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Organization of Programming Languages (CSE452)

Organization of Programming Languages (CSE452). Instructor: Dr. B. Cheng Fall 2005. Why are there so many programming languages?. Evolution -- we've learned better ways of doing things over time Socio-economic factors: Proprietary interests,

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Organization of Programming Languages (CSE452)

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  1. Organization of Programming Languages(CSE452) Instructor: Dr. B. Cheng Fall 2005

  2. Why are there so many programming languages? • Evolution -- we've learned better ways of doing things over time • Socio-economic factors: • Proprietary interests, • Commercial advantage orientation toward special purposes • Orientation toward special hardware • Diverse ideas about what is pleasant to use

  3. What makes a language successful? • Ease of use: • Easy to learn (BASIC, Pascal, LOGO, Scheme) • Easy to express things • Easy to use once fluent -- "powerful" (C++, Common Lisp, APL, Algol-68, perl) • Easy to implement (BASIC, Forth) possible to compile to very good (fast/small) code (ForTran) • Cost factors: • Backing of a powerful sponsor (COBOL, PL/1, Ada, Visual Basic) • Wide dissemination at minimal cost (Pascal, Turing, Java)

  4. Why do we have programming languages? • Programmer’s perspective: • way of thinking • way of expressing algorithms • languages from the user's point of view • Abstraction of virtual machine • way of specifying what you want the hardware to do without getting down into the bits • languages from the implementor's point of view • Course Objective: balance coverage of two angles. • Commonalities and differences among languages • Implementations of languages

  5. History of Programming Languages http://www.webopedia.com/TERM/P/programming_language.html

  6. Detour into Dr. Cheng’s background • Freshman year at Northwestern Univ in 1981: • First programs written in Fortran IV • Typed programs onto punch cards • Computer used: CDC Cyber (size of 2-3 fridges) • Terminal used: card punch machine • End of first quarter, exposed to new language -- Pascal • Second quarter: computer organization class • Learned PDP-11 assembly language • Computer used: PDP-11 machine (size of 1 fridge)

  7. More of the detour • Subsequent courses in undergrad mostly in Pascal (structured programming, data abstractions, etc.) • AI course exposed to LISP. • Graduate course taken as undergrad exposed to Prolog (as part of AI and theorem proving). • Graduate school at UIUC (1985) • Exposed to Unix and C. • Shared office with Smalltalk research group. • C++ was just gaining popularity, along with OO

  8. End of Detour … • Industry experience: • Boeing (Fortran and Pascal) (1982-83) • IBM (version of PL/I) (1984) • Data General (Pascal, C) (1985) • Digital ( C ) (1986) • Fast forward to start at MSU (1990): • First quarter taught Org. of Programming Languages: (C, LISP, Prolog, C++) • Java introduced in early 1990s • Web takes off in mid 1990s. • Mobile computing, cross platform computing, etc. • 2004-05: multi-paradigm languages, heterogeneous platforms, “anytime, anywhere” computing

  9. Major Influences to Programming Languages • Computer Architecture • Von Neumann Architecture • Programming methodologies • Programming paradigms

  10. Von Neumann Architecture

  11. Memory cells Pipelined execution of instructions Variables Computation is viewed as a sequence of actions Influence of Computer Architecture Computer Architecture Programming Language  

  12. Programming Paradigms

  13. Desirable Qualities of Software Software must be reliable • Program performs to its specification under all conditions Software must be maintainable • It is no longer feasible to always build software from scratch • Must be able to easily modify existing software Software must execute efficiently • Although hardware getting cheaper and has better performance, need for efficient execution remains due to increasingly demanding applications

  14. Why study programming languages? • Help you choose a language. • C v. Modula-3 v. C++ for systems programming • Fortran v. APL v. Ada for numerical computations • C v. Ada v. Modula-2 for embedded systems • Common Lisp v. Scheme v. ML for symbolic data manipulation • Java v. C/CORBA for networked PC programs

  15. Why study programming languages? • Make it easier to learn new languages (by analogy) • some languages are similar; easy to walk down family tree (e.g., ForTran 77, ForTran90) • Identify common concepts : • E.g.: iteration, recursion, abstraction • Think of an analogy to human languages: • good grasp of grammar makes it easier to pick up new languages (at least romance languages).

  16. Make better use of language • Understand obscure features: • In C, help you understand unions, arrays & pointers, separate compilation, varargs, • In Common Lisp, help you understand first-class functions/closures, streams, catch and throw, symbol internals

  17. Make better use of language • Understand implementation costs: choose between alternative ways of doing things, based on knowledge of what will be done underneath: • Use simple arithmetic equalities (use x*x instead of x**2) • Use C pointers or Pascal "with" statement to factor address calculations • avoid call by value with large data items in Pascal • avoid the use of call by name in Algol 60 • choose between computation and table lookup

  18. Make better use of given language • Figure out how to do things in languages that don't support them explicitly: • Lack of suitable control structures in Fortran IV • use comments and programmer discipline for control structures • Lack of recursion in Fortran 77, CSP, etc. • write a recursive algorithm then use mechanical recursion • elimination (even for things that aren't quite tail recursive) • lack of named constants and enumerations in Fortran • use variables that are initialized once, then never changed • lack of modules in C and Pascal • use comments and programmer discipline • lack of iterators in just about everything • fake them with (member?) functions

  19. Language Design Criteria • Simplicity • Simpler language is easier to master • Achieved by having a small number of features • Feature multiplicity: • more than one way to accomplish the same task • E.g.: count++; count = count + 1; count += 1 • Operator overloading: • same operator has more than one meaning • Overload “+” operator for • Summing integers in two arrays • Concatenating two arrays

  20. Language Design Criteria • Orthogonality • Every possible combination of primitive constructs of the language is legal and meaningful • Lack of orthogonality means lots of exceptions in the language rules • Assembly language for IBM mainframe: A Reg1, memory cell Two different rules for addition AR Reg1, Reg2 Cannot use A for adding 2 registers • Too much orthogonality makes language become overly complex (Algol 68)

  21. Language Design Criteria-Syntax • Identifier forms • Fortran77 restricts identifiers to ≤6 characters • Special words • Pascal requires begin-end pairs to form groups for all control constructs • Ada uses “end if” or “end loop” to distinguish closing syntax for each type of control statement • Fortran 90 allows special words such as DO and END to be legal variable names

  22. Language Design Criteria • Safety • Language should not provide features that make it possible to write harmful programs • E.g., goto statements and pointer variables • Type checking • testing for type errors in a given program, during compilation or program execution • Aliasing • Having two or more distinct referencing methods, or names, for the same memory cell (e.g., union members, pointers in C) • Robustness • Provides the ability to deal with undesired events (arithmetic overflows, invalid input, etc) • E.g., Exception handling facility in Java and C++

  23. Language Design Criteria • Portability: • Programs can be compiled and run on different machines without rewriting the source code • Uniformity: • Similar notations should look and behave in the same way (e.g., every “end” must be preceded by a matching “begin”) • Support for abstraction • Ability to define and then use complicated structures or operations in ways that allow many details to be ignored • Process abstraction vs Data abstraction

  24. Design Trade-offs • Reliability vs Efficiency • Ada demands all references to array to be checked to ensure that indices are within their legal ranges • C does not require index range checking, and thus executes faster Buffer overflow problem void function (char *str) { char buffer[16]; strcpy (buffer, str); } int main () { char *str = "I am greater than 16 bytes"; function (str); }

  25. Design Trade-offs • Flexibility vs Safety • Pascal variant records allow a memory cell to contain either a pointer or an integer • This allows a program to do arithmetic on pointers, which is sometimes convenient, but is a dangerous practice.

  26. Course Organization • Lectures material supplement textbook material • (i.e., come to class) • Homework assignments reinforce key concepts • Programming assignments give hands-on experience • Exams provide a way for you to demonstrate what you’ve learned • (and I need something to use for calculating grades)

  27. Course Organization

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