research into issues of implementation and sustainability (may also learn about learning and promoting learning from the efforts) • Vigorous program of taking some selected software national -- working out sustainability issues and integration into the curriculum issues • Efforts need to be organized so implementation researchers and more traditional learning scientists work together and learn from each other. • Organizations that know how to do these things or can make them happen need to be brought into the effort and possibly created Learning Sciences: Present and Future
From Research to Transformation (continued) • New players; new collaborations: e.g., • Research on educating public policy makers • Research on educating the public about learning and education • Apply what we know about learning to teachers (just like kids, they need to be passionate to want to learn, they need to concretely experience and reflect on targeted skills, practices, and content, …) • Making time for real teacher professional development • Large-scale implementation projects Learning Sciences: Present and Future
Implications for educating the next generation of learning scientists • About people -- as learners, collaborators, thinkers, speakers, players, users of tools, members of communities, … • About learning environments -- classrooms, workplaces, museums, parks, on-line communities, …. • About technology • About methodologies for assessment -- that get at depth of learning and at degree of capabilities; quantitative and qualitative • About methodologies for data collection -- that take complexities of learning and learning environments into account • About design and integration -- of technology, curriculum, learning environments, communities • About some content area(s) • Some need to also know about policy and economics Learning Sciences: Present and Future
Special Issues • Methodology -- messy data (1992; 1994-5; 2001; 2004) • Computer Support for Collaborative Learning (1993) • Goal-Based Scenarios (1994) • Collaborative learning -- including gesture (1996) • Conceptual change (1997) • Authoring tools (1998) • Learning through problem solving (1998) • Learning through designing (2000) • The role of designed artifacts in math learning (2002) • Scaffolding (2004) Learning Sciences: Present and Future
2003:Areas of Focus/ Areas of Need • Technology design and integration • Curriculum design; activity structure design • Collaborative learning and CSCL • How people learn (and don’t) -- at different ages, in different kinds of situations -- trends, individual differences, what it looks like, what effects it • Methodologies for assessment, data collection, and analysis • Methodologies for design • Teacher professional development; school reform (teachers as learners; schools as learning communities) • Understanding complex systems (e.g., evolving from what we have) Learning Sciences: Present and Future