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Read here the market research report on the u201c3D Audio Market" published by CMI Team
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3D AUDIO MARKET ANALYSIS (Forecast to 2026) • 3D Audio Market Report, by Component Type (Hardware (Loudspeakers, Headphones, Microphones/Mic, Sound Bars, and Others), Software, and Services), by End-use (Personal/In-house (Mobile Devices, Home Theater, and Gaming) and Commercial (Automobile, Cinema, Music, Gaming, VR Concerts, and Others)), and by Region (North America, Europe, Asia Pacific, Latin America, The Middle East, and Africa) - Size, Share, Trends, and Forecast to 2026
3D audio refers to a group of sound frequencies that manipulate the sound produced by stereo speakers, surround-speakers or headphones. It deals with the placement of sound virtually in the three dimensional space. The global 3D audio market is expected to witness high growth, as it is in its innovation stage along with high technological advancements worldwide. The 3D audio system enhances the sound and delivers mixed sound in 3 dimensional direction so that the user can identify the distance and direction from which the sound is coming.
Market Dynamics- Drivers • The adoption of 3D audio technology by consumers and rising awareness for the implementation of 3D sound in various applications such as cinema, automobile, and gaming is driving growth of the market. High development in the music industry, continuous demand for audio hardware such as headphones for personal use, increasing demand for 3D audio hardware & software in the gaming industry, expanding cinema industry, and emerging trends such as requirement of 3D audio effects in augmented reality & virtual reality devices are driving growth of the 3D audio market, globally. Implementation issues of 3D audio in a virtual room and continuous hearing usage of the headphones might lead to hearing issues for the listener major restraints affecting growth of the global 3D audio market.
Key features of the study: • This report provides in-depth analysis of the global 3D audio market size (US$ Mn) and compound annual growth rate (CAGR %) for the forecast period (2018– 2026), considering 2017 as the base year • It elucidates potential revenue opportunity across different segments and explains attractive investment proposition matrix for this market • This study also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, regional outlook, and competitive strategies adopted by the leading players • It profiles leading players in the global 3D audio market based on the following parameters – company overview, financial performance, product portfolio, geographical presence, 3D audio market capital, key developments, strategies, and future plans
Companies covered as part of this study include 3D Sound Labs, Auro Technologies Inc., Comhear Inc., Core Sound LLC (TeraMic), DearVR, Dolby Labs, DTS Inc. (Xperi Corporation), Dysonics, Fraunhofer, Hooke Audio, ISONO Sound, OSSIC, Sennheiser Electronic GmbH & Co., VisiSonics Corporation (Realspace 3D), and Waves Audio Ltd. • Insights from this report would allow marketers and the management authorities of the companies to make informed decision regarding their future product launches, product upgrades, market expansion, and marketing tactics • The global 3D audio market report caters to various stakeholders in this industry including investors, raw material suppliers, hardware manufacturers, software developers, retailers, distributors, service providers, new entrants, and financial analysts • Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the global 3D audio market
Detailed Segmentation: • Global 3D Audio Market, By Component Type: • Hardware • Loudspeakers • Headphones • Microphones/Mic • Sound Bars • Software • Services • Global 3D Audio Market, By End-use: • Personal/In-house • Mobile Devices • Home Theater • Gaming
Commercial • Automobile • Cinema • Music • Gaming • VR Concerts • Others
Global 3D Audio Market, By Region: • Commercial • Automobile • Cinema • Music • Gaming • VR Concerts • Others • By Country: • U.S. • Canada • North America • By Component Type: • Hardware • Loudspeakers • Headphones • Microphones/Mic • Sound bars • Software • Services • By End-use: • Personal/In-house • Mobile Devices • Home Theater • Gaming
Commercial • Automobile • Cinema • Music • Gaming • VR Concerts • Others • By Country: • Germany • U.K. • France • Italy • Spain • Russia • Rest of Europe • Europe • By Component Type: • Hardware • Loudspeakers • Headphones • Microphones/Mic • Sound bars • Software • Services • By End-use: • Personal/In-house • Mobile Devices • Home Theater • Gaming
Commercial • Automobile • Cinema • Music • Gaming • VR Concerts • Others • By Country: • China • India • Japan • Australia • South Korea • ASEAN • Rest of Asia Pacific • Asia Pacific • By Component Type: • Hardware • Loudspeakers • Headphones • Microphones/Mic • Sound bars • Software • Services • By End-use: • Personal/In-house • Mobile Devices • Home Theater • Gaming
Commercial • Automobile • Cinema • Music • Gaming • VR Concerts • Others • By Country: • Brazil • Mexico • Rest of Latin America • Latin America • By Component Type: • Hardware • Loudspeakers • Headphones • Microphones/Mic • Sound bars • Software • Services • By End-use: • Personal/In-house • Mobile Devices • Home Theater • Gaming
Commercial • Automobile • Cinema • Music • Gaming • VR Concerts • Others • By Country: • GCC Countries • Israel • Rest of Middle East • Middle East • By Component Type: • Hardware • Loudspeakers • Headphones • Microphones/Mic • Sound bars • Software • Services • By End-use: • Personal/In-house • Mobile Devices • Home Theater • Gaming
Commercial • Automobile • Cinema • Music • Gaming • VR Concerts • Others • By Country: • Northern Africa • Central Africa • South Africa • Africa • By Component Type: • Hardware • Loudspeakers • Headphones • Microphones/Mic • Sound bars • Software • Services • By End-use: • Personal/In-house • Mobile Devices • Home Theater • Gaming
DTS Inc. (Xperi Corporation) • Dysonics • Fraunhofer • Hooke Audio • ISONO Sound • OSSIC • Sennheiser Electronic GmbH & Co. • VisiSonics Corporation (Realspace 3D) • Waves Audio Ltd. • “*” marked represents similar segmentation in other categories in the respective section. • Company Profiles • 3D Sound Labs • Company Overview • Product Portfolio • Financial Performance • Key Strategies • Recent Developments/Updates • Auro Technologies Inc. • Comhear Inc. • Core Sound, LLC (TeraMic) • DearVR • Dolby Labs
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